.:Renewal Item Database:.
Weapon - Katar
Melon Katar [1] [Two Handed] Item ID# 610032 (Melon_Katar) | |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
280 Attack
150 / MATK 250 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Guillotine Cross |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0 Attack
75 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Assassin |
---|---|
Description | Item cannot be traded with other character. Katar made up of Metal. Every Refine Level: ATK +5 and critical damage +1%. Base Level 20 or higher: Every 10 Base Level above 20, ATK +5. (Applies up to level 120.) |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
130 Attack
190 Required Lvl 130 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Assassin |
---|---|
Description | Katar with black blades that engraved with turquoise colored motif. ATK +3%. Refine Level +7, reduces after attack delay by 7%. Refine Level +9, increases damage of Cross Ripper Slasher by 15%. Refine Level +11, increases physical damage inflicted on Small and Medium size monsters by 20%. |
Item Script | { .@r = getrefine(); bonus bAtkRate,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
130 Attack
190 Required Lvl 170 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Assassin |
---|---|
Description | An upgraded version of a katar with black blades that engraved with turquoise colored motif. ATK +5% Refine Level +7: ASPD +7% (Decreases after attack delay by 7%). Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Cross Ripper Slasher by 45%. Decreases after skill cast delay by 15%. Refine Level +11: Increases physical damage against enemies of Small and Medium size by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,5; if (.@r>=7) { bonus bLongAtkRate,10; bonus bAspdRate,7; if (.@r>=9) { bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",45; if (.@r>=11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{} |
Dropped By | No Result |
Mirage Katar [1] [Two Handed] Item ID# 28019 (Mirage_Katar) | |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
280 Attack
150 / MATK 250 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Guillotine Cross |
---|---|
Description | A Diva Katar that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Attack Range: 5 cells MATK +250 Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
125 Attack
300 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Shadow Cross |
---|---|
Description | An katar created by combining holy relics and magical powers. ATK +5% Increases damage of Savage Impact by 10%. Refine Level +7: Increases melee physical damage by 10%. Refine Level +9: Increases damage of Savage Impact by additional 10%. Refine Level +11: Increases damage of Savage Impact by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10; if (.@r>=7) { bonus bShortAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10; if (.@r>=11) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |