Renewal
.:Renewal Item Database:.
Armor - All Headgears

Spiky Band [1]   [Upper Head]   Item ID# 5161 (Sharp_Gear_)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
100
Defense
12
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Acolyte
Merchant
Thief
Knight
Priest
Blacksmith
Assassin
Crusader
Monk
Rogue
Alchemist
Taekwon
Star Gladiator
Description
A headband with two dangerously fashionable spikes.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Spinel Diadem [1]   [Upper Head]   Item ID# 400095 (BioWeapon_Helm_SO)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Sorcerer
Description
A crown designed for specific subjects.
It is decorated with a blue spinel symbolizing hope.

For each 2 Refine Levels:
MATK +2%
Increases SP Recovery Rate by 6%.

Refine Level +7:
All Stats +3

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
Increases magical damage with Neutral, Earth and Water element by 20%.

When equipped with Boltijin:
MATK +2%

For each Refine Level of Boltijin:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 3%.

When equipped with Psychic Spear Rod:
Increases magical damage with Neutral and Wind element by 3%.

For each Refine Level of Psychic Spear Rod:
Increases damage of Varetyr Spear by 3%.

When equipped with Dust Grave:
Increases magical damage with Water and Earth element by 3%.

For each Refine Level of Dust Grave:
Increases damage of iamond Dust by 3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSPrecovRate,6*(.@r/2); bonus bMatkRate,2*(.@r/2); if (.@r>=7) { bonus bAllStats,3; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; } },{},{}
Dropped By No Result

Spirit King's Crown [0]   [Upper Head]   Item ID# 19426 (King_Of_Spirit_Circlet)
King Of Spirit Circlet
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
60
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
The Spirit King's power lies inside beyond this Jeweled Gemstone.

MDEF +15.
Decreases after skill cast delay by of all skills by 10%.
Increases damage of Earth Grave and Diamond Dust by 10%.

When Warmer is Level 5:
Decreases Varetyr Spear, Earth Grave and Diamond Dust skill cooldown by 1 second.

For each Level of Elemental Shield:
Increases magical damage against Boss class monsters by 25%.

For each Level of Elemental Sympathy:
Decreases variable cast time by 6%.

For each refine level:
Decreases fixed cast time of all skills by 7%.

Refine Level +7:
Decreases after skill cast delay by of all skills by an additional 5%.
Increases damage of Earth Grave and Diamond Dust by an additional 15%.

Refine Level +9:
Decreases after skill cast delay by of all skills by additional 5%.
Increases damage of Earth Grave and Diamond Dust by an additional 25%.

Refine Level +10:
Bypass 100% of hard magic defense of Normal class monsters, Boss class monsters, and DemiHuman when performing a physical attacks.

When equipped with King of Spirit Ring:
When Warmer is Level 5:
Decreases the delay of Earth Grave and Diamond Dust by 1 seconds.
Decreases the delay of Varetyr Spear by 0.5 seconds
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,15; bonus bFixedCastrate,-7*.@r; bonus bDelayrate,-10; bonus2 bSkillAtk,"SO_EARTHGRAVE",10; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY"); if (getskilllv("SO_WARMER") >= 5) { bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; } if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5) bonus2 bMagicAddClass,Class_Boss,25; if (.@r>=7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; bonus bDelayrate,-5; } if (.@r>=9) { bonus bDelayrate,-5; bonus2 bSkillAtk,"SO_EARTHGRAVE",25; bonus2 bSkillAtk,"SO_DIAMONDDUST",25; } if (.@r>=10) bonus bIgnoreMdefRace,RC_All; },{},{}
Dropped By No Result

Spirit of Green Maiden [0]   [Upper Head]   Item ID# 19135 (Spirit_Of_Chung_E)
Spirit of Chung E
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
1
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A spirit of Green Maiden that float on your head.

When dealing physical or magic attacks, has a chance to transform its wearer into Green Maiden for 5 seconds. When in transform state, MATK +30% and critical damage +30%.

Every 2 refine level: Exp gained +1%, drop rate +1%.
Every 4 refine level: MaxHP +2%, MaxSP +2%.

