Renewal
.:Renewal Item Database:.
Weapon - Musical Instrument

Flush Safety Lute [2]   [One Hand]   Item ID# 570033 (F_Ein_1HLUTE)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140
Attack
200
Required Lvl
250
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A Safety Lute enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

Increases ranged physical damage by 10%.
Increases damage of Severe Rainstorm and Rose Blossom by 20%.

Refine Level +7:
ATK +70
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Increases damage of Rose Blossom by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.

Refine Level +11:
Decreases after skill cast delay by 15%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Rose Blossom by additional 10%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.

[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillUseSP,"TR_ROSEBLOSSOM_ATK",-25; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillUseSP,"TR_ROSEBLOSSOM_ATK",-25; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; } } } } },{},{}
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