Renewal
.:Renewal Item Database:.
Armor - All Headgears

Sky Helm [1]   [Upper, Middle & Lower Head]   Item ID# 18726 (Sky_Helm)
Sky Met
Type
Armor
Class
U, M & L Headgear
Buy
20z
Sell
10z
Weight
70
Defense
5
Required Lvl
88
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An emblem of Black Forest Republic engraved on it. A fashionable hat for combat enthusiasts.
MDEF +5
Increases long range physical attacks by 2%.
Refine Level +5, increases long range physical attacks by 3%.
Refine Level +7, increases long range physical attacks by 5%.
Indestructible
Item Script
{ .@r = getrefine(); bonus bUnbreakableHelm; bonus bMdef,5; if (.@r>=7) bonus bLongAtkRate,10; else if (.@r>=5) bonus bLongAtkRate,5; else bonus bLongAtkRate,2; },{},{}
Dropped By No Result

Sleeper Hat [0]   [Upper Head]   Item ID# 5659 (Sleepr_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
1
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hat modeled based on Sleeper, the monster in Sograt desert.
Has a low chance of endowing your weapon with Level 1 Seismic Weapon when dealing physical attacks.
Item Script
{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",1,5; },{},{}
Dropped By No Result

Sleeping Kitty Cat [1]   [Upper Head]   Item ID# 5867 (Hat_Of_Drowsy_Cat)
Sleeping Cat
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
3
Required Lvl
30
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat that imitate cat that sleeping on cushion under the sunlight.

Reduces damage taken from Fish monsters by 5%.
Refine Level +6: Reduces damage taken from Fish monsters by 5%.
Item Script
{ bonus2 bSubRace,RC_Insect,5; if (getrefine() >= 6) bonus2 bSubRace,RC_Insect,5; },{},{}
Dropped By No Result

Sleeping Kitty Cat [1]   [Upper Head]   Item ID# 18693 (Sleeping_Kitty_Cat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
4
Required Lvl
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
Hat that refer to shape of sleeping cat. If you wake up sleeping cat, you will be suffered.
Increases physical damage against Brute monsters by 2%.
Item Script
{ bonus2 bAddRace,RC_Brute,2; bonus2 bAddRace,RC_Player_Doram,2; },{},{}
Dropped By No Result

Sloth Hat [0]   [Upper Head]   Item ID# 5761 (Sloth_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80
Defense
3
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
This cute Sloth must think you look like a tree. At least it warms the top of your head.
AGI + 2.
Adds chance of autocasting Level 5 Sonic Blow when dealing melee physical attacks.
Item Script
{ bonus bAgi,2; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; },{},{}
Dropped By No Result

Small Devil Horns [0]   [Middle Head]   Item ID# 18503 (Small_Horn_Of_Devil)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
The horns imbued with full of Devil Spirit. Feels so tight and harsh.
ATK, MATK +5%.
MaxHP, MaxSP +10%.
Item Script
{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bMaxHPrate,10; bonus bMaxSPrate,10; },{},{}
Dropped By

Small Deviling Hat [1]   [Upper Head]   Item ID# 18843 (Small_Deviling_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
35
Defense
7
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Porings are having a party.
Reduces damage taken from Demihuman monsters by 5%.

Every refine level after +7, MaxHP +1%.
Item Script
{ .@r = getrefine(); if (.@r>7) bonus bMaxHPrate,.@r-7; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; },{},{}
Dropped By No Result

Small Poring Band [1]   [Upper Head]   Item ID# 18841 (Small_Poring_Band)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
35
Defense
8
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Small Porings are so cute.
ASPD +2% (Decrease attack delay) for every 3 refine levels.
Increases experience gained from defeating monsters by 3%.


If refined to +10 or higher, ASPD +1.
Item Script
{ .@r = getrefine(); bonus bAspdRate,2*(.@r/3); if (.@r>9) bonus bAspd,1; bonus2 bExpAddRace,RC_All,3; },{},{}
Dropped By No Result

Small Ribbons [0]   [Middle Head]   Item ID# 5085 (Pair_Of_Red_Ribbon)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Required Lvl
45
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A pair of small red ribbons which can be used to decorate the hair of little girls.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Small Ribbons [1]   [Middle Head]   Item ID# 18608 (Pair_Of_Red_Ribbon2)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Required Lvl
45
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A pair of small red ribbons which can be used to decorate the hair of little girls.
Item Script
{},{},{}
Dropped By No Result

Smiling Mask [0]   [Middle & Lower Head]   Item ID# 5203 (Tongue_Mask)
Type
Armor
Class
Middle & Lower Headgear
Buy
20z
Sell
10z
Weight
20
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mask with mischievous expressions, suitable to be worn by kids.
Increases Movement Speed by 5% when equipped.
Item Script
{ bonus bSpeedRate,25; },{},{}
Dropped By No Result

Smokey's Transformation Leaf-LT [1]   [Upper Head]   Item ID# 400152 (Smoky_TransformHat_LT)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
60
Defense
7
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
An improved version of the transformation leave used by Smokey.

Base Level at least 120:
P.ATK +2
S.MATK +2

For each Refine Level:
Increases magical damage with every element by 1%.

For each 3 Refine Levels:
MATK +2%

For each 5 Refine Levels:
ASPD +1

Has a chance to transform into Smokie for 10 seconds when dealing melee physical damage.

Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to autocast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)

Refine Level +7:
MATK +50, HIT +25

Refine Level +9:
Physical melee attacks have 5% chance to autocast Level 5 Hell Inferno additionally.

Refine Level +10:
Physical melee attacks have 5% chance to autocast Level 3 Chain Lightning additionally.

[Bonus by Grade]
[Grade D]: Refine Level +11: Magical attacks have 3% chance to autocast Level 9 Fire Ball additionally.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: fixed cast time of all skills -0.5 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,2; bonus bSMatk,2; } bonus2 bMagicAtkEle,Ele_All,.@r; bonus bMatkRate,2*(.@r/3); bonus bAspd,(.@r/5); autobonus "{ .@r = getrefine(); bonus bMatk,100; bonus bHit,50; bonus3 bAutoSpell,\"SO_CLOUD_KILL\",max(3,getskilllv(\"SO_CLOUD_KILL\")),50; if (.@r>=7) { bonus bMatk,50; bonus bHit,25; if (.@r>=9) { bonus3 bAutoSpell,\"WL_HELLINFERNO\",5,50; if (.@r>=10) { bonus3 bAutoSpell,\"WL_CHAINLIGHTNING\",3,20; } } }",1,10000,BF_WEAPON; if (.@g >= ENCHANTGRADE_D && .@r>=11) { bonus5 bAutoSpell,"RK_IGNITIONBREAK",9,30,BF_MAGIC,1; } if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSMatk,2; } if (.@g >= ENCHANTGRADE_B && .@r>=12) { bonus bFixedCast,-500; } },{},{}
Dropped By No Result

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