Renewal
.:Renewal Item Database:.
Weapon

Glorious Rifle [0]   [Two Handed]   Item ID# 13176 (Krieger_Rifle1)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0
Attack
90
Required Lvl
80
Weapon Lvl
4
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A weapon that only a champion of battlefield can wield.

Increases physical attack against DemiHuman monster by 75%.
Ignores physical defense of Demihuman monster by 20%.
Triple Action damage +30%.
Indestructible (except in upgrade attempts).

[Refine Rate >=6]
Ignores physical defense of Demihuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate >= 9]
Decreases variable cast time of Tracking by 25%
Increases the damage of Tracking by 3% for each refine level of the weapon.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",.@r * 3; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Shotgun [0]   [Two Handed]   Item ID# 13178 (Krieger_Shotgun1)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
0
Attack
110
Required Lvl
80
Weapon Lvl
4
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A weapon that only a champion of battlefield can wield.

Increases physical attack against DemiHuman monster by 55%.
Ignores physical defense of Demihuman monster by 20%.
Deals Splash Damage.
Triple Action damage +30%.
Indestructible (except in upgrade attempts).

[Refine Rate >= 6]
Ignores physical defense of Demihuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate >= 9]
Increases the damage of Spread Attack by 2% for each refine level of the weapon.
Spread Attack has a chance to inflict Stun enemy.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Shuriken [0]   [Two Handed]   Item ID# 13307 (Krieger_Huuma_Shuriken1)
Type
Weapon
Class
Fuuma Shuriken
Buy
20z
Sell
10z
Weight
0
Attack
55 / MATK 90
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A weapon that only a champion of battlefield can wield.

Increases physical attack against DemiHuman monster by 95%.
Ignores physical defense of Demihuman monster by 20%.
Has a 5% chance to deal double damage with Final Strike and Throw Huuma Shuriken for 10 seconds when physically attacking.
MATK +90.
Indestructible (except in upgrade attempts).

[Refine Rate +6 or higher]
Ignores physical defense of Demihuman monster by 5%.
[Slaughter] Lv 2 [(Refine-3) * (Refine-3) % physical damage bonus on DemiHuman targets, applies up to +14.]


[Refine Rate +9 or higher]
Add 100% chance of auto casting Level 10 Heal when using skill Final Strike (Killing Strike).
Add a chance of auto casting Level 2 Critical Wound on the monster when using skill Throw Huuma Shuriken.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Spear [0]   [One Hand]   Item ID# 1426 (Krieger_Onehand_Spear1)
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
0
Attack
130
Required Lvl
80
Weapon Lvl
4
Slot
0
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A weapon that only a champion of battlefield can wield.

Increases physical damage inflicted on Demihuman monsters by 95%.
Pierces physical defense of Demihuman monsters by 20%.

Refine Level +6:
Ignore Demihuman's physical defense by an additional 5%.
Reduces after attack delay by 5% (ASPD +5%).
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

Refine Level +9:
Knight: When using Pierce, has a chance to inflicts Level 2 Critical Wound on target.
Crusader: ASPD +5%. When dealing normal phsyical attacking, has a chance to autocast Level 5 Pressure on target.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if (.@r>8) { if (BaseJob == Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if (BaseJob == Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; bonus bAspdRate,5; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Tablet [0]   [One Hand]   Item ID# 1576 (Krieger_Book1)
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0
Attack
90 / MATK 115
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Priest
Sage
Star Gladiator
Description
MATK + 115.
Increases physical attack against DemiHuman monster by 80%.
Ignores physical defense of DemiHuman monster by 25%.
Indestructible (except in upgrade attempts).

[Refine level +6 or higher]
Ignores physical defense of DemiHuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine level +9 or higher]
When physically attacking, has a chance of gaining ATK +200 for 3 seconds.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player_Human,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Two-Handed Axe [0]   [Two Handed]   Item ID# 1382 (Krieger_Twohand_Axe1)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
0
Attack
220
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A weapon that only a champion of battlefield can wield.

Increases physical damage against DemiHuman monsters by 70%.
Ignores physical defense of DemiHuman monsters by 25%.

Indestructible in battle

Refine Level +6:
Ignores physical defense of DemiHuman monster +5%.
[Slaughter] Lv 2 [(Refine-3) * (Refine-3) % physical damage bonus on DemiHuman targets, applies up to +14.]
Random chance to inflict Level 1 Critical Wound when dealing physical damage.

