Renewal
.:Renewal Item Database:.
Weapon - Dagger

Blue Dagger [1]   [One Hand]   Item ID# 13097 (Ru_Blue_Dagger)
Ru Blue Dagger
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
100
Attack
160
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Shadow Chaser
Description
Blue Dagger which has destructive power.
STR +5, INT +5.

When VIP Status is active:
ATK +20%
ASPD +3
Item Script
{ bonus bStr,5; bonus bInt,5; },{},{}
Dropped By No Result

Blue Knife [1]   [One Hand]   Item ID# 13099 (Ru_Blue_Knife)
Ru Blue Knife
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
50
Attack
160
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Sorcerer
Description
Blue Knife which has destructive power.
VIT +5, INT +5.

When VIP Status is active:
MATK+ 20%
Reduce after cast delay by 10%.
Item Script
{ bonus bVit,5; bonus bInt,5; },{},{}
Dropped By No Result

Booster Dagger [2]   [One Hand]   Item ID# 510001 (Boost_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 160
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Shadow Chaser
Description
A special Dagger prepared for your rapid growth.

MATK +160, ATK +3%.
Increases Fire elemental magic damage by 3%.

For each refine level: ATK +2, MATK +2.

For each 15 Base Level: ATK +3, MATK +3. (Up to Base Level 180)

Refine Level +7:
For each Level of Plagiarism:
Increases Fire elemental magic damage by additional 1%.

Refine Level +9:
Increases physical and magical damage against enemies of all sizes by 10%.

When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:
MATK +20.
Increases magical damage against enemies of all sizes by 10%.

For each 15 Base Level:
Increases damage of Meteor Storm by 2%. (Up to Base Level 180)

When using Preserve:
Increases damage of Meteor Storm by additional 35% for 60 seconds.

When equipped with Attack Booster Plate, Attack Booster Manteau, Attack Booster Greaves and Attack Booster Ring:
ATK +5%.
Decreases after skill cast delay of all skills by 15%.

For each 15 Base Level:
Increases damage of Fatal Menace by 1%. (Up to Base Level 180)

When using Preserve:
Increases damage of Fatal Menace by additional 20% for 60 seconds.
Item Script
expand to view script
{ bonus2 bMagicAtkEle,Ele_Fire,3; bonus bAtkRate,3; .@r = getrefine(); if (.@r) { bonus bBaseAtk,.@r*2; bonus bMatk,.@r*2; } .@i = min(BaseLevel,180)/15*3; bonus bBaseAtk,.@i; bonus bMatk,.@i; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,getskilllv("RG_PLAGIARISM"); } if (.@r>=9) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; } },{},{}
Dropped By No Result

Booster Nindo [2]   [One Hand]   Item ID# 510002 (Boost_Nindo)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 160
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Kagerou / Oboro
Description
A special Nindo prepared for your rapid growth.

MATK +160, ATK +3%.
Increases Water, Wind and Fire elemental magic damage by 3%.

For each refine level: ATK +2, MATK +2.

For each 15 Base Level: ATK +3, MATK +3. (Up to Base Level 180)

Refine Level +7:
For each Level of Ninja Mastery:
Decreases variable cast time of all skills by 1%.

Refine Level +9:
Increases physical and magical damage against enemies of all sizes by 10%.

When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:
MATK +20.
Decreases after skill cast delay of all skills by 10%.

For each 15 Base Level:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 2%.
(Up to Base Level 180)

When using Ninja Aura:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 35% for 60 seconds.

When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
ATK +20.
Decreases Cross Slash skill cooldown by 1 second.

For each 15 Base Level:
Increases damage of Kunai Splash by 1%. (Up to Base Level 180)

When using Ninja Aura:
Increases damage of Kunai Splash by additional 20% for 60 seconds.
Item Script
expand to view script
{ bonus2 bMagicAtkEle,Ele_Fire,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus bAtkRate,3; .@r = getrefine(); if (.@r) { bonus bBaseAtk,.@r*2; bonus bMatk,.@r*2; } .@i = min(BaseLevel,180)/15*3; bonus bBaseAtk,.@i; bonus bMatk,.@i; if (.@r>=7) { bonus bVariableCastrate,-1*getskilllv("NJ_NINPOU"); } if (.@r>=9) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; } },{},{}
Dropped By No Result

Brave Assassin's Damascus [0]   [One Hand]   Item ID# 13036 (BF_Dagger1)
Brave Damascus
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
120
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger especially used for assassinations such as killing Demi-Humans.

