Renewal
.:Renewal Item Database:.
Weapon

Vellum Flail [0]   [One Hand]   Item ID# 16021 (Velum_Flail)
Bellum Flail
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
170
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Effect applies only in WoE & PVP.

When dealing normal physical attack, has a chance to disable all healing effects on the target for a duration. (This effect will not trigger on skill attacks).

Increases HIT and CRIT depending on refine rate.

Indestructible (except in upgrade attempts).
Item Script
{ bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player_Human,10000,10000; bonus3 bStateNoRecoverRace,RC_Player_Doram,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r; },{},{}
Dropped By No Result

Vellum Glaive [0]   [Two Handed]   Item ID# 1492 (Velum_Glaive)
Bellum Glaive
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
450
Attack
250
Required Lvl
95
Weapon Lvl
4
Slot
0
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
Effect applies only in WoE & PVP.
Increase physical damage to DemiHuman by 80%.

[Refine Rate +6 or higher]
Increase Spiral Pierce damage by 100%,
Increase Overbrand damage by 50%.

[Refine Rate +9 or higher]
Chance of reflecting magical and physical damage.
Chance of casting Magic Mirror.
Item Script
expand to view script
{ bonus2 bAddRace,RC_Player_Human,80; bonus2 bAddRace,RC_Player_Doram,80; .@r = getrefine(); if (.@r>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_OVERBRAND",50; } if (.@r>=9) { bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,300,BF_MAGIC,0; } },{},{}
Dropped By

Vellum Great Encyclopedia [0]   [One Hand]   Item ID# 1587 (Velum_Encyclopedia)
Bellum Encyclopedia
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
100
Attack
130
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Priest
Sage
Star Gladiator
Description
Effect applies only in WoE & PVP.

Increase physical damage to DemiHuman by 80%.
Ignore physical defense of DemiHuman by 30%.
Increase physical damage to DemiHuman by 1% per refine level.

[Refine Rate +9 or higher]
Has a chance to gain ATK +200 for 3 seconds when dealing physical attack.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,80+.@r; bonus2 bAddRace,RC_Player_Doram,80+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30; if (.@r>8) { autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; } },{},{}
Dropped By

Vellum Guillotine [0]   [Two Handed]   Item ID# 1396 (Velum_Guillotine)
Bellum Guillotine
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
550
Attack
300
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
*Effects during WoE & PVP

Increases physical damage to enemy Players by 40%.
Ignores physical defense of enemy Players by 30%.

When refined to +6 or higher:
Increases Axe Boomerang and Power Swing damage by 80%

When refined to +9 or higher:
Increases physical damage to enemy Players by additional 60%.
Item Script
expand to view script
{ bonus bUnbreakableWeapon; bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddRace,RC_Player_Doram,40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30; .@r = getrefine(); if (.@r>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,60; bonus2 bAddRace,RC_Player_Doram,60; } },{},{}
Dropped By

Vellum Jamadhar [0]   [Two Handed]   Item ID# 1293 (Velum_Jamadhar)
Bellum Jamadhar
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
120
Attack
170
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Assassin
Description
Effect applies only in WoE & PVP.
Upon a successful regular physical hit, reduces the target's DEF and MDEF to 1 for 5 seconds. Does not affect skills.
Refine of the item increases attack speed.
Item Script
{ bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,getrefine(); },{},{}
Dropped By No Result

Vellum Katzbalger [0]   [Two Handed]   Item ID# 21002 (Velum_Katzbalger)
Bellum Katzbalger
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
250
Attack
100
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Knight
Crusader
Description
*Stats during WoE & PVP
This weapon ignores it's attack power when dealing normal attacks.
Decreases target's HP by 8% per hit. (This effect does not work with skills).
Item Script
{ bonus3 bHPVanishRaceRate,RC_Player_Human,1000,8; bonus3 bHPVanishRaceRate,RC_Player_Doram,1000,8; },{},{}
Dropped By No Result

Vellum Scale [0]   [Two Handed]   Item ID# 1294 (Velum_Scare)
Bellum Scale
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
120
Attack
50
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Assassin
Description
Effect applies only in WoE & PVP.
Drains 10% of target's SP on every successful hit of physical attack. Does not affect skills.
Item Script
{ bonus3 bSPVanishRaceRate,RC_Player_Human,1000,10; bonus3 bSPVanishRaceRate,RC_Player_Doram,1000,10; },{},{}
Dropped By No Result

Vellum Spear [0]   [One Hand]   Item ID# 1436 (Velum_Spear)
Bellum Spear
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
85
Attack
150
Required Lvl
95
Weapon Lvl
4
Slot
0
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
Effect applies only in WoE & PVP.