Refine Level +9:
Increases the chance of inflicting Critical Wound by 5%.
When using Mammonite or Cart Termination, has a chance to inflict Level 2 Critical Wound on target.

(Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items).
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if (.@r>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Gluttony Stick [2]   [One Hand]   Item ID# 530002 (Ep172_1h_Spear)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200
Attack
190 / MATK 200
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Royal Guard
Description
A nicely decorated spear from the Barmund Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.

MATK +200.
Increases damage of Genesis Ray by 10%.

For each 3 refine levels: MATK +12.

Refine Level +7:
Increases damage of Genesis Ray by additional 10%.

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Genesis Ray by additional 15%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } },{},{}
Dropped By

God's Sword [2]   [One Hand]   Item ID# 13473 (Gods_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
130
Attack
150
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Shadow Chaser
Genetic
Description
A double-edged sword that is said to have been brought to life by the hands of the gods to destroy powerful enemies.
It is said that if you shake it, it will create a vacuum blade and defeat the enemy's neck.

AGI +5, Critical +50, Perfect Dodge +20.
Increases physical damage against Undead and Demon race monsters by 30%.

Physical attacks have a certain chance to autocast Level 3 Soul Destroyer on the enemy,
if a higher level of the skill is learnt, it will autocast the learnt level instead.

For each refine level, increases the chance to autocast Soul Destroyer.

Indestructible in battle

Refine Level +8:
Enables the use of Level 3 Soul Destroyer.

When compounded with Incantation Samurai Card:
ATK +20%. Decreases after attack delay by 10% (ASPD +10%).

When Soul Destroyer is used:
Has a certain chance to increase Perfect Dodge by 100 for 3 seconds.
Item Script
expand to view script
{ bonus bAgi,5; bonus bCritical,50; bonus bFlee2,20; bonus2 bAddRace,RC_Demon,30; .@r = getrefine(); .@rate = 1+.@r; .@s = getskilllv("ASC_BREAKER"); .@slv = 3; if (.@s>3) { .@slv = .@s; } bonus3 bAutoSpell,"ASC_BREAKER",.@slv,.@rate; if (.@r>=8) { skill "ASC_BREAKER",3; } },{},{}
Dropped By No Result

Gold Lux [0]   [Two Handed]   Item ID# 13106 (Gold_Lux)
Type
Weapon
Class
Revolver
Buy
100000z
Sell
50000z
Weight
50
Attack
20
Required Lvl
12
Weapon Lvl
3
Slot
0
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A decorative, beautiful golden revolver that commands attention.
Has a chance of auto casting Coin Flip when dealing physical attack.
The level of Coin Flip cast will be equal to the Coin Flip skill level that the user has learned.
HIT - 10
Item Script
{ bonus bHit,-10; if (getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
Dropped By

Golden Axe [0]   [One Hand]   Item ID# 1308 (Golden_Axe)
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
300
Attack
170
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Supernovice
Description
Not much is known about the mysterious Golden Axe.
Item Script
{},{},{}
Dropped By No Result

Golden Lord Launcher [2]   [Two Handed]   Item ID# 28257 (Golden_L_Launcher)
Golden Rod Launcher
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
210
Attack
320
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A golden grenade launcher with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

For each 2 refine levels, increases long ranged physical damage by 3%.
For each 3 refine levels, ATK +15.

Refine Level +7, increases Dragon Tail damage by 15%.
Refine Level +9, reduces skill cooldown time of Dragon Tail by 1 second.
Refine Level +11, increases Dragon Tail damage by additional 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long ranged physical damage by 10% for 7 sec when dealing physical damage.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,15*(.@r/3); if (.@r >= 7) { .@val = 15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_D_TAIL",.@val; } },{},{}
Dropped By No Result

Golden Lord Launcher-LT [2]   [Two Handed]   Item ID# 840008 (Golden_L_Launcher_LT)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
240
Attack
350
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully.
Resonates with Hero's Boots-LT.

Indestructible in battle

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Dragon Tail by 20%.
Decreases Dragon Tail skill cooldown by 1 second.

Refine Level +9:
Increases damage of Round Trip by additional 35%.
Increases ranged physical damage by additional 15%.

Refine Level +11:
Increases physical damage against enemies of every element by 15%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; bonus2 bSkillAtk,"RL_D_TAIL",20; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_D_TAIL",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bAddEle,Ele_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

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