Renewal
.:Renewal Item Database:.
Armor - Upper Headgear

Crown of Good and Evil (Inquisitor) [1]   [Upper Head]   Item ID# 400379 (GoodnEvil_Circlet_IQ)
Crown of Good and Evil(Inquisitor)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Inquisitor
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Physical Damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Critical +10

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Demonic Claw:
For each 3 Refine Levels of Demonic Claw:
Increases damage of Explosion Blaster by 4%.
Increases damage of Oleum Sanctum by 5%.

If Demonic Claw's Grade is B or higher:
Increases damage of Explosion Blaster by additional 10%.

When equipped with Evil Spell:
Increases damage of Explosion Blaster by additional 15%.
Increases damage of Oleum Sanctum by additional 20%.

When equipped with Punish Scepter:
For each 3 Refine Levels of Punish Scepter:
Increases damage of Third Punish by 4%.
Increases damage of First Brand by 5%.

If Punish Scepter's Grade is B or higher:
Increases damage of Third Punish by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Third Punish by additional 15%.
Increases damage of First Brand by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bCritical,10; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Meister) [1]   [Upper Head]   Item ID# 400380 (GoodnEvil_Circlet_MT)
Crown of Good and Evil(Meister)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Meister
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Physical Damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Critical +5
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Destruction Axe:
For each 3 Refine Levels of Destruction Axe:
Increases damage of Triple Laser by 4%.
Increases critical damage by 10%.

If Destruction Axe's Grade is B or higher:
Increases damage of Triple Laser by additional 10%.

When equipped with Evil Spell:
Increases damage of Triple Laser by additional 15%.
Increases critical damage by additional 25%.

When equipped with Divine Buster:
For each 3 Refine Levels of Divine Buster:
Increases damage of Mighty Smash by 4%.
Increases damage of Axe Stomp by 5%.

If Divine Buster's Grade is B or higher:
Increases damage of Mighty Smashh by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Mighty Smash by additional 15%.
Increases damage of Axe Stomp by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bAspdRate,5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Night Watch - Gatling Gun) [1]   [Upper Head]   Item ID# 400393 (GoodnEvil_Circlet_NW3)
Crown of Good and Evil(Night Watch-Gatling Gun)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Rebellion
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with RG-5649:
For each 3 Refine Levels of RG-5649:
Increases damage of The Vigilante at Night by 4%.
Increases ranged physical damage by additional 5%.

If RG-5649's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Evil Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases ranged physical damage by additional 20%.

When equipped with Lightning Splatter:
For each 3 Refine Levels of Lightning Splatter:
Increases damage of Magazine for One by 4%.
Increases ranged physical damage by additional 5%.

If Lightning Splatter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Magazine for One by additional 15%.
Increases ranged physical damage by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Night Watch - GL) [1]   [Upper Head]   Item ID# 400391 (GoodnEvil_Circlet_NW)
Crown of Good and Evil(Night Watch-Grenade Launche
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Rebellion
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Devil Lord Launcher:
For each 3 Refine Levels of Devil Lord Launcher:
Increases damage of Spiral Shooting by 4%.
Increases ranged physical damage by additional 5%.

If Devil Lord Launcher's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Evil Spell:
Increases damage of Spiral Shooting by additional 15%.
Increases ranged physical damage by additional 20%.

When equipped with Justice Bomber:
For each 3 Refine Levels of Justice Bomber:
Increases damage of Wild Fire by 4%.
Increases ranged physical damage by additional 5%.

If Justice Bomber's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Wild Fire by additional 15%.
Increases ranged physical damage by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Night Watch - Revolver) [1]   [Upper Head]   Item ID# 400392 (GoodnEvil_Circlet_NW2)
Crown of Good and Evil(Night Watch-Revolver)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Rebellion
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Devil's Bullet:
For each 3 Refine Levels of Devil's Bullet:
Increases damage of Only One Bullet by 4%.
Increases ranged physical damage by additional 5%.

If Devil's Bullet's Grade is B or higher:
Increases damage of Only One Bullet by additional 10%.

When equipped with Evil Spell:
Increases damage of Only One Bullet by additional 15%.
Increases ranged physical damage by additional 20%.

When equipped with Devil Hunter:
For each 3 Refine Levels of Devil Hunter:
Increases damage of Magazine for One by 4%.
Increases critical damage by 10%.

If Devil Hunter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Magazine for One by additional 15%.
Increases critical damage by additional 25%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Night Watch - Rifle) [1]   [Upper Head]   Item ID# 400395 (GoodnEvil_Circlet_NW5)
Crown of Good and Evil(Night Watch-Rifle)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Rebellion
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Screaming Rifle:
For each 3 Refine Levels of Screaming Rifle:
Increases damage of Hasty Fire in the Hole by 4%.
Increases damage of Grenades Dropping by 5%.

If Screaming Rifle's Grade is B or higher:
Increases damage of Hasty Fire in the Hole by additional 10%.

When equipped with Evil Spell:
Increases damage of Hasty Fire in the Hole by additional 15%.
Increases damage of Grenades Dropping by additional 20%.

When equipped with Last Dawn:
For each 3 Refine Levels of Last Dawn:
Increases damage of Spiral Shooting by 4%.
Increases damage of Only One Bullet by 5%.

If Last Dawn's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Spiral Shooting by additional 15%.
Increases damage of Only One Bullet by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Night Watch - Shotgun) [1]   [Upper Head]   Item ID# 400394 (GoodnEvil_Circlet_NW4)
Crown of Good and Evil(Night Watch-Shotgun)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Rebellion
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases damage of Wild Fire by 4%.
Increases ranged physical damage by additional 5%.

