Renewal
.:Renewal Item Database:.
Weapon - All Guns

Dim Glacier Rifle [1]   [Two Handed]   Item ID# 810015 (D_Glacier_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
260
Attack
280 / MATK 230
Required Lvl
230
Weapon Lvl
5
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A rifle that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

MATK +230
Item Script
{},{},{}
Dropped By No Result

Dim Glacier Shotgun [1]   [Two Handed]   Item ID# 820011 (D_Glacier_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
260
Attack
300 / MATK 200
Required Lvl
230
Weapon Lvl
5
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A shotgun that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

MATK +200

Deals Splash Damage.
Item Script
{ bonus bSplashRange,1; },{},{}
Dropped By No Result

Diva Gatling Gun [1]   [Two Handed]   Item ID# 28229 (Diva_Gatling_Gun)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250
Attack
120
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon of unknown origin that contains the magic of the labyrinth.
It is unclear what kind of material it is made from, and even similar weapons have different performance.

For each 10 base AGI:
Increases damage of Round Trip by 7%.

Base AGI is at least 110:
Increases damage of Round Trip by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When equipped with Labyrinth Baphomet Card:
ATK +10%
Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Diva Handgun [1]   [Two Handed]   Item ID# 13140 (Diva_Handgun)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35
Attack
70
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A weapon of unknown origin that contains the magic of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performances.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When equipped with Labyrinth Baphomet Card:
ATK +10%. Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Diva Launcher [1]   [Two Handed]   Item ID# 28231 (Diva_Launcher)
Diva Grenade Gun
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
140
Attack
210
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon of unknown origin that contains the magic of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each 10 base LUK:
Increases damage of Dragon Tail by 7%.

Base LUK is at least 110:
Increases damage of Dragon Tail by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When equipped with Labyrinth Baphomet Card:
ATK +10%. Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bLuk)/10)*7; if (readparam(bLuk)>=110) bonus2 bSkillAtk,"RL_D_TAIL",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Diva Rifle [1]   [Two Handed]   Item ID# 28227 (Diva_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon of unknown origin that contains the magic of the labyrinth.
It is unclear what kind of material it is made from, and even similar weapons have different performance.

For each 10 base INT:
Increases damage of Hammer of God by 7%.

Base INT is at least 110:
Increases damage of Hammer of God by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When equipped with Labyrinth Baphomet Card:
ATK +10%. Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Diva Shotgun [1]   [Two Handed]   Item ID# 28233 (Diva_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
300
Attack
180
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon of unknown origin with the magical power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Deals Splash Damage.

For each 10 base STR:
Increases damage of Slug Shot by 7%.

Base STR is at least 110:
Increases damage of Slug Shot by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7; if (readparam(bStr)>=110) bonus2 bSkillAtk,"RL_SLUGSHOT",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Drifter [1]   [Two Handed]   Item ID# 13157 (Drifter)
Type
Weapon
Class
Gatling Gun
Buy
80000z
Sell
40000z
Weight
230
Attack
50
Required Lvl
55
Weapon Lvl
2
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Gatling Gun whose name evokes the image of a lonely traveler.
Item Script
{},{},{}
Dropped By

Dusk [1]   [Two Handed]   Item ID# 13153 (Dusk)
Type
Weapon
Class
Rifle
Buy
23500z
Sell
11750z
Weight
75
Attack
150
Required Lvl
56
Weapon Lvl
2
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
An advanced rifle with reinforced explosive power. Just as the dusk marks the day's end, this gun also draws life to a close.
HIT + 10, Critical Rate + 10%
Item Script
{ bonus bHit,10; bonus bCritical,10; },{},{}
Dropped By

Dustfire [2]   [Two Handed]   Item ID# 28224 (Dust_Fire)
Type
Weapon
Class
Shotgun
Buy
20z
Sell
10z
Weight
130
Attack
300
Required Lvl
120
Weapon Lvl
3
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A heavy shotgun that has flaming muzzle.

Deals splash attack.
Adds a chance of inflicting Blind status on target when dealing physical attacks

Refine Level +7: Increases Shattering Storm damage by 15%.
Refine Level +9: Increases Vanishing Buster damage by 15%.

When equipped with Armor Piercing Bullet: Increases long range physical attack by 30%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bSplashRange,1; bonus3 bAddEff,Eff_Blind,50,ATF_LONG; if (.@r >= 7) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@r >= 9) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; } } },{},{}
Dropped By

Eden Revlover I [0]   [Two Handed]   Item ID# 13112 (P_Revolver1)
Eden Revolver I
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
44
Required Lvl
26
Weapon Lvl
1
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
A handgun created by the Paradise Group. Easily usable by gunslingers.
HIT - 5.
Impossible to refine this item.
Item Script
{ bonus bHit,-5; },{},{}
Dropped By No Result

Eden Revlover II [0]   [Two Handed]   Item ID# 13113 (P_Revolver2)
Eden Revolver II
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
60
Required Lvl
40
Weapon Lvl
1
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
A handgun created by the Paradise Group. Suitable for intermediate slingers.
HIT - 5.
Impossible to refine this item.
Item Script
{ bonus bHit,-5; },{},{}
Dropped By No Result

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