.:Renewal Item Database:.
Weapon
Melon Viollin [1] [One Hand] Item ID# 570026 (Melon_Viollin) | |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
25 Attack
180 / MATK 120 Required Lvl 100 Weapon Lvl 4 Slot 1 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Melon Wand [1] [One Hand] Item ID# 550048 (Melon_Wand) | |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
30 Attack
60 / MATK 180 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Arch Bishop Warlock Expanded Supernovice Shura Sorcerer Soul Reaper |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus bHealPower,6*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Melon Whip [1] [One Hand] Item ID# 580026 (Melon_Whip) | |
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
50 Attack
150 / MATK 120 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 2 Gender Female Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Melon Wing [1] [Two Handed] Item ID# 700048 (Melon_Wing) | |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
90 Attack
160 / MATK 170 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Ranger Shadow Chaser Minstrel / Wanderer |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
140 Attack
100 / MATK 50 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | High Wizard |
---|---|
Description | INT +10, MATK +50, MDEF +20. Drains 5% SP from enemies while physically attacking. When refined to +6 or higher, increases the SP drain of attacks. Increases SP consumption of skills by 100. Indestructible |
Item Script | { .@r = getrefine(); bonus bInt,10; bonus bUnbreakableWeapon; bonus bUseSPrate,100; bonus bMdef,20; bonus3 bSPVanishRate,1000,5+(.@r>5?3:0),BF_WEAPON|BF_MAGIC|BF_MISC; },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50 Attack
40 / MATK 170 Required Lvl 102 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Sorcerer |
---|---|
Description | A staff that converts physical power into psychic energy. MATK +170. Reduces Psychic Wave variable cast time by 3 seconds, Psychic Wave SP cost +60. Each refine level above +6: MaxHP -2%. Psychic Wave damage +2%. SP -100 when unequipped. |
Item Script | { .@r = getrefine(); if (.@r>5) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(.@r-6)*2; bonus bMaxHPrate,-(.@r-6)*2; } bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000; bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",-60; },{},{ heal 0,-100; } |
Dropped By |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120 Attack
350 / MATK 350 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken. Seeing the softer shaking, it began to show its original power. Resonates with Hero's Boots-LT. Indestructible in battle MATK +350 Base Level at least 210: POW +2, SPL +2, P.ATK +1, S.MATK +1 For each 2 Refine Levels: ATK +15, MATK +15 For each 3 Refine Levels: ATK +2%, MATK +2% Refine Level +7: Increases damage of Picky Peck and Silvervine Stem Spear by 15%. Refine Level +9: Decreases variable cast time by 15%. Decreases Catnip Meteor skill cooldown by 2 seconds. Refine Level +11: Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%. Increases Physical and magical damage against enemies of every size by 15%. When equipped with Hero's Boots-LT: ATK +10%, MATK +10% P.ATK +2, S.MATK +2 [Bonus by Grade] [Grade D]: ATK +3%, MATK +3% [Grade C]: Ranged physical damage and magical damage of every element +15%. P.ATK +1, S.MATK +1 [Grade B]: POW +3, SPL +3, P.ATK +2, S.MATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40; bonus2 bSkillAtk,"SU_PICKYPECK",40; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SU_CN_METEOR",-2000; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50; bonus2 bSkillAtk,"SU_CN_METEOR",50; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
110 Attack
300 / MATK 300 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | Mysterious puppy grass where you hear a nipple every time you shake. It resonates with Ancient Hero's Boots. MATK +300 Every 2 refine levels, ATK +10 and MATK +10. Every 3 refine levels, ATK +2% and MATK +2%. Refine Level +7: Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%. Refine Level +9: Reduces variable cast time by 10%. Decrease after attack delay by 10%. Refine Level +11: Increases damage of Picky Peck and Catnip Meteor by 20%. When equipped with Ancient Hero's Boots: Random chance to increase LUK by 20, ATK and MATK by 15% for 7 sec when dealing physical or magical damage. More Information on Combo: |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; if (.@r >= 9) { bonus bVariableCastrate,-10; bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0 Attack
45 / MATK 10 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | Book coated with metal that enhance ability. MATK +10 Every refine level: ATK +1, MATK +2. For each 10 Base Level above 20: ATK +5 (applies up to level 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (BaseLevel>20) { bonus bBaseAtk,((min(BaseLevel,120)-20)/10)*5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0 Attack
50 Weapon Lvl 3 Slot 1 Range 5 | |
Applicable Jobs | Archer Hunter Bard / Dancer |
---|---|
Description | Cannot be traded Bow coated with steel to increase its power. If equipped by Hunter, ATK +10. For every refine level, ATK +3 and increases long range physical attack by 1%. If Base Level is 20 or higher, every 10 level ATK +5 (applies up to level 120). |
Item Script | { .@r = getrefine(); if (BaseJob == Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0 Attack
55 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | ATK +5 and MATK +2 for every refine level. Additional ATK +5 for every 10 Base Level after level 20 (bonus applies up to level 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100 Attack
200 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Guillotine Cross |
---|---|
Description | Hand held detector for metal detection in mines. Lightweight and durable, it is also popular for self-defense. ATK +10%. Increases damage of Cross Impact by 10%. Refine Level +7: ATK +40, ASPD +10% (Decreases after attack delay by 10%). Refine Level +9: Increases damage of Cross Impact by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"GC_CROSSIMPACT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |