Renewal
.:Renewal Item Database:.
Weapon - Musical Instrument

Valorous Battlefield Guitar [0]   [One Hand]   Item ID# 1923 (BF_Instrument1)
Valorous Guitar
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
0
Attack
50
Required Lvl
80
Weapon Lvl
3
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A guitar which was created to encourage armies amidst battle.
It looks useful for battles against DemiHumans.

DEX + 2
Increases physical attack damage against DemiHuman monsters by 95%.
Ignores physical defense of DemiHuman monsters by 20%.
Indestructible.
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Violin [3]   [One Hand]   Item ID# 1901 (Violin)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
3
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
EnchantmentSocket Enchantable
Obtainable FromBard Job Quest
Old Blue Box

Violin [4]   [One Hand]   Item ID# 1902 (Violin_)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Violin of Vicious Mind [0]   [One Hand]   Item ID# 1947 (Sinister_Viollin_J)
Type
Weapon
Class
Musical Instrument
Buy
100000z
Sell
50000z
Weight
25
Attack
100 / MATK 100
Required Lvl
100
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A spear with evil spirit dwelling inside.

MATK +100
Every refine levels, MATK +1.
Item Script
{ bonus bMatk,getrefine(); },{},{}
Dropped By No Result

Violin of Vicious Mind [1]   [One Hand]   Item ID# 1900 (Sinister_Viollin)
Vicious Mind Violin
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
130
Attack
130 / MATK 50
Required Lvl
160
Weapon Lvl
4
Slot
1
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
Violin imbued with evil spirit.
MATK +50.
Increase ATK by (Refine Level * Refine Level), up to +15.
Increase MATK by (Refine Level * Refine Level)/2, up to +15.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
Dropped By

Vivatus Fides Harp [2]   [One Hand]   Item ID# 570020 (Vivatus_F_Harp)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100
Attack
100 / MATK 210
Required Lvl
210
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A harp reborn with the power of true faith through a ritual of purification.

MATK +210

Increases damage of Metallic Sound by 10%.

For each 3 Refine Levels:
MATK +12

Refine Level +7:
Increases damage of Metallic Sound by additional 20%.

Refine Level +9:
Decreases Metallic Sound skill cooldown by 2 seconds.

Refine Level +11:
Increases damage of Metallic Sound by additional 25%.

Refine Level +12:
Increases magical damage with Neutral element by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%.
[Grade C]: Damage of Metallic Sound +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_METALICSOUND",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WM_METALICSOUND",20; if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; if (.@r>=11) { bonus2 bSkillAtk,"WM_METALICSOUND",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_METALICSOUND",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSmatk,(.@r/3); bonus bSpl,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Fides Violin [2]   [One Hand]   Item ID# 570019 (Vivatus_F_Violin)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
120
Attack
170
Required Lvl
210
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A violin reborn with the power of true faith through a ritual of purification.

Increases damage of Severe Rainstorm by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Severe Rainstorm by additional 20%.

Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2.5 seconds.

Refine Level +11:
Increases damage of Severe Rainstorm by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Severe Rainstorm +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500; if (.@r>=11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

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