.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Mace
Buy
10000z
Sell
5000z
Weight
180 Attack
160 Required Lvl 80 Weapon Lvl 3 Slot 2 Property Neutral | |
Applicable Jobs | Acolyte Priest Monk |
---|---|
Description | A powerful hammer crafted from a meteorite. The clergy believe the hammer has been blessed with sacred power. INT +1, LUK +1. For each level of Divine Protection, healing skill effectiveness +1%. For each level of Mace Mastery, CRIT +2%. |
Item Script | { bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{} |
Dropped By |
Veteran Hammer [3] [One Hand] Item ID# 16056 (Veteran_Hammer_) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180 Attack
160 Required Lvl 80 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Acolyte Priest Monk |
---|---|
Description | A hard hammer made out of the pieces of a meteorite from space. Ancient artefact said it to be blessed by the Gods. INT +1, LUK +1. For each level of Mace Mastery, CRIT +2. For each level of Divine Protection, increases Healing skills effectiveness by 1%. When equipped with Heroic Shoes: For each level of Duple Light: ASPD +1% (reduces after attack delay by 1%). For each level of Mace Mastery: Ignore 10% DEF of Ghost, Demon and Demihuman monsters. CRIT +5 when attacking Ghost, Demon and Demihuman monsters. |
Item Script | { bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Sword
Buy
10000z
Sell
5000z
Weight
200 Attack
180 Required Lvl 80 Weapon Lvl 4 Slot 1 Property Neutral | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | A sword that can only be obtained from masterful sword training. The sword is said to be stronger when wielded by a master swordsman. If the player has mastered the Bash Skill, Bash Damage +50%. If the player has mastered the Bowling Bash Skill, Bowling Bash Damage +50%. STR + 1, DEX + 1 |
Item Script | { if (getskilllv("SM_BASH") == 10) { bonus2 bSkillAtk,"SM_BASH",50; } if (getskilllv("KN_BOWLINGBASH") == 10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{} |
Dropped By |
Veteran Sword [3] [Two Handed] Item ID# 21024 (Veteran_Sword_) | |
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
200 Attack
180 Required Lvl 80 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | A sword that only allows for its swordmaster to use it. STR +1, DEX +1. When Bash is mastered: Increases damage of Bash by 50%. When Bowling Bash is mastered: Increases damage of Bowling Bash by 50%. When equipped with Heroic Shoes: For each Level of Enchant Blade and Aura Blade: Increases damage of Bash and Bowling Bash by 10%. |
Item Script | { if (getskilllv("SM_BASH") == 10) { bonus2 bSkillAtk,"SM_BASH",50; } if (getskilllv("KN_BOWLINGBASH") == 10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150 Attack
210 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Biolo |
---|---|
Description | A one-handed sword containing the power of a hero who won the battle. ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. Refine Level +5: Increases damage of Explosive Powder by additional 10%. Refine Level +7: Increases melee physical damage by 5%. Refine Level +9: Increases damage of Explosive Powder by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: melee physical damage +5%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; if (.@r>=5) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100 Attack
140 Required Lvl 100 Weapon Lvl 3 Slot 2 Range 5 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | A Vigilante Bow that used to prevent criminal in the past. Every 20 base of DEX increases Bow class weapon damage by 5%. Refine Level +7: Increases Bow class weapon damage by 10%. Refine Level +9: Increases Double Strafing damage by 50%. More Information on Combo: |
Item Script | { .@r = getrefine(); .@bonus = 5*(readparam(bDex)/20); if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { bonus2 bSkillAtk,"AC_DOUBLE",50; } bonus bLongAtkRate,.@bonus; },{},{} |
Dropped By |
Vigilante Bow [3] [Two Handed] Item ID# 18163 (Vigilante_Bow_J) Vigilante's Bow (jRO) | |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100 Attack
140 / MATK 170 Required Lvl 130 Weapon Lvl 4 Slot 3 Range 5 | |
Applicable Jobs | Ranger Shadow Chaser Minstrel / Wanderer |
---|---|
Description | The bow of the vigilante who was working to protect the security of the town. MATK +170 Reflects 5% of the damage recieved from melee physical attacks. For each 10 base INT: AGI +1. Decreases after attack delay by 1%. Refine Level +9: FLEE +50. When equipped with Frontier Boots: Prevents Bleeding and Sleep status. If Refine Level of Frontier Boots is +7 or higher: For each 40 base INT: AGI +6. Decreases after attack delay by 6%. Base INT is at least 120: FLEE +100. Increases damage of Severe Rainstorm and Triangle Shot by 50%. |
Item Script | { .@r = getrefine(); .@a = readparam(bInt); bonus bShortWeaponDamageReturn,5; bonus bAgi,.@a/10; bonus bAspdRate,.@a/10; if (.@r>=9) bonus bFlee,50; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
220 Attack
275 Required Lvl 80 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | High Swordman Lord Knight Paladin |
---|---|
Description | A huge violet Two-Handed Sword that's made from the Twin Swords of Nacht Sieger. Has a chance to pierce physical defense of Normal monsters by 100% for 5 seconds when dealing physical damage. Has a chance to autocast Level 3 Meteor Storm or Level 5 Frost Nova on target when dealing physical damage. |
Item Script | { bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70 Attack
50 Required Lvl 2 Weapon Lvl 1 Slot 3 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Enchantment | Socket Enchantable |
Obtainable From | Bard Job Quest Old Blue Box |
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70 Attack
50 Required Lvl 2 Weapon Lvl 1 Slot 4 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. |
Item Script | {},{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Obtainable From | Old Blue Box, Old Violet Box |
Violin of Vicious Mind [0] [One Hand] Item ID# 1947 (Sinister_Viollin_J) | |
Type
Weapon
Class
Musical Instrument
Buy
100000z
Sell
50000z
Weight
25 Attack
100 / MATK 100 Required Lvl 100 Weapon Lvl 4 Slot 0 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A spear with evil spirit dwelling inside. MATK +100 Every refine levels, MATK +1. |
Item Script | { bonus bMatk,getrefine(); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
130 Attack
130 / MATK 50 Required Lvl 160 Weapon Lvl 4 Slot 1 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | Violin imbued with evil spirit. MATK +50. Increase ATK by (Refine Level * Refine Level), up to +15. Increase MATK by (Refine Level * Refine Level)/2, up to +15. |
Item Script | { bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{} |
Dropped By |