Renewal
.:Renewal Item Database:.
Armor - Upper Headgear

Cowhide Hat [1]   [Upper Head]   Item ID# 18669 (Cowhide_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
3
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A good choice of a fashion leader.
DEX +2, Max HP +1%.
Item Script
{ bonus bDex,2; bonus bMaxHPrate,1; },{},{}
Dropped By No Result

Cresent Hairpin [0]   [Upper Head]   Item ID# 5048 (First_Moon_Hair_Pin)
Crescent Hairpin
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hairpin in the shape of a crescent.

More Information on Combo:
Item Script
{},{},{}
Dropped By No Result
Obtainable FromBao Bao, Cresent Hairpin, Fashionable Glasses & Heart Hairpin

Cross Hat [0]   [Upper Head]   Item ID# 5036 (Cross_Band)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
25
Defense
2
Required Lvl
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A hair band with a cross mounted on top.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromCross Hat, Bulb Hairband, Striped Hairband & Blue Hairband

Crown [0]   [Upper Head]   Item ID# 2235 (Crown)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
7
Required Lvl
45
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A crown adorned with gorgeous jewels that is said to be worn by a wise, ancient king who will grant his wisdom to the wearer.
INT + 2
Item Script
{ bonus bInt,2; },{},{}
Dropped By
EnchantmentSocket Enchantable

Crown [1]   [Upper Head]   Item ID# 5165 (Crown_)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
7
Required Lvl
45
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A crown adorned with gorgeous jewels that is said to be worn by a wise, ancient king who will grant his wisdom to the wearer.
INT + 1
Item Script
{ bonus bInt,1; },{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Crown of Ancient Queen [0]   [Upper Head]   Item ID# 5080 (Headgear_Of_Queen)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
8
Required Lvl
45
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A hair ornament worn by ancient queens.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromDecorative Golden Bell, Crown of Ancient Queen & Crown of Mistress

Crown of Beelzebub [1]   [Upper Head]   Item ID# 400110 (aegis_400110)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40
Defense
45
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-15; bonus bPow,5; bonus bCon,5; bonus bAspdRate,10; bonus bBaseAtk,25*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bShortAtkRate,25; bonus bLongAtkRate,25; if (.@r>=9) { bonus bAtkRate,10; bonus bBaseAtk,40; if (.@r>=11) { bonus2 bAddEle,Ele_All,12; bonus bPAtk,12; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,12; if (.@g>=ENCHANTGRADE_B) { bonus bFixedCast,-300; bonus bPAtk,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,3*(.@r/3); bonus2 bAddRace,RC_Player_Human,-3*(.@r/3); bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3); bonus bPAtk,2*(.@r/3); } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Abyss Chaser) [1]   [Upper Head]   Item ID# 400383 (GoodnEvil_Circlet_ABC)
Crown of Good and Evil(Abyss Chaser)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Abyss Chaser
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Physical Damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Critical +5
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Dark Angel Ray Bow:
For each 3 Refine Levels of Dark Angel Ray Bow:
Increases damage of Chain Reaction Shot by 4%.
Increases damage of Frenzy Shot by 5%.

If Dark Angel Ray Bow's Grade is B or higher:
Increases damage of Chain Reaction Shot by additional 10%.

When equipped with Evil Spell:
Increases damage of Chain Reaction Shot by additional 15%.
Increases damage of Frenzy Shot by additional 20%.

When equipped with Holy Light Dagger:
For each 3 Refine Levels of Holy Light Dagger:
Increases damage of Abyss Dagger by 4%.
Increases damage of Deft Stab by 5%.

If Holy Light Dagger's Grade is B or higher:
Increases damage of Abyss Dagger by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Abyss Dagger by additional 15%.
Increases damage of Deft Stab by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bAspdRate,5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bSpl,2; bonus bCon,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Arch Mage) [1]   [Upper Head]   Item ID# 400376 (GoodnEvil_Circlet_AG)
Crown of Good and Evil(Arch Mage)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Arch Mage
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Magical Damage with Ghost, Shadow and Water element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Devil Wing Staff:
For each 3 Refine Levels of Devil Wing Staff:
Increases damage of Soul Vulcan Strike by 4%.
Increases damage of Mystery Illusion by 5%.

