Renewal
.:Renewal Item Database:.
Weapon

Edge [1]   [One Hand]   Item ID# 13497 (Edge_Z)
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
120
Attack
60
Required Lvl
60
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ bonus bHit,-40; bonus3 bAddEffOnSkill,"RG_RAID",Eff_Bleeding,100; bonus2 bSkillAtk,"RG_RAID",50; .@s = getskilllv("SM_SWORD"); bonus bHit,3*.@s; bonus2 bAddClass,Class_All,2; .@r = getrefine(); if (.@r>=9) { bonus bHit,2*.@s; bonus2 bAddClass,Class_All,2; } },{},{}
Dropped By No Result

Edger [0]   [One Hand]   Item ID# 13406 (Edger)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
120
Weapon Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
The adventurers who are brave the item which is provided from the hazard adventurer guild.
Increases damage by 50%.
Impossible to refine this item.
Item Script
{ bonus2 bAddClass,Class_All,50; },{},{}
Dropped By No Result

Eihwaz Knife [0]   [One Hand]   Item ID# 13084 (Eihwaz_Knife)
Erosion Blade
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
20
Attack
80
Required Lvl
60
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger created using a tree rune. Has the power to mitigate ground attribute attacks.

AGI +2, MaxHP -2%.
Decreases damage taken from arth elemental attacks by 2%.
Increases damage taken from Wind elemental attacks by 5%.

Refine Level +7:
Decreases damage taken from arth elemental attacks by additional 3%.

For each refine level above +7, MaxHP +1%.
Item Script
{ .@r = getrefine(); bonus bAtkEle,Ele_Earth; bonus bAgi,2; bonus bMaxHPrate,-2; bonus2 bSubEle,Ele_Earth,2; bonus2 bSubEle,Ele_Wind,-5; if (.@r >= 7) { bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Earth,3; if (.@r > 7) bonus bMaxHPrate,.@r-7; } },{},{}
Dropped By No Result

Elder Staff [3]   [One Hand]   Item ID# 26107 (Staff_Of_Elder)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
50
Attack
60 / MATK 150
Required Lvl
100
Weapon Lvl
3
Slot
3
Applicable Jobs
Acolyte
Priest
Monk
Description
A staff used by elders, It contains the power of miracle.

MATK +150
Increases your Healing skills effectiveness by 10%.

Refine Level +7: Your Healing skills effectiveness +5%.
Refine Level +9: Your Healing skills effectiveness +10%.
Item Script
{ .@r = getrefine(); .@bonus = 10; if (.@r>=7) { .@bonus += 5; } if (.@r>=9) { .@bonus += 10; } bonus bHealPower,.@bonus; },{},{}
Dropped By No Result

Electric Eel [2]   [One Hand]   Item ID# 1972 (Electric_Eel)
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
200
Attack
100
Required Lvl
70
Weapon Lvl
4
Slot
2
Range
2
Property
Wind
Gender
Female Only
Applicable Jobs
Clown / Gypsy
Description
Made of a creature that gives out electric energy. The surface is slippery and feels weird.

INT +2, AGI +2.
Has a chance to autocast Level 3 Jupitel Thunder and Arrow Vulcan on the enemy when dealing physical attack.
The skill level of Arrow Vulcan used depends on the refinement level of this weapon.
Item Script
{ bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,2; bonus3 bAutoSpell,"WZ_JUPITEL",3,20; .@r = getrefine(); if (.@r>0) bonus3 bAutoSpell,"CG_ARROWVULCAN",.@r,50; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Electric Fist [3]   [One Hand]   Item ID# 1820 (Electric_Fist)
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
65
Attack
80
Required Lvl
75
Weapon Lvl
3
Slot
3
Property
Neutral
Applicable Jobs
Priest
Monk
Description
A knuckle made with the power of lightning. It appears like any other knuckles, but it sometimes cause massive shock to the enemies. Due to the specifically designed components inside of the knuckles, the user is not affected.
Add a 1% chance of auto casting Level 5 Lighting Loader on wearer when dealing physical attack.
Item Script
{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Electric Fox-OS [2]   [One Hand]   Item ID# 26164 (ElectricFox_OS)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
250 / MATK 350
Required Lvl
130
Weapon Lvl
4
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
A foxtail-shaped machine made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.

