Renewal
.:Renewal Item Database:.
Weapon

Illusion Doom Slayer [2]   [Two Handed]   Item ID# 620010 (Doom_Slayer_IL)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700
Attack
250
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
An axe that is so huge and heavy that even the word 'extra-large' does not fit.

Indestructible in battle

Decreases variable cast time by 5%.

Base STR at least 100:
ATK +75

Refine Level +7:
Decreases variable cast time by additional 10%.

Refine Level +9:
Increases melee and ranged physical damage by 15%.
Increases physical damage against enemies of every size by 20%.

Refine Level +11:
Decreases after skill cast delay by 10%.

When equipped with Illusion Chain Mail:
ATK +50
Decreases after skill cast delay by additional 10%.

Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher:
ASPD +15% (Decreases after attack delay by 15%).

Total Refine Level of entire set at least +18:
Increases physical damage against enemies of every race by 20%.

Total Refine Level of entire set at least +22:
ATK +15%
Decreases variable cast time by 10%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; if (readparam(bStr)>=100) { bonus bBaseAtk,75; } if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus bDelayrate,-10; } } } bonus bVariableCastrate,-5; },{},{}
Dropped By No Result

Illusion Electric Eel [2]   [One Hand]   Item ID# 580008 (Electric_Eel_IL)
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
180
Attack
170 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
2
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
A whip made of creatures that emit powerful electric energy. It feels bad to be slippery.

MATK +180.

For each 2 refine levels:
MATK +6. Increases long ranged physical damage by 3%.

Refine Level +7:
Increases Neutral elemental magic damage by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.

Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.

Refine Level +11:
Increases magical damage against Water property monsters by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Muffler:
ATK +30.

If Refine Level of Illusion Electric Eel and Illusion Muffler each is +7 or higher:
Increases long ranged physical damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.

If total refine level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Shoes:
MATK +40.

If Refine Level of Illusion Electric Eel and Illusion Shoes each is +7 or higher:
Increases Neutral elemental magic damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Reverberation by 20%.

If total refine level of entire set at least +22:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } },{},{}
Dropped By No Result

Illusion Electric Guitar [2]   [One Hand]   Item ID# 570008 (Electronic_Guitar_IL)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
180
Attack
170 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Although the shape is a guitar, steel strings are used, and an amplifier is installed that converts the vibration into electrical vibration by means of magnetic induction.

MATK +180.
For each 2 refine levels:
MATK +6. Increases long ranged physical damage by 3%.

Refine Level +7:
Increases Neutral elemental magic damage by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.

Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.

Refine Level +11:
Increases magical damage against Water elemental monsters by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Muffler:
ATK +30.

If Refine Level of Illusion Electric Guitar and Illusion Muffler each is +7 or higher:
Increases long ranged physical damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.

If total refine level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Shoes:
MATK +40.

If Refine Level of Illusion Electric Guitar and Illusion Shoes each is +7 or higher:
Increases Neutral elemental magic damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Reverberation by 20%.

If total refine level of entire set at least +22:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } },{},{}
Dropped By No Result

Illusion Excalibur [2]   [One Hand]   Item ID# 500030 (Excalibur_IL)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
100
Attack
120 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Royal Guard
Description
A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master.

MATK +180
MATK +5%

Decreases after skill cast delay by 5%.

Refine Level +7:
Increases damage of Genesis Ray by 15%.

Refine Level +9:
Increases magical damage with Neutral and Holy element by 15%.
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Genesis Ray by additional 25%.

When equipped with Illusion Herald of God:
MATK +50
Decreases variable cast time of all skills 10%.

Refine Level of Illusion Excalibur and Illusion Herald of God is +7 or higher:
Increases damage of Genesis Ray by additional 10%.