Refine Level +9: HP and SP regeneration +40%.
Refine Level +12: MaxHP +3%, MaxSP +3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bDropAddClass,Class_All,(.@r/2); bonus2 bExpAddClass,Class_All,(.@r/2); bonus bMaxHPrate,2*(.@r/4); bonus bMaxSPrate,2*(.@r/4); if (.@r>=9) { bonus bHPrecovRate,40; bonus bSPrecovRate,40; } if (.@r>=12) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; } autobonus "{ bonus bCritAtkRate,30; bonus bMatkRate,30; }",1,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1519,5000; }"; },{},{}
Dropped By No Result

Spirit of Green Maiden [1]   [Upper Head]   Item ID# 19136 (Spirit_Of_Chung_E_)
Spirit of Chung E
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
1
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A spirit of Green Maiden that float on your head.

When dealing physical or magic attacks, has a chance to transform its wearer into Green Maiden for 5 seconds. When in transform state, MATK +30% and critical damage +30%.

Every 2 refine level: Exp gained +1%, drop rate +1%.
Every 4 refine level: MaxHP +1%, MaxSP +1%.

Refine Level +9: HP and SP regeneration +40%.
Refine Level +12: MaxHP +3%, MaxSP +3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bDropAddClass,Class_All,(.@r/2); bonus2 bExpAddClass,Class_All,(.@r/2); bonus bMaxHPrate,(.@r/4); bonus bMaxSPrate,(.@r/4); if (.@r>=9) { bonus bHPrecovRate,40; bonus bSPrecovRate,40; } if (.@r>=12) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; } autobonus "{ bonus bCritAtkRate,30; bonus bMatkRate,30; }",1,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1519,5000; }"; },{},{}
Dropped By No Result

Spirit Whispers [0]   [Middle Head]   Item ID# 18538 (Devil_Whisper)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
30
Defense
3
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A spirit literally whispering sweet nothings into your ear and out the other.

MDEF +3.
Reduces damage taken from Demon and Angel monsters by 1%
Random chance a defeated Demon monster will drop Holy Water.
Random chance a defeated Angel monster will drop Cursed Water.

When equipped with Heart Hairpin[0]:
Reduces damage taken from Angel monsters by 9%.

When equipped with Crescent Hairpin[0]:
Reduces damage taken from Demon monsters by 9%.

More Information on Combo:
Item Script
{ bonus bUnbreakableHelm; bonus bMdef,3; bonus2 bSubRace,RC_Angel,1; bonus2 bSubRace,RC_Demon,1; bonus3 bAddMonsterDropItem,12020,RC_Angel,400; bonus3 bAddMonsterDropItem,523,RC_Demon,400; },{},{}
Dropped By No Result

Splash Hat [1]   [Upper Head]   Item ID# 5770 (Splash_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
3
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A cute Pouring who's jumping on your head.
Can enchant your weapon with Wind property for 3 mins when you're dealing physical attacks.
Item Script
{ autobonus "{}",3,180000,BF_WEAPON,"{ sc_start SC_WINDWEAPON,180000,1; specialeffect2 EF_ENHANCE; }"; },{},{}
Dropped By No Result

Splish-splash Nyanpoo Hat [0]   [Upper Head]   Item ID# 400077 (Cat_Shampoo_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
100
Defense
18
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Type: Equipment
Class: Headgear
Position: Upper
Defense: 18
Requires Level: 100
Usable By: All Jobs
MaxHP + 20% , MaxSP + 20%

DEF +50 per every refine level.
If its refine level is 7 or above, Skill Delay -10%, Variable Casting Time of [Stoop], [Lope] -50%.
Physical damage from Boss monster -10%.
If its refine level is 9 or above, Skill Delay -10%, Variable Casting Time of [Stoop], [Lope] -50%.
Physical damage from Boss monster -10%.
If its refine level is 10 or above, Perfect Dodge +100 for 3 sec when using [Tuna Party].