If Devil Wing Staff's Grade is B or higher:
Increases damage of Soul Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Soul Vulcan Strike by additional 15%.
Increases damage of Mystery Illusion by additional 20%.

When equipped with Destiny Staff:
For each 3 Refine Levels of Destiny Staff:
Increases damage of Frozen Slash by 4%.
Increases damage of Rain of Crystal by 5%.

If Destiny Staff's Grade is B or higher:
Increases damage of Frozen Slash by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Frozen Slash by additional 15%.
Increases damage of Rain of Crystal by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus2 bMagicAtkEle,Ele_Water,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Dark,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Biolo) [1]   [Upper Head]   Item ID# 400381 (GoodnEvil_Circlet_BO)
Crown of Good and Evil(Biolo)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Biolo
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Physical Damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Critical +5
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Blood Rapier:
For each 3 Refine Levels of Blood Rapier:
Increases damage of Mayhemic Thorns by 4%.
Increases critical damage by 10%.

If Blood Rapier's Grade is B or higher:
Increases damage of Mayhemic Thorns by additional 10%.

When equipped with Evil Spell:
Increases damage of Mayhemic Thorns by additional 15%.
Increases critical damage by additional 25%.

When equipped with Victory Sword:
For each 3 Refine Levels of Victory Sword:
Increases damage of Explosive Powder by 4%.
Increases melee physical damage by 5%.

If Victory Sword's Grade is B or higher:
Increases damage of Explosive Powder by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Explosive Powder by additional 15%.
Increases melee physical damage by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bAspdRate,5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Cardinal) [1]   [Upper Head]   Item ID# 400378 (GoodnEvil_Circlet_CD)
Crown of Good and Evil(Cardinal)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Cardinal
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases melee physical damage by 7%.
Increases Magical Damage with Holy element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
Critical +5

Refine Level +11:
ATK +5%, MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Sealed Bible:
For each 3 Refine Levels of Sealed Bible:
Increases damage of Petitio by 4%.
Increases critical damage by 10%.

If Sealed Bible's Grade is B or higher:
Increases damage of Petitio by additional 10%.

When equipped with Evil Spell:
Increases damage of Petitio by additional 15%.
Increases critical damage by additional 25%.

When equipped with Saint Bringer:
For each 3 Refine Levels of Saint Bringer:
Increases damage of Framen by 4%.
Increases damage of Arbitrium by 5%.

If Saint Bringer's Grade is B or higher:
Increases damage of Framen by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Framen by additional 15%.
Increases damage of Arbitrium by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus bShortAtkRate,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Holy,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Dragon Knight) [1]   [Upper Head]   Item ID# 400374 (GoodnEvil_Circlet_DK)
Crown of Good and Evil(Dragon Knight)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Dragon Knight
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Physical Damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Execution Great Sword:
For each 3 Refine Levels of Execution Great Sword:
Increases damage of Hack and Slasher by 4%.
Increases damage of Storm Slash by 5%.

If Execution Great Sword's Grade is B or higher:
Increases damage of Hack and Slasher by additional 10%.

When equipped with Evil Spell:
Increases damage of Hack and Slasher by additional 15%.
Increases damage of Storm Slash by additional 20%.

When equipped with Jupiter Spear:
For each 3 Refine Levels of Jupiter Spear:
Increases damage of Dragonic Breath by 4%.
Increases damage of Madness Crusher by 5%.

If Jupiter Spear's Grade is B or higher:
Increases damage of Dragonic Breath by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Dragonic Breath by additional 15%.
Increases damage of Madness Crusher by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

< 123456789 >
back to top