.:Renewal Item Database:.
Weapon - Katar
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0 Attack
130 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Assassin |
---|---|
Description | A particularly modified Katar created for battles against Demihuman. It can be used for terrible crimes if equipped by a Master Assassin. STR +1, DEX +1, LUK +1 ASPD +5% Increases physical damage against Demihuman monsters by 70%. Increases Critical damage by 20%. Indestructible |
Item Script | { bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
120 Attack
170 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Assassin |
---|---|
Description | Effect applies only in WoE & PVP. Upon a successful regular physical hit, reduces the target's DEF and MDEF to 1 for 5 seconds. Does not affect skills. Refine of the item increases attack speed. |
Item Script | { bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,getrefine(); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
120 Attack
50 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Assassin |
---|---|
Description | Effect applies only in WoE & PVP. Drains 10% of target's SP on every successful hit of physical attack. Does not affect skills. |
Item Script | { bonus3 bSPVanishRaceRate,RC_Player_Human,1000,10; bonus3 bSPVanishRaceRate,RC_Player_Doram,1000,10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
200 Attack
250 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Shadow Cross |
---|---|
Description | A chakram reborn with the power of true faith through a ritual of purification. Increases damage of Rolling Cutter by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Rolling Cutter by additional 20%. Refine Level +9: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Rolling Cutter by additional 25%. Refine Level +12: Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Rolling Cutter +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
170 Attack
230 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Shadow Cross |
---|---|
Description | A katar reborn with the power of true faith through a ritual of purification. Increases damage of Counter Slash by 10%. For each 3 Refine Levels: ATK +18 Refine Level +7: Increases damage of Counter Slash by additional 20%. Refine Level +9: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Counter Slash by additional 25%. Refine Level +12: Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Counter Slash +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"GC_COUNTERSLASH",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"GC_COUNTERSLASH",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"GC_COUNTERSLASH",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"GC_COUNTERSLASH",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |