Renewal
.:Renewal Item Database:.
Weapon - All Guns

Calf Anaconda [2]   [Two Handed]   Item ID# 28242 (Calf_Anaconda)
Type
Weapon
Class
Shotgun
Buy
10z
Sell
5z
Weight
140
Attack
305
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This shotgun is mainly used by small groups.
The design is quite sophisticated and has a good feeling.

MaxSP +2%. Deals Splash Damage.
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: Increases damage of Banishing Buster by 20%.

Refine Level +9: Increases ranged physical damage by additional 5%.

Refine Level +12: Reduces SP cost of Banishing Buster by 15%.
Item Script
{ .@r = getrefine(); bonus bSplashRange,1; bonus bMaxSPrate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20; } if (.@r > 11) { bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15; } },{},{}
Dropped By No Result

Calf Deathadder [2]   [Two Handed]   Item ID# 13146 (Calf_Deathadder)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
This revolver is mainly used by small groups. It is said that it is rather heavy for the general public.

ASPD +10%.
For each 2 refine levels, ranged physical attack +5%.

Refine Level +7: ASPD +5%.
Refine Level +9: Fire Dance damage +25%.
Refine Level +12: Ranged physical attack damage +5%.
Item Script
{ .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{}
Dropped By No Result

Calf Diamondback [2]   [Two Handed]   Item ID# 28241 (Calf_Diamondback)
Calf Diamond Back
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300
Attack
220
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This gatling gun is mainly used by small groups.
It is said that it is rather heavy for the general public.

DEX +2, ATK +2%.
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: Increases damage of Round Trip by 20%.

Refine Level +9: Reduces SP cost of Round Trip by 5%.

Refine Level +12: Increases ranged physical damage by additional 5%.
Item Script
{ .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_R_TRIP",20; } if (.@r > 8) { bonus2 bSkillUseSPrate,"RL_R_TRIP",5; } },{},{}
Dropped By No Result

Calf Kingcobra [2]   [Two Handed]   Item ID# 28240 (Calf_Kingcobra)
Calf King Cobra
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
90
Attack
230
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This rifle is mainly used by small groups.
Compared to other rifle firearms, it is said to be lighter than other rifle weapons.

Decreases after attack delay by 10% (ASPD +10%).
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: ASPD +5% (After attack delay -5%).

Refine Level +9: Increases critical damage by 15%.

Refine Level +12: Increases ranged physical damage by additional 5%.
Item Script
{ .@r = getrefine(); bonus bAspdRate,10 + (.@r > 6 ? 5 : 0); bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 8) { bonus bCritAtkRate,15; } },{},{}
Dropped By No Result

Calf Python [2]   [Two Handed]   Item ID# 28243 (Calf_Python)
Type
Weapon
Class
Grenade Launcher
Buy
10z
Sell
5z
Weight
200
Attack
360
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This grenade launcher is mainly used for small groups.
It is said that it has a strong firepower among grenade launchers.

DEX +2, ATK +2%.
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: ASPD +5% (After attack delay -5%).

Refine Level +9: Increases damage of Dragon Tail by 15%.

Refine Level +12: Increases damage of Dragon Tail by additional 15%.
Item Script
{ .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5; if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); } },{},{}
Dropped By No Result

Color Scope [2]   [Two Handed]   Item ID# 13189 (COLORSCOPE)
Type
Weapon
Class
Rifle
Buy
1350000z
Sell
675000z
Weight
120
Attack
240
Required Lvl
105
Weapon Lvl
3
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
Medium assault rifle. High attack power and accuracy.
HIT + 20, CRIT +30%.
Item Script
{ bonus bCritical,30; bonus bHit,20; },{},{}
Dropped By No Result
Buyable AtClick here for vender information

Crimson Bolt [1]   [Two Handed]   Item ID# 13102 (Crimson_Bolt)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders

Crimson Bolt [2]   [Two Handed]   Item ID# 13103 (Crimson_Bolt_)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result

Crimson Revolver [2]   [Two Handed]   Item ID# 13127 (Scarlet_Revolver)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Pistol with red light radiance barrel.
ATK increased by (Refine Level * Refine Level), effect applies up to +15.
ATK +5 for every 10 Base Levels above 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); if (BaseLevel>=70) { bonus bBaseAtk,(BaseLevel/10)*5; } },{},{}
Dropped By

Crimson Rose [2]   [Two Handed]   Item ID# 32302 (Crimson_Rose)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
70
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero's Boots.

For each 2 refine levels: ATK +10.
For each 3 refine levels: Reduces after attack delay by 3%.

Refine Level +7: ASPD +1, ATK +5%.
Refine Level +9: Increases critical damage by 20%.
Refine Level +11:
Has a chance to gain CRIT +20 and ranged physical attack +15% for 60 seconds when using Heat Barrel.

When equipped with Ancient Hero's Boots:
When dealing physical attack, chance to gain DEX +20 and ranged physical attack +10% for 7 seconds.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
Dropped By No Result

Crimson Rose-LT [2]   [Two Handed]   Item ID# 800013 (Crimson_Rose_LT)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Fire Dance by 25%.
Decreases damage taken from enemies of every size by 20%.

Refine Level +9:
ATK +7%
Increases damage of Fire Dance by additional 35%.

Refine Level +11:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSubSize,Size_All,20; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=9) { bonus bAtkRate,7; bonus2 bSkillAtk,"RL_FIREDANCE",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

Cyclone [1]   [Two Handed]   Item ID# 13151 (The_Cyclone)
Type
Weapon
Class
Rifle
Buy
17500z
Sell
8750z
Weight
70
Attack
120
Required Lvl
24
Weapon Lvl
2
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A high performance rifle whose shots have long range and great power.
HIT + 10, Critical Rate + 10%
Item Script
{ bonus bHit,10; bonus bCritical,10; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders

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