Renewal
.:Renewal Item Database:.
Weapon - Musical Instrument

Paradise Bard Violin [0]   [One Hand]   Item ID# 570021 (2Para_Violin_BA)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A musical instrument made by the Paradise Group.

ATK +3%

Base Level at least 60:
Increases ranged physical damage by 10%.

Base Level at least 75:
Increases damage of Musical Strike by 10%.

Base Level at least 90:
Increases damage of Musical Strike by additional 15%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if (BaseLevel>=90) bonus2 bSkillAtk,"BA_MUSICALSTRIKE",15; },{},{}
Dropped By No Result

Paradise Minstrel Harp [0]   [One Hand]   Item ID# 570023 (3Para_Harp_MI)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 180
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A high-quality musical instrument made by the Paradise Group.

MATK +180
MATK +5%

For each Level of Musical Lesson:
Increases magical damage with every element by 1%.

Base Level at least 105:
Decreases Metallic Sound skill cooldown by 2 seconds.
Increases damage of Reverberation and Metallic Sound by 25%.

Base Level at least 110:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Increases magical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Reverberation and Metallic Sound by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_All,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; if (BaseLevel>=110) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } } } },{},{}
Dropped By No Result

Paradise Minstrel Violin [0]   [One Hand]   Item ID# 570022 (3Para_Violin_MI)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A high-quality musical instrument made by the Paradise Group.

ATK +5%

For each Level of Musical Lesson:
Increases ranged physical damage by 1%.

Base Level at least 105:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Severe Rainstorm by 25%.

Base Level at least 110:
Increases ranged physical damage by additional 15%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Severe Rainstorm by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (BaseLevel>=110) { bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } },{},{}
Dropped By No Result

Patent Trumpet Shell [2]   [One Hand]   Item ID# 570009 (Up_Trumpet_Shell_K)
Awakened Trumpet Shell
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100
Attack
160 / MATK 230
Required Lvl
150
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A goblet trumpet with a mysterious sound.
The cry of the trumpet became more clear and began to show its natural ability.
It seems to resonate with the Great Hero's Boots.

MATK +230

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
Increases magical damage with every element by 4%.

Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.

Refine Level +9:
Decreases fixed cast time of Reverberation by 0.5 seconds.

Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.

When equipped with Great Hero's Boots:
INT +10, MATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7) { bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9) { bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11) { bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } },{},{}
Dropped By No Result

Pigritia Wave [2]   [One Hand]   Item ID# 570005 (Ep172_1h_Inst)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
70
Attack
150 / MATK 210
Required Lvl
150
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
An instrument that filled the Barmund Mansion with a beautiful melody.
It was terribly transformed by the magic interference device installed by the Illusionians.

MATK +210.
Increases damage of Metallic Sound and Reverberation by 10%.
For each 3 refine levels: MATK +8.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.

Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; bonus bMatk,8*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } if (.@r>=11) { bonus2 bSkillUseSPrate,"WM_REVERBERATION",20; bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; } },{},{}
Dropped By

Poenitentia Chorda [2]   [One Hand]   Item ID# 570013 (Poenitentia_Chorda)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
110
Attack
220 / MATK 250
Required Lvl
230
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A violin containing the pain of bereavement.

MATK +250
MATK +10%

Increases damage of Metallic Fury by 10%.

For each 2 Refine Levels:
Increases damage of Reverberation by 3%.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Reverberation by additional 30%.

Refine Level +11:
Decreases fixed cast time of Reverberation by 0.5 seconds.

[Bonus by Grade]
[Grade D]: Damage of Metallic Fury +5%.
[Grade C]: Damage of Metallic Fury +8%, S.MATK +1.
[Grade B]: Damage of Metallic Fury +12%, SPL +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bSkillAtk,"TR_METALIC_FURY",10; bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",30; if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,1; bonus2 bSkillAtk,"TR_METALIC_FURY",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,1; bonus2 bSkillAtk,"TR_METALIC_FURY",12; } } } },{},{}
Dropped By No Result

Precision Lute [2]   [One Hand]   Item ID# 570028 (Precision_Lute)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140
Attack
220
Required Lvl
220
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A lute equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Scrap Lute.

For each 2 Refine Levels:
Increases damage of Rose Blossom and Rythm Shooting by 7%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 10%.

For each 4 Refine Levels:
Increases melee physical damage by 4%.

[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of Rose Blossom and Rythm Shooting +10%.
[Grade B]: P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",7*(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

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