Renewal
.:Renewal Item Database:.
Weapon

Veteran Hammer [2]   [One Hand]   Item ID# 1548 (Veteran_Hammer)
Type
Weapon
Class
Mace
Buy
10000z
Sell
5000z
Weight
180
Attack
160
Required Lvl
80
Weapon Lvl
3
Slot
2
Property
Neutral
Applicable Jobs
Acolyte
Priest
Monk
Description
A powerful hammer crafted from a meteorite.
The clergy believe the hammer has been blessed with sacred power.

INT +1, LUK +1.
For each level of Divine Protection, healing skill effectiveness +1%.
For each level of Mace Mastery, CRIT +2%.
Item Script
{ bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
Dropped By

Veteran Hammer [3]   [One Hand]   Item ID# 16056 (Veteran_Hammer_)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180
Attack
160
Required Lvl
80
Weapon Lvl
3
Slot
3
Applicable Jobs
Acolyte
Priest
Monk
Description
A hard hammer made out of the pieces of a meteorite from space.
Ancient artefact said it to be blessed by the Gods.

INT +1, LUK +1.
For each level of Mace Mastery, CRIT +2.
For each level of Divine Protection, increases Healing skills effectiveness by 1%.

When equipped with Heroic Shoes:
For each level of Duple Light:
ASPD +1% (reduces after attack delay by 1%).

For each level of Mace Mastery:
Ignore 10% DEF of Ghost, Demon and Demihuman monsters.
CRIT +5 when attacking Ghost, Demon and Demihuman monsters.
Item Script
{ bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
Dropped By No Result

Veteran Sword [1]   [Two Handed]   Item ID# 1188 (Veteran_Sword)
Type
Weapon
Class
Two-handed Sword
Buy
10000z
Sell
5000z
Weight
200
Attack
180
Required Lvl
80
Weapon Lvl
4
Slot
1
Property
Neutral
Applicable Jobs
Swordman
Knight
Crusader
Description
A sword that can only be obtained from masterful sword training.
The sword is said to be stronger when wielded by a master swordsman.
If the player has mastered the Bash Skill, Bash Damage +50%.
If the player has mastered the Bowling Bash Skill, Bowling Bash Damage +50%.
STR + 1, DEX + 1
Item Script
{ if (getskilllv("SM_BASH") == 10) { bonus2 bSkillAtk,"SM_BASH",50; } if (getskilllv("KN_BOWLINGBASH") == 10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
Dropped By

Veteran Sword [3]   [Two Handed]   Item ID# 21024 (Veteran_Sword_)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
200
Attack
180
Required Lvl
80
Weapon Lvl
4
Slot
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A sword that only allows for its swordmaster to use it.

STR +1, DEX +1.

When Bash is mastered:
Increases damage of Bash by 50%.

When Bowling Bash is mastered:
Increases damage of Bowling Bash by 50%.

When equipped with Heroic Shoes:
For each Level of Enchant Blade and Aura Blade:
Increases damage of Bash and Bowling Bash by 10%.
Item Script
{ if (getskilllv("SM_BASH") == 10) { bonus2 bSkillAtk,"SM_BASH",50; } if (getskilllv("KN_BOWLINGBASH") == 10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
Dropped By No Result

Victory Sword [2]   [One Hand]   Item ID# 500066 (Victory_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A one-handed sword containing the power of a hero who won the battle.

ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.

Refine Level +5:
Increases damage of Explosive Powder by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Explosive Powder by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +5%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; if (.@r>=5) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Vigilante Bow [2]   [Two Handed]   Item ID# 18145 (Vigilante_Bow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
140
Required Lvl
100
Weapon Lvl
3
Slot
2
Range
5
Applicable Jobs
Shadow Chaser
Description
A Vigilante Bow that used to prevent criminal in the past.
Every 20 base of DEX increases Bow class weapon damage by 5%.

Refine Level +7: Increases Bow class weapon damage by 10%.
Refine Level +9: Increases Double Strafing damage by 50%.

More Information on Combo:
Item Script
{ .@r = getrefine(); .@bonus = 5*(readparam(bDex)/20); if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { bonus2 bSkillAtk,"AC_DOUBLE",50; } bonus bLongAtkRate,.@bonus; },{},{}
Dropped By

Vigilante Bow [3]   [Two Handed]   Item ID# 18163 (Vigilante_Bow_J)
Vigilante's Bow (jRO)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
140 / MATK 170
Required Lvl
130
Weapon Lvl
4
Slot
3
Range
5
Applicable Jobs
Ranger
Shadow Chaser
Minstrel / Wanderer
Description
The bow of the vigilante who was working to protect the security of the town.

MATK +170

Reflects 5% of the damage recieved from melee physical attacks.

For each 10 base INT:
AGI +1. Decreases after attack delay by 1%.

Refine Level +9: FLEE +50.

When equipped with Frontier Boots:
Prevents Bleeding and Sleep status.

If Refine Level of Frontier Boots is +7 or higher:
For each 40 base INT:
AGI +6. Decreases after attack delay by 6%.

Base INT is at least 120:
FLEE +100.
Increases damage of Severe Rainstorm and Triangle Shot by 50%.
Item Script
{ .@r = getrefine(); .@a = readparam(bInt); bonus bShortWeaponDamageReturn,5; bonus bAgi,.@a/10; bonus bAspdRate,.@a/10; if (.@r>=9) bonus bFlee,50; },{},{}
Dropped By No Result

Violet Fear [2]   [Two Handed]   Item ID# 1185 (Violet_Fear)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
220
Attack
275
Required Lvl
80
Weapon Lvl
4
Slot
2
Applicable Jobs
High Swordman
Lord Knight
Paladin
Description
A huge violet Two-Handed Sword that's made from the Twin Swords of Nacht Sieger.

Has a chance to pierce physical defense of Normal monsters by 100% for 5 seconds when dealing physical damage.
Has a chance to autocast Level 3 Meteor Storm or Level 5 Frost Nova on target when dealing physical damage.
Item Script
{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{}
Dropped By No Result

Violin [3]   [One Hand]   Item ID# 1901 (Violin)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
3
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
EnchantmentSocket Enchantable
Obtainable FromBard Job Quest
Old Blue Box

Violin [4]   [One Hand]   Item ID# 1902 (Violin_)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Violin of Vicious Mind [0]   [One Hand]   Item ID# 1947 (Sinister_Viollin_J)
Type
Weapon
Class
Musical Instrument
Buy
100000z
Sell
50000z
Weight
25
Attack
100 / MATK 100
Required Lvl
100
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A spear with evil spirit dwelling inside.

MATK +100
Every refine levels, MATK +1.
Item Script
{ bonus bMatk,getrefine(); },{},{}
Dropped By No Result

Violin of Vicious Mind [1]   [One Hand]   Item ID# 1900 (Sinister_Viollin)
Vicious Mind Violin
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
130
Attack
130 / MATK 50
Required Lvl
160
Weapon Lvl
4
Slot
1
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
Violin imbued with evil spirit.
MATK +50.
Increase ATK by (Refine Level * Refine Level), up to +15.
Increase MATK by (Refine Level * Refine Level)/2, up to +15.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
Dropped By

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