Increases physical damage to other players by 60%.

Refine Level +6:
Increases damage of Pinpoint Attack and Hundred Spears by 80%.

Refine Level +9:
Increases physical damage inflicted to enemy players by 30%.
Item Script
expand to view script
{ bonus2 bAddRace,RC_Player_Human,60; bonus2 bAddRace,RC_Player_Doram,60; .@r = getrefine(); if (.@r>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,30; bonus2 bAddRace,RC_Player_Doram,30; } },{},{}
Dropped By

Vellum Stunner [0]   [One Hand]   Item ID# 16020 (Velum_Stunner)
Bellum Stunner
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
170
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Effect applies only in WoE & PVP.

When dealing normal physical attack, has a chance to reduce target's DEF and MDEF to 1 for 5 seconds. (This effect will not trigger on skill attacks).

For each refine level:
Increases chance to Stun enemy when attacking.
Increases attack speed.

Indestructible (except in upgrade attempts).
Item Script
expand to view script
{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,300*.@r; bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,2+.@r; },{},{}
Dropped By No Result

Vernan [2]   [Two Handed]   Item ID# 21052 (Vernan)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
650
Attack
300
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Description
A Two-Handed sword with wide blade.

ATK +5%.
Every refine level, increases ranged physical attack by 1%.

Refine Level +9:
Increases damage of Spiral Pierce and Sonic Wave by 30%.

Refine Level +11:
Reduces cooldown time of Sonic Wave by 1.5 sec.
Item Script
{ .@r = getrefine(); bonus bLongAtkRate,.@r; bonus bAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; } },{},{}
Dropped By No Result

Veteran Axe [2]   [Two Handed]   Item ID# 1384 (Veteran_Axe)
Type
Weapon
Class
Two-handed Axe
Buy
10000z
Sell
5000z
Weight
300
Attack
250
Required Lvl
80
Weapon Lvl
3
Slot
2
Applicable Jobs
Merchant
Blacksmith
Alchemist
Description
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans.

VIT +2.
Has a chance to autocast Level 3 Magnum Break when using Hammer Fall.

ATK +10 for each mastered Forging skill.
(Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear)
Item Script
expand to view script
{ if (getskilllv("BS_DAGGER") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_SWORD") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_TWOHANDSWORD") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_KNUCKLE") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_SPEAR") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_AXE") == 3) { bonus bBaseAtk,10; } if (getskilllv("BS_MACE") == 3) { bonus bBaseAtk,10; } bonus bVit,2; bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50; },{},{}
Dropped By

Veteran Axe [3]   [Two Handed]   Item ID# 28114 (Veteran_Axe_)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
300
Attack
250
Required Lvl
80
Weapon Lvl
3
Slot
3
Applicable Jobs
Merchant
Blacksmith
Alchemist
Description
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans.

VIT +2.
Random chance to autocast Level 3 Magnum Break when using Hammer Fall.

ATK +10 for each mastered Forging skill.
(Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear)

When equipped with Heroic Boots:
ATK +10 for each mastered Forging skill.
(Smith Dagger, Smith Sword, Smith Two-Handed Sword, Smith Axe, Smith Mace, Smith Brass Knuckle and Smith Spear)

For each Level of Fire Earth Research:
Decreases Axe Tornado skill cooldown by 0.2 seconds.

When equipped with Ring of Brave and Heroic Boots:
Decreases Axe Tornado skill cooldown by additional 0.5 seconds.
Random chance to drop Mastela Fruit when defeating monsters.

If Refine Level of Veteran Axe is +7 or higher:
Increases damage of Axe Tornado by 20%.

If Refine Level of Veteran Axe is +9 or higher:
Increases damage of Axe Tornado by additional 40%.
Item Script
expand to view script
{ if (getskilllv("BS_DAGGER") == 3) bonus bBaseAtk,10; if (getskilllv("BS_SWORD") == 3) bonus bBaseAtk,10; if (getskilllv("BS_TWOHANDSWORD") == 3) bonus bBaseAtk,10; if (getskilllv("BS_KNUCKLE") == 3) bonus bBaseAtk,10; if (getskilllv("BS_SPEAR") == 3) bonus bBaseAtk,10; if (getskilllv("BS_AXE") == 3) bonus bBaseAtk,10; if (getskilllv("BS_MACE") == 3) bonus bBaseAtk,10; bonus bVit,2; bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50; },{},{}
Dropped By No Result

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