Renewal
.:Renewal Item Database:.
Weapon - All Guns

Jungle Carbine [0]   [Two Handed]   Item ID# 13165 (Jungle_Carbine)
Type
Weapon
Class
Rifle
Buy
56000z
Sell
28000z
Weight
70
Attack
170
Required Lvl
70
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors.
Critical Rate + 4, increases attack speed by 10%.
For every 3 Base DEX, HIT -1.
Item Script
{ bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
Dropped By No Result
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Jungle Carbine [1]   [Two Handed]   Item ID# 13166 (Jungle_Carbine_)
Type
Weapon
Class
Rifle
Buy
56000z
Sell
28000z
Weight
70
Attack
170
Required Lvl
70
Weapon Lvl
3
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors.
Critical Rate + 4, increases attack speed by 10%.
For every 3 Base DEX, HIT -1.
Item Script
{ bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
Dropped By No Result

Justice Bomber [2]   [Two Handed]   Item ID# 840021 (Justice_Bomber)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
260
Attack
330
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A grenade launcher of justice that punishes evil.

ATK +5%, CON +2
Increases damage of Wild Fire by 5%.

Refine Level +5:
Increases damage of Wild Fire by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Wild Fire by additional 10%.

Refine Level +10:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases ranged physical damage by additional 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_WILD_FIRE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

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