Str +1, Agi +1.
Increases physical attack against DemiHuman monsters by 75%.
Ignores physical defense of DemiHuman monsters by 20%.

If worn by Ninja, Rogue, or Stalker Class characters: MATK +90.

Indestructible.
Item Script
expand to view script
{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90; },{},{}
Dropped By No Result
Obtainable FromBattleground

Cinquedea [1]   [One Hand]   Item ID# 1245 (Cinquedea)
Type
Weapon
Class
Dagger
Buy
40000z
Sell
20000z
Weight
70
Attack
110
Required Lvl
30
Weapon Lvl
3
Slot
1
Property
Neutral
Applicable Jobs
Novice
Supernovice
Description
A wide bladed dagger that was crafted by Italian artisans.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Cinquedea [2]   [One Hand]   Item ID# 1246 (Cinquedea_)
Type
Weapon
Class
Dagger
Buy
40000z
Sell
20000z
Weight
70
Attack
110
Required Lvl
30
Weapon Lvl
3
Slot
2
Property
Neutral
Applicable Jobs
Novice
Supernovice
Description
A wide bladed dagger that was crafted by Italian artisans.
Item Script
{},{},{}
Dropped By

Combat Knife [0]   [One Hand]   Item ID# 1228 (Combat_Knife)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
40
Attack
80
Required Lvl
36
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Military combat knife made for battles against DemiHuman monsters.

Ignores physical defense of DemiHuman monsters by 100%.
Decreases damage taken from DemiHuman monsters by 10%.
Increases damage taken from Demon monsters by 10%.
Item Script
{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
Dropped By

Combat Knife [0]   [One Hand]   Item ID# 13021 (Combat_Knife_C)
Rental Combat Knife
Type
Weapon
Class
Dagger
Buy
1z
Sell
0z
Weight
0
Attack
129
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Rental Items
Military combat knife made for battles against DemiHuman monster.

Reduces damage from DemiHuman monster by 10%.
Pierces physical defense of DemiHuman monster.
Max SP +10%. Restore 3 SP with each attack.

Increases damage tkaen from Demon monster by 10%.
Impossible to refine this item.

When VIP status is active:
ATK +10, MATK +10.
Item Script
expand to view script
{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; /*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/ },{},{}
Dropped By No Result

Combat Knife [0]   [One Hand]   Item ID# 13054 (F_Combat_Knife_C)
Type
Weapon
Class
Dagger
Buy
1z
Sell
0z
Weight
0
Attack
129
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Rental Item
A military combat knife designed for killing humanoids.

MaxSP +10%. Restores 3 SP when hitting a monster.
Ignores physical defense of DemiHuman monsters.
Decreases damage taken from DemiHuman monsters by 10%.

Increases damage taken from Demon monsters by 10%.
Item Script
{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bSPDrainValue,3; bonus bMaxSPrate,10; },{},{}
Dropped By No Result

Combat Knife [0]   [One Hand]   Item ID# 13058 (E_Combat_Knife_C)
Type
Weapon
Class
Dagger
Buy
1z
Sell
0z
Weight
0
Attack
129
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

Corrode Garden Knife [2]   [One Hand]   Item ID# 510049 (C_Garden_Knife)
Corroded Garden Knife
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
30
Attack
117 / MATK 190
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Chaser
Description
Be careful with the rusty bladed garden knife, as it can be dangerous from deadly poison.

MATK +190

Random chance to autocast Level 1 Killing Cloud when dealing melee physical attacks.
Random chance to increase magical damage with Poison element by 15% when dealing physical attacks.

Refine Level +7:
Increases magical damage with every element by 15%.

Refine Level +9:
Increases magical damage against enemies of Small and Medium size by 10%.

Refine Level +11:
Increases magical damage with Poison element by 15%.

[Bonus by Grade]
[Grade D]: S.MATK +2
[Grade C]: SPL +3, S.MATK +1
[Grade B]: Magical Damage with every element +15%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus3 bAutoSpell,"SO_CLOUD_KILL",1,1; bonus2 bMagicAtkEle,Ele_Poison,15; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus2 bMagicAddSize,Size_Small,20; bonus2 bMagicAddSize,Size_Medium,20; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Poison,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bSmatk,2; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,1; bonus bSpl,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,15; } } } },{},{}
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