Renewal
.:Renewal Item Database:.
Weapon

Melon Viollin [1]   [One Hand]   Item ID# 570026 (Melon_Viollin)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
25
Attack
180 / MATK 120
Required Lvl
100
Weapon Lvl
4
Slot
1
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Melon Wand [1]   [One Hand]   Item ID# 550048 (Melon_Wand)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
30
Attack
60 / MATK 180
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus bHealPower,6*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Melon Whip [1]   [One Hand]   Item ID# 580026 (Melon_Whip)
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
50
Attack
150 / MATK 120
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
2
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Melon Wing [1]   [Two Handed]   Item ID# 700048 (Melon_Wing)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
90
Attack
160 / MATK 170
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Ranger
Shadow Chaser
Minstrel / Wanderer
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Mental Destroyer [0]   [One Hand]   Item ID# 1661 (Mental_Destroyer)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
140
Attack
100 / MATK 50
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
High Wizard
Description
INT +10, MATK +50, MDEF +20.
Drains 5% SP from enemies while physically attacking.
When refined to +6 or higher, increases the SP drain of attacks.
Increases SP consumption of skills by 100.
Indestructible
Item Script
{ .@r = getrefine(); bonus bInt,10; bonus bUnbreakableWeapon; bonus bUseSPrate,100; bonus bMdef,20; bonus3 bSPVanishRate,1000,5+(.@r>5?3:0),BF_WEAPON|BF_MAGIC|BF_MISC; },{},{}
Dropped By

Mental Stick [1]   [One Hand]   Item ID# 1654 (Mental_Stick)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50
Attack
40 / MATK 170
Required Lvl
102
Weapon Lvl
3
Slot
1
Applicable Jobs
Sorcerer
Description
A staff that converts physical power into psychic energy.

MATK +170.
Reduces Psychic Wave variable cast time by 3 seconds, Psychic Wave SP cost +60.

Each refine level above +6:
MaxHP -2%. Psychic Wave damage +2%.

SP -100 when unequipped.
Item Script
{ .@r = getrefine(); if (.@r>5) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(.@r-6)*2; bonus bMaxHPrate,-(.@r-6)*2; } bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000; bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",-60; },{},{ heal 0,-100; }
Dropped By

Meow Meow Foxtail-LT [2]   [One Hand]   Item ID# 550067 (MeawFoxtail_LT)
Meowmeow Foxtail-LT
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
350 / MATK 350
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken.
Seeing the softer shaking, it began to show its original power.
Resonates with Hero's Boots-LT.

Indestructible in battle

MATK +350

Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1

For each 2 Refine Levels:
ATK +15, MATK +15

For each 3 Refine Levels:
ATK +2%, MATK +2%

Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.

Refine Level +9:
Decreases variable cast time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.

Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and magical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2

[Bonus by Grade]
[Grade D]: ATK +3%, MATK +3%
[Grade C]: Ranged physical damage and magical damage of every element +15%. P.ATK +1, S.MATK +1
[Grade B]: POW +3, SPL +3, P.ATK +2, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40; bonus2 bSkillAtk,"SU_PICKYPECK",40; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SU_CN_METEOR",-2000; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50; bonus2 bSkillAtk,"SU_CN_METEOR",50; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); },{},{}
Dropped By No Result

Meowmeow Foxtail [2]   [One Hand]   Item ID# 26155 (MeawFoxtail)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
110
Attack
300 / MATK 300
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
Mysterious puppy grass where you hear a nipple every time you shake.
It resonates with Ancient Hero's Boots.

MATK +300
Every 2 refine levels, ATK +10 and MATK +10.
Every 3 refine levels, ATK +2% and MATK +2%.

Refine Level +7:
Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.

Refine Level +9:
Reduces variable cast time by 10%.
Decrease after attack delay by 10%.

Refine Level +11:
Increases damage of Picky Peck and Catnip Meteor by 20%.

When equipped with Ancient Hero's Boots:
Random chance to increase LUK by 20, ATK and MATK by 15% for 7 sec when dealing physical or magical damage.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; if (.@r >= 9) { bonus bVariableCastrate,-10; bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; } } } },{},{}
Dropped By No Result

Metal Book [1]   [One Hand]   Item ID# 1588 (Metal_Book)
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0
Attack
45 / MATK 10
Weapon Lvl
3
Slot
1
Applicable Jobs
Priest
Sage
Star Gladiator
Description
Book coated with metal that enhance ability.
MATK +10
Every refine level: ATK +1, MATK +2.
For each 10 Base Level above 20: ATK +5 (applies up to level 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (BaseLevel>20) { bonus bBaseAtk,((min(BaseLevel,120)-20)/10)*5; } },{},{}
Dropped By No Result

Metal Bow [1]   [Two Handed]   Item ID# 18116 (Metal_Bow)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0
Attack
50
Weapon Lvl
3
Slot
1
Range
5
Applicable Jobs
Archer
Hunter
Bard / Dancer
Description
Cannot be traded
Bow coated with steel to increase its power.
If equipped by Hunter, ATK +10.
For every refine level, ATK +3 and increases long range physical attack by 1%.
If Base Level is 20 or higher, every 10 level ATK +5 (applies up to level 120).
Item Script
{ .@r = getrefine(); if (BaseJob == Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Dagger [1]   [One Hand]   Item ID# 13079 (Metal_Dagger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
55
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
ATK +5 and MATK +2 for every refine level.
Additional ATK +5 for every 10 Base Level after level 20 (bonus applies up to level 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Metal Detector Mk47 [2]   [One Hand]   Item ID# 28771 (Ein_1HDAGGER)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Guillotine Cross
Description
Hand held detector for metal detection in mines.
Lightweight and durable, it is also popular for self-defense.

ATK +10%.
Increases damage of Cross Impact by 10%.

Refine Level +7:
ATK +40, ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"GC_CROSSIMPACT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

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