If Outlaw Cursed Shotgun's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Evil Spell:
Increases damage of Wild Fire by additional 15%.
Increases ranged physical damage by additional 20%.

When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases damage of The Vigilante at Night by 4%.
Increases ranged physical damage by additional 5%.

If Lord of Glory's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Goodwill Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases ranged physical damage by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Shadow Cross) [1]   [Upper Head]   Item ID# 400382 (GoodnEvil_Circlet_SHC)
Crown of Good and Evil(Shadow Cross)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Shadow Cross
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases melee physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with The Ripper:
For each 3 Refine Levels of The Ripper:
Increases damage of Impact Crater by 4%.
Increases melee physical damage by 10%.

If The Ripper's Grade is B or higher:
Increases damage of Impact Crater by additional 10%.

When equipped with Evil Spell:
Increases damage of Impact Crater by additional 15%.
Increases melee physical damage by additional 20%.

When equipped with Shining Light Kater:
For each 3 Refine Levels of Shining Light Kater:
Increases damage of Eternal Slash by 4%.
Increases damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:
Increases damage of Eternal Slash by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Eternal Slash by additional 15%.
Increases damage of Savage Impact by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Shinkiro & Shiranui) [1]   [Upper Head]   Item ID# 400386 (GoodnEvil_Circlet_SS)
Crown of Good and Evil(Shinkiro&Shiranui)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Kagerou / Oboro
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.
Increases Magical Damage with every element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 5%.
Decreases after skill cast delay by 5%.

Refine Level +11:
ATK +5%, MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Devil Claw:
For each 3 Refine Levels of Devil Claw:
Increases damage of Darkening Cannon by 4%.
Increases damage of Red Flame Cannon by 5%.

If Devil Claw's Grade is B or higher:
Increases damage of Darkening Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Darkening Cannon by additional 15%.
Increases damage of Red Flame Cannon by additional 20%.

When equipped with Huuma Shuriken Brilliance:
For each 3 Refine Levels of Huuma Shuriken Brilliance:
Increases damage of Huuma Shuriken - Construct by 4%.
Increases damage of Huuma Shuriken - Grasp by 5%.

If Huuma Shuriken Brilliance's Grade is B or higher:
Increases damage of Huuma Shuriken - Construct by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Huuma Shuriken - Construct by additional 15%.
Increases damage of Huuma Shuriken - Grasp by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus2 bMagicAtkEle,Ele_All,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Sky Emperor) [1]   [Upper Head]   Item ID# 400387 (GoodnEvil_Circlet_SKE)
Crown of Good and Evil(Sky Emperor)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Star Emperor
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases melee physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 5%.
Decreases after skill cast delay by 5%.

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Darkness Tablet:
For each 3 Refine Levels of Darkness Tablet:
Increases damage of Midnight Kick by 4%.
Increases damage of Dawn Break by 5%.

If Darkness Tablet's Grade is B or higher:
Increases damage of Midnight Kick by additional 10%.

When equipped with Evil Spell:
Increases damage of Midnight Kick by additional 15%.
Increases damage of Dawn Break by additional 20%.

When equipped with Origin of Life:
For each 3 Refine Levels of Origin of Life:
Increases damage of Noon Blast by 4%.
Increases damage of Sunset Blast by 5%.

If Origin of Life's Grade is B or higher:
Increases damage of Noon Blast by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Noon Blast by additional 15%.
Increases damage of Sunset Blast by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
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Crown of Good and Evil (Soul Ascetic) [1]   [Upper Head]   Item ID# 400388 (GoodnEvil_Circlet_SOA)
Crown of Good and Evil(Soul Ascetic)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Soul Reaper
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Magical Damage with every element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Soul Harvest:
For each 3 Refine Levels of Soul Harvest:
Increases damage of Exorcism of Malicious Soul by 4%.
Increases damage of Talisman of Soul Stealing by 5%.

If Soul Harvest's Grade is B or higher:
Increases damage of Exorcism of Malicious Soul by additional 10%.

When equipped with Evil Spell:
Increases damage of Exorcism of Malicious Soul by additional 15%.
Increases damage of Talisman of Soul Stealing by additional 20%.

When equipped with Soul Liberator:
For each 3 Refine Levels of Soul Liberator:
Increases damage of Talisman of Four Bearing God by 4%.
Increases damage of Talisman of Red Phoenix by 5%.

If Soul Liberator's Grade is B or higher:
Increases damage of Talisman of Four Bearing God by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Talisman of Four Bearing God by additional 15%.
Increases damage of Talisman of Red Phoenix by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus2 bMagicAtkEle,Ele_All,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Spirit Handler) [1]   [Upper Head]   Item ID# 400390 (GoodnEvil_Circlet_SH)
Crown of Good and Evil(Spirit Handler)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Summoner
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 5%.
Critical +5

Refine Level +11:
ATK +5%, MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Darkness Foxtail Model:
For each 3 Refine Levels of Darkness Foxtail Model:
Increases damage of Hyunrok Cannon by 4%.
Increases damage of Hyunrok Breeze by 5%.

If Darkness Foxtail Model's Grade is B or higher:
Increases damage of Hyunrok Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Hyunrok Cannon by additional 15%.
Increases damage of Hyunrok Breeze by additional 20%.

When equipped with Lightforce Foxtail Wand:
For each 3 Refine Levels of Lightforce Foxtail Wand:
Increases damage of Chulho Sonic Claw by 4%.
Increases damage of Hogogong Strike by 5%.

If Lightforce Foxtail Wand's Grade is B or higher:
Increases damage of Chulho Sonic Claw by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Chulho Sonic Claw by additional 15%.
Increases damage of Hogogong Strike by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bVariableCastrate,-5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
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