Renewal
.:Renewal Item Database:.
Weapon - Musical Instrument

Cello [3]   [One Hand]   Item ID# 1925 (Cello)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
70
Attack
110
Required Lvl
70
Weapon Lvl
3
Slot
3
Gender
Male Only
Applicable Jobs
Clown / Gypsy
Description
A Large low voiced Violin Instrument. The strings have 4 Lines and shows a silent but relaxing tone for group bands.
AGI +2, DEX +3
Add 2 cells knock back effect when using Musical Strike.
Add 3 cells knock back effect when using Arrow Vulcan.
Item Script
{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
Dropped By

Contrabass [2]   [One Hand]   Item ID# 1934 (Contabass)
Contabass
Type
Weapon
Class
Musical Instrument
Buy
20000z
Sell
10000z
Weight
25
Attack
180 / MATK 120
Required Lvl
130
Weapon Lvl
3
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
The double bass, also known as large musical instrument called the violin strains.
Large and powerful enough to be a weapons.
MATK +120.
Reduce Improvised Song cooldown by 2 seconds.
Item Script
{ bonus2 bSkillCooldown,"WM_RANDOMIZESPELL",-2000; },{},{}
Dropped By

Crime Violin [2]   [One Hand]   Item ID# 570036 (Crime_Violine)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
110
Attack
120 / MATK 220
Required Lvl
215
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A violin that generates powerful power from the accumulation of evil spirits.

MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.

Refine Level +5:
Increases damage of Metallic Fury by additional 10%.

Refine Level +7:
Increases Magical Damage with every element by 5%.

Refine Level +9:
Increases damage of Metallic Fury by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with every element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (.@r>=5) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; if (.@r>=9) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"TR_SOUNDBLEND",15; bonus2 bSkillAtk,"TR_METALIC_FURY",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Crimson Violin [2]   [One Hand]   Item ID# 1939 (Scarlet_Viollin)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
80
Attack
80
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
Violin with red light radiance.
ATK increased by (Refine Level * Refine Level), up to +15.
Base Level 70 or higher: ATK +5 for every 10 Base Level.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

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