Renewal
.:Renewal Item Database:.
Armor

Eispinne [0]   [Lower Head]   Item ID# 420180 (aegis_420180)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSubRace,RC_Player_Human,3; bonus bDelayrate,-10; },{},{}
Dropped By No Result

Elder Crown [1]   [Upper Head]   Item ID# 18812 (Elder_Crown)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Crown made from Elder Branch.

INT +2, MDEF +5.
Random chance a defeated Plant monster will drop Elder Branch.

Refine Level +6:
Increases the drops chance of Elder Branch.

Refine Level +9:
further increases the drops chance of Elder Branch.
Item Script
{ .@r = getrefine(); bonus bInt,2; bonus bMdef,5; .@val = 10; if (.@r >= 6) { .@val += 10; if (.@r >= 9) .@val += 10; } bonus3 bAddMonsterDropItem,7939,RC_Plant,.@val; },{},{}
Dropped By No Result

Elder Devil Horn [1]   [Upper Head]   Item ID# 18784 (Elder_Devil_Horn)
Elder Devil Horns
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
8
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A horns that possess powerful magic.
INT +2.
Increase magical damage against Demihuman monster by 5%.

Refined to +7, further increase magical damage against Demihuman monster by 5%.
Item Script
{ bonus bInt,2; if (getrefine() >= 7) .@val = 5; bonus2 bMagicAddRace,RC_DemiHuman,5+.@val; bonus2 bMagicAddRace,RC_Player_Human,5+.@val; bonus2 bMagicAddRace,RC_Player_Doram,5+.@val; },{},{}
Dropped By No Result

Electric Sunglass [0]   [Middle Head]   Item ID# 18711 (Electric_Sunglass)
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
40
Defense
3
Required Lvl
20
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Do you want be trendy and fashion? Wear it now!
Item Script
{},{},{}
Dropped By No Result

Elegant Doram Manteau [1]   [Garment]   Item ID# 20790 (Doram_Ele_Cape)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
50
Defense
30
Required Lvl
175
Armor Lvl
1
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
A doram race's favourite elegant manteau.
FLEE +10.
Reduces damage taken from Neutral property attack 5%.
Every 2 refine level: Perfect Dodge +1, INT +1, DEX +1, LUK +1.

More Information on Combo:
Item Script
{ bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine()/2; bonus bFlee2,.@r; bonus bInt,.@r; bonus bDex,.@r; bonus bLuk,.@r; },{},{}
Dropped By

Elegant Doram Shoes [1]   [Footgear]   Item ID# 22085 (Doram_Ele_Shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
70
Defense
35
Required Lvl
175
Armor Lvl
1
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
An elegant shoes designed for doram race.
MaxHP +10%, MaxSP +5%.
Every 2 refine level: MaxHP +100, MaxSP +20.

Refine level +9 or higher: 5 SP is consumed each time Lope skill is used.

More Information on Combo:
Item Script
{ bonus bMaxHPrate,10; bonus bMaxSPrate,5; .@r = getrefine()/2; bonus bMaxHP,100*.@r; bonus bMaxSP,20*.@r; if (.@r >= 4) bonus2 bSkillUseSP,"SU_LOPE",5; },{},{}
Dropped By

Elegant Doram Suit [1]   [Body]   Item ID# 15156 (Doram_Ele_Suit)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
90
Defense
120
Required Lvl
175
Armor Lvl
1
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
A tidy and elegant doram race suit.
MaxHP +15%, MaxSP +15%.
Every refine level: DEX +1, INT +1.
Refine level higher than +9: reduces SP consumption by 5%.
[Elegant Set]
Elegant Doram Suit
Elegant Doram Manteau
Elegant Doram Shoes
MaxHP +4000
Enables uninterruptable skill cast.
Reduces fixed cast time by 25% (reduction increases depend on sum of refinement level of Suit, Manteau and Shoes).

More Information on Combo:
Item Script
{ bonus bMaxHPrate,15; bonus bMaxSPrate,15; .@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; if (.@r > 9) bonus bUseSPrate,-5; },{},{}
Dropped By

Elemental Booster Earrings [1]   [Accessory]   Item ID# 490005 (Ele_Earing)
Elemental Booster Earring
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Special earrings prepared for your rapid growth.
Specialized in some elemental magic attacks.

