.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0 Attack
90 Required Lvl 80 Weapon Lvl 4 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical attack against DemiHuman monster by 75%. Ignores physical defense of Demihuman monster by 20%. Triple Action damage +30%. Indestructible (except in upgrade attempts). [Refine Rate >=6] Ignores physical defense of Demihuman monster by 5%. [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Rate >= 9] Decreases variable cast time of Tracking by 25% Increases the damage of Tracking by 3% for each refine level of the weapon. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",.@r * 3; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
0 Attack
110 Required Lvl 80 Weapon Lvl 4 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical attack against DemiHuman monster by 55%. Ignores physical defense of Demihuman monster by 20%. Deals Splash Damage. Triple Action damage +30%. Indestructible (except in upgrade attempts). [Refine Rate >= 6] Ignores physical defense of Demihuman monster by 5%. [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Rate >= 9] Increases the damage of Spread Attack by 2% for each refine level of the weapon. Spread Attack has a chance to inflict Stun enemy. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Fuuma Shuriken
Buy
20z
Sell
10z
Weight
0 Attack
55 / MATK 90 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical attack against DemiHuman monster by 95%. Ignores physical defense of Demihuman monster by 20%. Has a 5% chance to deal double damage with Final Strike and Throw Huuma Shuriken for 10 seconds when physically attacking. MATK +90. Indestructible (except in upgrade attempts). [Refine Rate +6 or higher] Ignores physical defense of Demihuman monster by 5%. [Slaughter] Lv 2 [(Refine-3) * (Refine-3) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Rate +9 or higher] Add 100% chance of auto casting Level 10 Heal when using skill Final Strike (Killing Strike). Add a chance of auto casting Level 2 Critical Wound on the monster when using skill Throw Huuma Shuriken. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
0 Attack
130 Required Lvl 80 Weapon Lvl 4 Slot 0 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical damage inflicted on Demihuman monsters by 95%. Pierces physical defense of Demihuman monsters by 20%. Refine Level +6: Ignore Demihuman's physical defense by an additional 5%. Reduces after attack delay by 5% (ASPD +5%). [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] Refine Level +9: Knight: When using Pierce, has a chance to inflicts Level 2 Critical Wound on target. Crusader: ASPD +5%. When dealing normal phsyical attacking, has a chance to autocast Level 5 Pressure on target. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if (.@r>8) { if (BaseJob == Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if (BaseJob == Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; bonus bAspdRate,5; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0 Attack
90 / MATK 115 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | MATK + 115. Increases physical attack against DemiHuman monster by 80%. Ignores physical defense of DemiHuman monster by 25%. Indestructible (except in upgrade attempts). [Refine level +6 or higher] Ignores physical defense of DemiHuman monster by 5%. [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine level +9 or higher] When physically attacking, has a chance of gaining ATK +200 for 3 seconds. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player_Human,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
0 Attack
220 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical damage against DemiHuman monsters by 70%. Ignores physical defense of DemiHuman monsters by 25%. Indestructible in battle Refine Level +6: Ignores physical defense of DemiHuman monster +5%. [Slaughter] Lv 2 [(Refine-3) * (Refine-3) % physical damage bonus on DemiHuman targets, applies up to +14.] Random chance to inflict Level 1 Critical Wound when dealing physical damage. Refine Level +9: Increases the chance of inflicting Critical Wound by 5%. When using Mammonite or Cart Termination, has a chance to inflict Level 2 Critical Wound on target. (Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items). |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if (.@r>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200 Attack
190 / MATK 200 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 3 | |
Applicable Jobs | Royal Guard |
---|---|
Description | A nicely decorated spear from the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. MATK +200. Increases damage of Genesis Ray by 10%. For each 3 refine levels: MATK +12. Refine Level +7: Increases damage of Genesis Ray by additional 10%. Refine Level +9: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Genesis Ray by additional 15%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } },{},{} |
Dropped By |
God's Sword [2] [One Hand] Item ID# 13473 (Gods_Sword) | |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
130 Attack
150 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Shadow Chaser Genetic |
---|---|
Description | A double-edged sword that is said to have been brought to life by the hands of the gods to destroy powerful enemies. It is said that if you shake it, it will create a vacuum blade and defeat the enemy's neck. AGI +5, Critical +50, Perfect Dodge +20. Increases physical damage against Undead and Demon race monsters by 30%. Physical attacks have a certain chance to autocast Level 3 Soul Destroyer on the enemy, if a higher level of the skill is learnt, it will autocast the learnt level instead. For each refine level, increases the chance to autocast Soul Destroyer. Indestructible in battle Refine Level +8: Enables the use of Level 3 Soul Destroyer. When compounded with Incantation Samurai Card: ATK +20%. Decreases after attack delay by 10% (ASPD +10%). When Soul Destroyer is used: Has a certain chance to increase Perfect Dodge by 100 for 3 seconds. |
Item Script |
expand to view script{ bonus bAgi,5; bonus bCritical,50; bonus bFlee2,20; bonus2 bAddRace,RC_Demon,30; .@r = getrefine(); .@rate = 1+.@r; .@s = getskilllv("ASC_BREAKER"); .@slv = 3; if (.@s>3) { .@slv = .@s; } bonus3 bAutoSpell,"ASC_BREAKER",.@slv,.@rate; if (.@r>=8) { skill "ASC_BREAKER",3; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
100000z
Sell
50000z
Weight
50 Attack
20 Required Lvl 12 Weapon Lvl 3 Slot 0 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A decorative, beautiful golden revolver that commands attention. Has a chance of auto casting Coin Flip when dealing physical attack. The level of Coin Flip cast will be equal to the Coin Flip skill level that the user has learned. HIT - 10 |
Item Script | { bonus bHit,-10; if (getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
300 Attack
170 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | Not much is known about the mysterious Golden Axe. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
210 Attack
320 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A golden grenade launcher with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero's Boots. For each 2 refine levels, increases long ranged physical damage by 3%. For each 3 refine levels, ATK +15. Refine Level +7, increases Dragon Tail damage by 15%. Refine Level +9, reduces skill cooldown time of Dragon Tail by 1 second. Refine Level +11, increases Dragon Tail damage by additional 15%. When equipped with Ancient Hero's Boots: Random chance to increase DEX by 20 and long ranged physical damage by 10% for 7 sec when dealing physical damage. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,15*(.@r/3); if (.@r >= 7) { .@val = 15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_D_TAIL",.@val; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
240 Attack
350 Required Lvl 190 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully. Resonates with Hero's Boots-LT. Indestructible in battle Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases ranged physical damage by 4%. Refine Level +7: Increases damage of Dragon Tail by 20%. Decreases Dragon Tail skill cooldown by 1 second. Refine Level +9: Increases damage of Round Trip by additional 35%. Increases ranged physical damage by additional 15%. Refine Level +11: Increases physical damage against enemies of every element by 15%. Increases physical damage against enemies of every size by 15%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: ranged physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; bonus2 bSkillAtk,"RL_D_TAIL",20; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_D_TAIL",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bAddEle,Ele_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{} |
Dropped By | No Result |