Renewal
.:Renewal Item Database:.
Armor - Upper Headgear

Festival Bunny Band [0]   [Upper Head]   Item ID# 5553 (Fest_Bunny_Band)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
14
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Limited Promo! Summer Festival Bunny Band! 4 weeks rental item.
MDEF + 4
Reduces damage from Demihuman monsters by 9%.
Item Script
{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; bonus2 bSubRace,RC_Player_Human,9; },{},{}
Dropped By No Result

Festival Grand Circlet [0]   [Upper Head]   Item ID# 5552 (Fest_Lord_Circlet)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Limited Promo! Summer Festival Grand Circlet! 4 weeks rental item.
STR + 3, INT + 3, MDEF + 3.
Item Script
{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
Dropped By No Result

Festival Pumpkin Hat [0]   [Upper Head]   Item ID# 5356 (Pumpkin_Hat_H)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
3
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A pumpkin hat for celebrating the Halloween Festival. Let's ask for sweets with wearing this hat.
Increase Physical and Magical damage inflicted on Demon monster by 5%.
During event period, All Stats + 3.
Item Script
{ bonus2 bAddRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
Dropped By No Result

Fighter Moon Cat [1]   [Upper Head]   Item ID# 19053 (Moon_Cat_Fighter)
Fighter Moon Cat Hat
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The cat was deceived by a mouse and lost the first place in 12 Zodiac. It returned after training to the moon.

All Stats +3.
Enables the use of Level 1 Monster Cry.

5% chance to inflict Stun status on target when dealing physical attacks.
For each refine level, increases the stun chance by 0.5%.

1% chance to inflict Stun status on target when dealing magical attacks.
For each refine level, increases the stun chance by 0.5%.
Item Script
{ /*Enables use of Level 1 Monster's Cry*/ .@r = getrefine(); bonus bAllStats,3; bonus2 bAddEff,Eff_Stun,500+(.@r*100); },{},{}
Dropped By No Result

Filir Hat [0]   [Upper Head]   Item ID# 5405 (Filir_Hat)
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
20
Defense
2
Required Lvl
80
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A gentle Filir. He's way too gentle that he doesn't attack at all.
Reflect 1% of all physical melee damage back to the enemy which inflicted it.
Impossible to refine this item.
Item Script
{ bonus bShortWeaponDamageReturn,1; },{},{}
Dropped By No Result

Fish Head Hat [0]   [Upper Head]   Item ID# 5380 (Fish_Head_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
2
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A fish head hat with its mouth opening and closing.
When its mouth is open you can smell a strong odor of fish.
When dealing physical damage there is a small chance to cast Level 1 Frost Weapon.
Item Script
{ bonus3 bAutoSpell,"SA_FROSTWEAPON",1,50; },{},{}
Dropped By No Result

Fish Pin [0]   [Upper Head]   Item ID# 5792 (Fish_Pin)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
3
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A fish-shaped pin. It's pretty but doesn't seem very powerful.
Decreases damage from fish-type monsters by 1%.
Item Script
{ bonus2 bSubRace,RC_Fish,1; },{},{}
Dropped By No Result

Fisherman's Hat [0]   [Upper Head]   Item ID# 5317 (Fisherman_Hat)
Fisherman Hat
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
4
Required Lvl
50
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
This sturdy and fireproof light yellow hat is fisherman's favorite. It protects your head from passing rain or sunlight.
Add a 5% chance of auto casting Level 3 Waterball on the enemy when attacking.
Item Script
{ bonus3 bAutoSpell,"WZ_WATERBALL",3,50; },{},{}
Dropped By No Result

Flapping Angel Wing [0]   [Upper Head]   Item ID# 5210 (Flying_Angel)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
3
Required Lvl
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A headgear which looks like an angel flapping its wing.
It make you feel dizzy when you wear it, but also makes your body feel light.
Increases Attack Speed by 3%.
Reduce variable casting time by 3%.
INT + 1, AGI + 1
Item Script
{ bonus bVariableCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{}
Dropped By No Result

Flapping Angel Wing [0]   [Upper Head]   Item ID# 5269 (Flying_Angel_)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
3
Required Lvl
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A headgear which looks like an angel flapping its wing.
It make you feel dizzy when you wear it, but also makes your body feel light.
AGI +1, INT +1
ASPD +3%
Reduces variable cast time by 3%.
Item Script
{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bVariableCastrate,-3; },{},{}
Dropped By No Result

Flapping Angeling [1]   [Upper Head]   Item ID# 5334 (Angeling_Wanna_Fly)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
70
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Angeling hat with the pathetic mind of an Angeling who wants to fly.
LUK +2
DEX +2
Impossible to refine this item.
(Select to show iRO description for different effect).
Item Script
{ bonus bLuk,2; bonus bDex,1; },{},{}
Dropped By No Result

Flip Hat [1]   [Upper Head]   Item ID# 18705 (FlipHat)
Flap Hat
Type
Armor
Class
Upper Headgear
Buy
50000z
Sell
25000z
Weight
30
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat that looks like an ordinary flower petal, modeled after flip.

LUK +2
Perfect Dodge +5

When taking physical attack, there is a small chance that for 6 seconds your HIT will increase by +30 and has a high chance to autocast Sonic Blow Level 10.

When dealing magical attack, there is a small chance that for 6 seconds your variable cast time reduces by 30%.
Each refine level increases the chance.
Item Script
{ .@r = getrefine(); bonus bFlee2,5; bonus bLuk,2; autobonus "{ bonus bHit,30; }",1+.@r,6000,BF_WEAPON; autobonus "{ bonus bVariableCastrate,-30; }",1+.@r,6000,BF_MAGIC; bonus3 bAutoSpell,"AS_SONICBLOW",10,1; },{},{}
Dropped By No Result

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