MaxSP +3%, ASPD +10% (After attack delay -10%).
Decreases variable cast time of all skills by 10%.
Increases Water, Wind, Earth, Fire and Neutral elemental magic damage by 5%.

Armor Level: 1
Item Script
{ bonus bAspdRate,10; bonus bVariableCastrate,-10; bonus bMaxSPrate,3; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Ground,5; bonus2 bMagicAtkEle,Ele_Neutral,5; },{},{}
Dropped By No Result

Elemental Booster Muffler [1]   [Garment]   Item ID# 480001 (Ele_Muffler)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special muffler prepared for your rapid growth.
It is specialized in some elemental magic attacks.

Cannot be refined normally.

Decreases variable cast time of all skills by 5%.
For each 3 refine levels: MATK +4.

Refine Level +7:
Increases Water, Wind, Earth, Fire and Neutral elemental magic damage by 5%.

Refine Level +9:
Decreases after skill cast delay by 10%.
Item Script
expand to view script
{ bonus bVariableCastrate,-5; .@r = getrefine(); if (.@r>=3) { bonus bMatk,.@r/3*4; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Ground,5; bonus2 bMagicAtkEle,Ele_Neutral,5; } if (.@r>=9) { bonus bDelayrate,-10; } },{},{}
Dropped By No Result

Elemental Booster Robe [1]   [Body]   Item ID# 450002 (Ele_Robe)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
80
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special robe prepared for your rapid growth.
It is specialized in some elemental magic attacks.

Cannot be refined normally.

MATK +100.
Reduces variable cast time of all skills by 5%.

For each 2 refine levels: MATK +1%.
For each 3 refine levels: Reduces variable cast time by additional 1%.

Refine Level +7: MATK +50.
Refine Level +9: Reduces variable cast time by additional 5%.
Item Script
{ bonus bMatk,100; bonus bVariableCastrate,-5; .@r = getrefine(); if (.@r>=2) { bonus bMatkRate,.@r/2; } if (.@r>=3) { bonus bVariableCastrate,.@r/3*-1; } if (.@r>=7) { bonus bMatk,50; } if (.@r>=9) { bonus bVariableCastrate,-5; } },{},{}
Dropped By No Result

Elemental Booster Shoes [1]   [Footgear]   Item ID# 470001 (Ele_Shoes)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
15
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special shoes prepared for your rapid growth.
It is specialized in some elemental magic attacks.

Cannot be refined normally.

MATK +20, FLEE +20.

For each 3 refine levels: MaxHP +400.

Refine Level +7: MaxHP +1800.
Refine Level +9: Reduces fixed cast time by 0.5 seconds.
Item Script
{ bonus bMatk,20; bonus bFlee,20; .@r = getrefine(); if (.@r>=3) { bonus bMaxHP,.@r/3*400; } if (.@r>=7) { bonus bMaxHP,1800; } if (.@r>=9) { bonus bFixedCast,-500; } },{},{}
Dropped By No Result

Elemental Boots [1]   [Footgear]   Item ID# 470033 (Elemental_BootsK)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pair of boots enchanted with the 4 elemental powers.

Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 15%.

For each Refine Level:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2%.

Refine Level +7:
MATK +20

Refine Level +9:
Random chance to increase INT by 70 and MATK by 10% for 5 seconds when dealing physical damage.

Refine Level +11:
Increases magical damage with Water, Wind, Earth and Fire element by 10%.

When equipped with Elemental Sword:
ASPD +2
MATK +70

Refine Level of Elemental Sword is +10 or higher:
Increases magical damage with every element by 10%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"MG_FIREBOLT",15+2*.@r; bonus2 bSkillAtk,"MG_COLDBOLT",15+2*.@r; bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+2*.@r; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+2*.@r; if (.@r>=7) { bonus bMatk,20; } if (.@r>=9) { autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",1,5000,BF_WEAPON; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; } },{},{}
Dropped By No Result

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