MATK +350, MATK +5%.
Indestructible in battle

Refine Level +7:
Increases damage of Silvervine Stem Spear by 20%.

Refine Level +9:
Decreases variable cast time by 10%.
Increases magical damage with Earth, Fire, Water, Ghost and Neutral element by 15%.

Refine Level +11:
Increases damage of Catnip Meteor by 30%.
Item Script
expand to view script
{ bonus bUnbreakableWeapon; bonus bMatkRate,5; .@r = getrefine(); if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; } if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=11) { bonus2 bSkillAtk,"SU_CN_METEOR",30; } },{},{}
Dropped By No Result

Electric Fox-OSAD [2]   [One Hand]   Item ID# 550076 (ElectricFox_AD)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
250
Required Lvl
170
Weapon Lvl
5
Slot
2
Applicable Jobs
Summoner
Description
A upgraded version of a foxtail-shaped machine made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.

Indestructible in battle

MATK +350
MATK +10%

Refine Level +7:
Increases damage of Silvervine Stem Spear by 30%.

Refine Level +9:
Decreases variable cast time of all skills by 10%.
Increases magical damage with Earth, Fire, Water, Ghost and Neutral element by 20%.

Refine Level +11:
Increases damage of Catnip Meteor by 45%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,7; bonus bMatk,350; if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",30; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Ghost,20; bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SU_CN_METEOR",45; } } } },{},{}
Dropped By No Result

Electric Guitar [0]   [One Hand]   Item ID# 1913 (Electronic_Guitar)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
180
Attack
110
Required Lvl
70
Weapon Lvl
4
Slot
0
Property
Wind
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
An electric guitar which amplifies its user's power.
Enables use of Level 1 Jupitel Thunder.
Add a 10% chance of auto casting Level 1 Jupitel Thunder on the enemy when dealing physical attack.
INT + 2, AGI + 1
Item Script
{ skill "WZ_JUPITEL",1; bonus3 bAutoSpell,"WZ_JUPITEL",1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; },{},{}
Dropped By

Electric Wire [0]   [One Hand]   Item ID# 1971 (Electric_Wire)
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
70
Attack
110
Required Lvl
30
Weapon Lvl
3
Slot
0
Range
2
Property
Wind
Gender
Female Only
Applicable Jobs
Bard / Dancer
Description
Electricity passes through this whip. Be careful not to electrocute yourself!
Item Script
{ bonus bAtkEle,Ele_Wind; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Elemental Origin [2]   [One Hand]   Item ID# 28608 (Origin_Of_Elemental)
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
80
Attack
120 / MATK 150
Required Lvl
100
Weapon Lvl
3
Slot
2
Applicable Jobs
Sorcerer
Description
A book in which the origin of elemental magics are written.
INT +4, MATK +150.
Increases Bolt magic damage by 10%.
Refine Level +7: Increases Bolt magic damage by an additional 10%.
Refine Level +9: Increases Bolt magic damage by an additional 10%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bInt,4; .@bonus = 10; if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { .@bonus += 10; } bonus2 bSkillAtk,"MG_FIREBOLT",.@bonus; bonus2 bSkillAtk,"MG_COLDBOLT",.@bonus; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@bonus; bonus2 bSkillAtk,"WZ_EARTHSPIKE",.@bonus; },{},{}
Dropped By

Elemental Origin [3]   [One Hand]   Item ID# 28615 (Origin_Of_Elemental_J)
Book of Origin
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
180 / MATK 150
Required Lvl
130
Weapon Lvl
4
Slot
3
Applicable Jobs
Arch Bishop
Sorcerer
Star Emperor
Description
A book that records the origin of all elements.

MATK +150.
Decreases variable cast time of Psychic Wave by 3 seconds.
Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by 10%.

Refine Level +7:
Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by additional 15%.

Refine Level +9:
Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by additional 20%.

When equipped with Frontier Boots:
Decreases after skill cast delay of all skills by 20%.

If Refine Level of Frontier Boots is +7 or higher:
For each refine level of Book of Origin:
Increases magical damage against Fire, Water, Wind and Earth elemental monsters by 3%.

Indestructible in battle
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Neutral,20; } },{},{}
Dropped By No Result

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