If player learned [Spirit of Sea] 1Lv, [Pneuma] 1Lv available
If player learned [Tasty Shrimp Party] 5Lv, MaxHP + 30% , MaxSP + 30%
If player learned [Grooming] 5Lv, Gain immunity to the Confusion, Silence status..
Heal Amount +20% per every [Purring] level.
Item Script
expand to view script
{ bonus bUnbreakableHelm; .@r = getrefine(); bonus bMdef,15; bonus bMaxHPrate,20; bonus bMaxSPrate,20; if (getskilllv("SU_SPIRITOFSEA") >= 1) skill "AL_PNEUMA",1; if (getskilllv("SU_SHRIMPARTY") >= 5) { bonus bMaxHPrate,30; bonus bMaxSPrate,30; } if (getskilllv("SU_GROOMING") >= 5) { bonus2 bResEff,Eff_Confusion,10000; bonus2 bResEff,Eff_Silence,10000; } bonus bHealPower2,20*getskilllv("SU_PURRING"); bonus bDef,50*.@r; if (.@r >= 7) { bonus bDelayrate,-10; bonus2 bVariableCastrate,"SU_STOOP",-50; bonus2 bVariableCastrate,"SU_LOPE",-50; bonus2 bSubClass,Class_Boss,10; } if (.@r >= 9) { bonus bDelayrate,-10; bonus2 bVariableCastrate,"SU_STOOP",-50; bonus2 bVariableCastrate,"SU_LOPE",-50; bonus2 bSubClass,Class_Boss,10; } if (.@r >= 10) autobonus3 "{ bonus bFlee2,100; }",1000,3000,"SU_TUNAPARTY"; },{},{}
Dropped By No Result

Spore Hat [0]   [Upper Head]   Item ID# 5029 (Spore_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
90
Defense
6
Required Lvl
20
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A headgear made in the form of a Spore's head.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromRaccoon Hat, Rainbow Eggshell, Spore Hat, Wonder Nutshell

Sprout Hat [0]   [Upper Head]   Item ID# 18596 (Sprout_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
4
Required Lvl
70
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A thin, small-leaf-shaped hat.
Enables the use of Level 3 Heaven's Drive.
Concept created during the 2011 Create a headgear Contest.
Created by Miii
Item Script
{ skill "WZ_HEAVENDRIVE",3; },{},{}
Dropped By No Result

Squirrel Ear Hat [1]   [Upper Head]   Item ID# 19140 (Squirrel_Ear_Hat)
Squirrel Ears Hoodie Cap
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A cap with adorable pointy squirrel ears.
You feel like a squirrel just by wearing it.

ASPD +1, critical damage +10%.
Ignore target's DEF by 10%.
CRIT +5 when dealing long ranged attack.

If refined to +5:
ASPD +1, critical damage +2%.
Ignore target's DEF by 20%.
CRIT +10 when dealing long ranged attack.

If refined to +7:
ASPD +1, critical damage +6%.
Ignore target's DEF by 30%.
CRIT +15 when dealing long ranged attack.

If refined to +9:
ASPD +1, critical damage +12%.
Ignore target's DEF by 40%.
CRIT +20 when dealing long ranged attack.
When dealing physical attacks, has a chance to get buffed with critical damage +100% for 5 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAspd,1; bonus bCriticalLong,5; bonus bCritAtkRate,10; bonus2 bIgnoreDefRaceRate,RC_All,10; if (.@r > 4) { bonus bAspd,1; bonus bCriticalLong,10; bonus bCritAtkRate,2; bonus2 bIgnoreDefRaceRate,RC_All,20; } if (.@r > 6) { bonus bAspd,1; bonus bCriticalLong,15; bonus bCritAtkRate,6; bonus2 bIgnoreDefRaceRate,RC_All,30; } if (.@r > 8) { bonus bAspd,1; bonus bCriticalLong,20; bonus bCritAtkRate,12; bonus2 bIgnoreDefRaceRate,RC_All,40; autobonus "{ bonus bCritAtkRate,100; }",70,5000; } },{},{}
Dropped By No Result

St Patrick's Hat [1]   [Upper Head]   Item ID# 18565 (St_Pat_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
8
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
This is an exact replica of the hat worn by O'Riley the Leprechaun.

STR +1, INT +1, MDEF +4.

Refine Level +8:
Random chance to use 1 Green Ale when dealing physical damage.
Random chance a defeated monster will drop Green Ale.
Item Script
{ bonus bStr,1; bonus bInt,1; bonus bMdef,4; if (getrefine()>7) { bonus2 bAddMonsterDropItem,12135,8; } },{},{}
Dropped By No Result

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