Renewal
.:Renewal Item Database:.
Weapon

Valkyrie Hammer [4]   [One Hand]   Item ID# 16051 (Valkyrie_Hammer)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10
Attack
50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A hammer of noble valkyrie.
MATK +50.

When equipped by Novice:
ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400.
SP cost of all skills -5%.
For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%.
For every 2 refine levels, variable cast time -1%.

When equipped by Swordman:
MaxHP +500 , MaxSP +100.
For every refine levels, VIT +1.

When equipped by Priest:
ATK +50 , MATK +100.
For every refine levels, ASPD +1.

When equipped by Monk:
MaxSP +200, SP cost -5%.
For every refine levels, Perfect dodge +1.

When equipped by Merchant:
ATK +100 , Hit +10.
Every 2 refine levels, variable cast time -1%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{}
Dropped By No Result

Valkyrie Knife [4]   [One Hand]   Item ID# 28717 (Valkyrie_Knife)
Type
Weapon
Class
Dagger
Buy
50z
Sell
25z
Weight
10
Attack
50 / MATK 50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A noble knife of Valkyrie. It seems that even weak people can be treated.

MATK +50.

[When equipped by Novice]:
ATK +100, MATK +150, MaxHP +300, MaxSP +300.
Decreases SP Consumption of all skills by 5%.
Indestructible in battle

For each refine level:
INT +2, DEX +2, MaxHP +200, MaxSP +20, MATK +15.
Critical +7.
Increases critical damage by 1%.
After attack delay -10%(ASPD +10%).
For each 10 base DEX: Dex -1.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Mage]:
For each refine level: MaxHP +200, MaxSP +20.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Hunter]:
MaxHP +200.
Decreases SP Consumption of all skills by 5%.
For each refine level: INT +2, DEX +2.

[When equipped by Bard and Dancer]:
ATK +100.
Indestructible in battle

For each refine level: after attack delay -10%(ASPD +10%).
For each 10 base DEX: DEX -1.

[When equipped by Thief]:
MATK +150, MaxSP +100.
For each refine level, increases critical damage by 1%.
Item Script
expand to view script
{ .@r = getrefine(); .@b = readparam(bDex)/10; if (BaseClass == Job_Novice) { bonus bMaxHP,300+(200*.@r); bonus bMaxSP,300+(20*.@r); bonus bBaseAtk,100; bonus bMatk,150+(15*.@r); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2*.@r; bonus bDex,(2*.@r)-(.@r*.@b); bonus bCritical,7*.@r; bonus bAspdRate,10*.@r; bonus bCritAtkRate,1*.@r; } if (BaseClass == Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Mage) { bonus bMaxHP,200*.@r; bonus bMaxSP,20*.@r; } if (BaseJob == Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2*.@r; bonus bDex,2*.@r; } if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10*.@r; bonus bUnbreakableWeapon; bonus bDex,-1*(.@r*.@b); } if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) { bonus2 bSubRace,RC_DemiHuman,10; } },{},{}
Dropped By No Result

Valorous Assassin's Damascus [0]   [One Hand]   Item ID# 13037 (BF_Dagger2)
Valorous Damascus
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
120
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger especially used for assassinations such as killing Demi-Humans.

STR +1, AGI +1.
Increases physical attack against DemiHuman monsters by 75%.
Has a chance of enchanting weapon with the Occult Impaction skill effect for 6 seconds when attacking.

If worn by Ninja, Rogue, Stalker Class characters: MATK +90.

Indestructible.
Item Script
expand to view script
{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Assaulter's Katzbalger [0]   [Two Handed]   Item ID# 1184 (BF_Two_Handed_Sword2)
Valorous Katzbalger
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
200
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Swordman
Knight
Crusader
Description
A Two-Handed Sword made to rush at the enemy's position, especially designed for battles against Demihuman.
CRIT +20
Increases critical damage by 20%.
Increase physical damage against Demihuman monster by 55%.
Indestructible
Item Script
{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battle CrossBow [0]   [Two Handed]   Item ID# 1738 (BF_Bow1)
Valorous Crossbow
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0
Attack
100
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
A Crossbow that has been designed to deal more damage to Demihuman monsters.
DEX +2
Increase physical damage against Demihuman monster by 55%.
Ignore 20% physical defense of Demihuman monster.
Indestructible
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battle Fist [0]   [One Hand]   Item ID# 1823 (BF_Knuckle1)
Valorous Fist
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
0
Attack
30
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Priest
Monk
Description
Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
STR +2, AGI +1
Increases physical damage against Demihuman monsters by 95%.
Ignores physical defense of Demihuman monsters by 20%.
Each physical attack adds a chance of auto-casting Dangerous Soul Collect (Zen) skill.
Indestructible
Item Script
expand to view script
{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,20,0; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battle Lariat [0]   [One Hand]   Item ID# 1977 (BF_Whip1)
Valorous Lariat
Type
Weapon
Class
Whip
Buy
20z
Sell
10z
Weight
0
Attack
50
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
2
Gender
Female Only
Applicable Jobs
Bard / Dancer
Description
An especially made whip for battling against Demi-Humans; this whip is strong enough to cut their flesh.

DEX +2.
Increases physical damage inflicted on DemiHuman monsters by 95%.
Pierces physical defense of DemiHuman monsters by 20%.
Indestructible.
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battle Strategy Book [0]   [One Hand]   Item ID# 1575 (BF_Book2)
Valorous Strategy Book
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0
Attack
90 / MATK 125
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Priest
Sage
Star Gladiator
Description
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.

STR +1, INT +2, MATK +125.
Pierces magical defense of DemiHuman monsters by 25%.
Indestructible.
Item Script
{ bonus bStr,1; bonus bInt,2; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battlefield Guitar [0]   [One Hand]   Item ID# 1923 (BF_Instrument1)
Valorous Guitar
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
0
Attack
50
Required Lvl
80
Weapon Lvl
3
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A guitar which was created to encourage armies amidst battle.
It looks useful for battles against DemiHumans.

DEX + 2
Increases physical attack damage against DemiHuman monsters by 95%.
Ignores physical defense of DemiHuman monsters by 20%.
Indestructible.
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battlefield Morning Star [0]   [One Hand]   Item ID# 1542 (BF_Morning_Star1)
Valorous Morning Star
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
105
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihuman.
STR +1, DEX +1
Increases physical damage inflicted on Demihuman monsters by 75%.
Pierces physical defense of Demihuman monsters by 20%.
Indestructible
Item Script
{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Carnage Katar [0]   [Two Handed]   Item ID# 1280 (BF_Katar2)
Valorous Blood Tears
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0
Attack
130
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Assassin
Description
A particularly modified Katar created for battles against Demihuman. It can be used for terrible crimes if equipped by a Master Assassin.
STR +1, DEX +1, LUK +1
ASPD +5%
Increases physical damage against Demihuman monsters by 70%.
Increases Critical damage by 20%.
Indestructible
Item Script
{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Gladiator Blade [0]   [One Hand]   Item ID# 13410 (BF_Sword1)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
115
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A sword favored by gladiators, it is especially designed for battles against DemiHumans.

STR +1, DEX +1.
Increases physical damage inflicted on DemiHuman monsters by 75%.
Ignores Physical Defense of DemiHuman monsters by 20%.
Indestructible.
Item Script
{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

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