Total Refine Level of entire set at least +18:
Increases magical damage against monsters of every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Genesis Ray skill cooldown by 1 second.
Decreases after skill cast delay by additional 5%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bDelayrate,-5; bonus bMatkRate,5; if (.@r>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; } } } },{},{}
Dropped By No Result

Illusion Gate Keeper DD [2]   [Two Handed]   Item ID# 28244 (Gate_KeeperDD_IL)
Illusion Gate Keeper-DD
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
130
Attack
240
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
The original Gatekeeper's barrel is made of Oridecon.
Considerable durability and reliability is enough to bounce the flying bullets.

DEX +1. Deals Splash Damage.
For each 2 refine levels: Increases long ranged physical damage by 5%.

Refine Level +7: ASPD +15% (After attack delay -15%).

Refine Level +9: Increases long ranged physical damage by additional 5%.

Refine Level +11:
When dealing long ranged physical damage, has a chance to autocast Spread Attack Level 6.
(If user has higher Level, that Level will be autocast instead).

When equipped with Illusion Hot-blooed Headband:
ATK +10%.
If Refine Level of Illusion Hot-blooed Headband and Illusion Gate Keeper-DD each is +7 or higher:
ASPD +2.

If total refine level of entire set at least +18:
Increases long ranged physical damage by additional 10%.

If total refine level of entire set at least +22:
Increases damage of Spread Attack damage by 30%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val; },{},{}
Dropped By No Result

Illusion Gelerdria [2]   [One Hand]   Item ID# 530015 (Gelerdria_IL)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200
Attack
170
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Royal Guard
Description
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.

MaxHP +10%
Critical +15

For each 3 Refine Levels:
ATK +20
ASPD +2% (Decreases after attack delay by 2%).

Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases critical damage by 30%.

Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases ranged physical damage by 15%.

Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.

When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases ranged physical damage by 15%.

Total Refine Level of entire set at least +18:
Increases physical damage against monsters of every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritical,15; bonus bMaxHPrate,10; bonus bAspdRate,2*(.@r/3); bonus bBaseAtk,20*(.@r/3); if (.@r>=7) { bonus bCritAtkRate,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",25; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"LG_BANISHINGPOINT",25; if (.@r>=11) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; } } } },{},{}
Dropped By No Result

Illusion Gold Lux [2]   [Two Handed]   Item ID# 32301 (Gold_Lux_IL)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
180
Attack
160
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A decorative, beautiful golden revolver that commands attention.

HIT -10.

Every 2 refine levels, increases ranged physical attack by 3%.

Refine Level +7, increases damage of Desperado by 40%.
Refine Level +9, reduces cooldown time of Heat Barrel by 5 seconds.
Refine Level +11, increases damage of Fire Dance by 30%.

When equipped with Illusion Hot Blood Headband:
ATK +30

If refine level of Illusion Gold Lux andIllusion Hot Blood Headband at least +7:
ATK +5%

If total refine level of entire set at least +18:
Reduces damage taken from Small and Medium size monsters by 20%.

If total refine level of entire set at least +22:
Random chance to increase ATK by 100 and ranged physical attack by 15% for 10 sec when using Fire Dance.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } } },{},{}
Dropped By No Result

Illusion Hunter Bow [2]   [Two Handed]   Item ID# 18174 (Hunter_Bow_IL)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150
Attack
165
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
5
Applicable Jobs
Ranger
Description
It is said to be mainly used by hunters, but it is difficult to use, but when used, precise shooting and destructive damage are enough to crush the user.

For each refine level, CRIT +1.

When equipped with Hunting Arrow:
Increases long range physical damage by 50%.

Refine Level +7:
Reduces after attack delay by 10%.

Refine Level +9:
Increases critical damage by 15%.

Refine Level +11:
Increases physical damage gainst Insect and Brute race monsters by 30%.

When equipped with Illusion Boots:
ATK +10%

If refine level of Illusion Hunter Bow and Illusion Boots each is +7 or higher:
ASPD +2

If total refine level of entire set at least +18:
Increases critical damage by 10%.

If total refine level of entire set at least +22:
Long range physical attacks have a chance to activate Hunter's Sight for 10 seconds.

[Hunter's Sight]:
ATK +100
Increases critical damage by 15%.
Increases physical damage gainst Insect and Brute race monsters by 50%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bCritical,.@r; if (.@r >= 7) { bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddRace,RC_Insect,30; bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; } } } },{},{}
Dropped By No Result

Illusion Huuma Fluttering Snow [2]   [Two Handed]   Item ID# 13337 (Huuma_Flutter_Snow_IL)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
150
Attack
250 / MATK 50
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Ninja
Kagerou / Oboro
Description
Shuriken with Water Property. Can cause snowstorms. Use with caution.

MATK +50.
For each refine level, increases long range physical damage by 3%.
For each 3 refine levels: ATK +30.

When combined with Illusion Apple of Archer:
Reduces variable cast time by 15%.

If refine level of Illusion Huuma Wing Shuriken and Illusion Apple of Archer each is +7 or higher:
Increases Swirling Petal damage by 25%.

If total refine level is +18 or higher:
Increases Swirling Petal damage by 25%.

If total refine level is +22 or higher:
Decrease Swirling Petal after skill delay by 1 second.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(30*(.@r/3)); bonus bLongAtkRate,(3*.@r); },{},{}
Dropped By No Result

Illusion Immaterial Sword [2]   [One Hand]   Item ID# 13469 (Immaterial_Sword_IL)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
90
Attack
180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A sword with an intangible blade that appears to be formless.
Attack and collapse the subject's mind.

Drains 1 SP on each physical attack.
When dealing physical attack, has a 8% chance to drain 30% SP from enemy.

For each refine level:
Increases the chance to drain the SP of enemies by 2%.

Refine Level +12:
Increases SP drain from enemy by 20%.

When equipped with Illusion Cape of Ancient Lord:
MATK +100

If refine level of Illusion Immaterial Sword and Illusion Cape of Ancient Lord each is +7 or higher:
MATK +50

If total refine level of entire set is +18 or higher:
When dealing physical and specific attacks, has a chance to deal extra damage on bolt skills.

If total refine level of entire set is +22 or higher:
When dealing physical attacks, has a chance to increase damage of Storm Gust, Meteor Storm, Lord of Vermillion and Heaven's Drive by 30% for 10 seconds.

Indestructible in battle

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val); bonus bAtkEle,Ele_Ghost; },{},{}
Dropped By No Result

Illusion Infiltrator [2]   [Two Handed]   Item ID# 28022 (Infiltrator_IL)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
150
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Assassin Cross
Description
A lethal Katar that has been perfectly designed to carry out quick assasinations.

DEF +3, Flee +5, Perfect Dodge +2.
Increases physical damage on Demihuman monsters by 60%.

Refine Level +9: Flee +5, Pefect Dodge +2.
Refine Level +10: ATK +5%.

When equipped with Illusion Ring:
Decrease after atttck delay by 10%.

Refine Level of Illusion Infiltrator is +9 or higher:
Increases critical damage by 10%.

Refine Level of Illusion Infiltrator is +11 or higher:
Increases physical damage against Brute race monsters by 25%.

More Information on Combo:
Item Script
{ bonus2 bAddRace,RC_DemiHuman,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus bAtkRate,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2; },{},{}
Dropped By No Result

Illusion Iron Driver [2]   [One Hand]   Item ID# 16065 (Iron_Driver_IL)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
200
Attack
210
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
2
Applicable Jobs
Arch Bishop
Description
A round finish, which is said to be used in certain sports.
It's made of carbon steel which enhances killing power and provides high hardness.

For each refine level, increases Duplex Light damage by 3%.
For each 2 refine levels, ASPD +1.

When equipped with Illusion Muffler:
ASPD +10% (reduces after attack delay by 10%).

When refine Level of Illusion Iron Driver and Illusion Muffler each is +7 or higher:
Increases Duplex Light damage by 25%.

If total refine level of entire set is +18 or higher:
CRIT +15.

If total refine level of entire set is +22 or higher:
Increases critical damage by 20%.

Indestructible in battle

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT",(3*.@r); bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

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