Renewal
.:Renewal Item Database:.
Weapon - Revolver

Abyss Hand Gun [1]   [Two Handed]   Item ID# 32300 (Variant_Handgun)
Abyss Handgun
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35
Attack
70
Required Lvl
165
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A mutated weapon enhanced by the magical power.
Even with the same appearance, its performance is said to be different.

Reduces damage taken from Player by 30%.

Refine Level +7:
ATK +5%. Reduces damage taken from Player by 5%.

Refine Level +9:
ATK 5%. Reduces damage taken from Player by 5%.

When combined with Labyrinth Doppelganger Card:
ATK +10%. Reduces after attack delay by 10% (ASPD +10%).
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Adulter Fides Revolver [2]   [Two Handed]   Item ID# 800003 (Adulter_F_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
120
Attack
210
Required Lvl
180
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver filled with false beliefs.

Indestructible in battle

Increases damage of Fire Dance by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Fire Dance by additional 20%.

Refine Level +9:
Decreases damage taken from all race, except Players, by 15%.

Refine Level +11:
Increases damage of Fire Dance by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",20; if (.@r>=9) { bonus2 bSubRace,RC_All,15; bonus2 bSubRace,RC_Player_Human,-15; bonus2 bSubRace,RC_Player_Doram,-15; if (.@r>=11) { bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } },{},{}
Dropped By No Result

Altair & Ares [0]   [Two Handed]   Item ID# 13122 (ALTAIR_ARES)
Type
Weapon
Class
Revolver
Buy
1450000z
Sell
725000z
Weight
100
Attack
200
Required Lvl
140
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Rebellion
Description
Given the specifics of such a high level, the performance of the gun goes beyond.
HIT +5. Increases after cast skill delay by 10%.
Increases long range physical attack damage by 30%.
Item Script
{ bonus bHit,5; bonus bAspdRate,10; bonus bLongAtkRate,30; },{},{}
Dropped By No Result
Buyable AtClick here for vender information

Altair & Ares [1]   [Two Handed]   Item ID# 13124 (ALTAIR_ARES_)
Type
Weapon
Class
Revolver
Buy
1450000z
Sell
725000z
Weight
100
Attack
200
Required Lvl
140
Weapon Lvl
3
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
Given the specifics of such a high level, the performance of the gun goes beyond.
HIT +5. Increases after cast skill delay by 10%.
Increases long range physical attack damage by 30%.
Item Script
{ bonus bHit,5; bonus bAspdRate,10; bonus bLongAtkRate,30; },{},{}
Dropped By

Beginner Rebel's Revolver [1]   [Two Handed]   Item ID# 13144 (Rebeginer_RL_Gun)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
170
Required Lvl
100
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A revolver for beginners who have just become a rebellion.
It will show it's true ability when equipped together with Beginner Armor set.

Decreases after attack delay by 10% (ASPD +10%).

Refine Level +7:
Increases damage of Fire Dance by 15%.

When equipped with Beginner's Hat, Beginner's Suit, Beginner's Manteau, Beginner's Boots and Beginner's Ring:
For each 10 Base Level:
ATK +3 (up to Base Level 150)
ASPD +1.
Increases long range physical damage by 5%.
Item Script
{ bonus bAspdRate,10; if (getrefine()>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",15; } },{},{}
Dropped By No Result

Bolt Revolver [2]   [Two Handed]   Item ID# 32303 (Ein_1HGUN)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
180
Attack
200
Required Lvl
170
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
It was modified to launch other objects than
the nails used to in the Einbech mine.

Increases long ranged physical damage by 15%.
Increases damage of Fire Dance by 15%.

Refine Level +7:
ATK +60, ASPD +10% (After attack delay -10%).

Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,60; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",20; autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Calf Deathadder [2]   [Two Handed]   Item ID# 13146 (Calf_Deathadder)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
This revolver is mainly used by small groups. It is said that it is rather heavy for the general public.

ASPD +10%.
For each 2 refine levels, ranged physical attack +5%.

Refine Level +7: ASPD +5%.
Refine Level +9: Fire Dance damage +25%.
Refine Level +12: Ranged physical attack damage +5%.
Item Script
{ .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{}
Dropped By No Result

Crimson Bolt [1]   [Two Handed]   Item ID# 13102 (Crimson_Bolt)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders

Crimson Bolt [2]   [Two Handed]   Item ID# 13103 (Crimson_Bolt_)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result

Crimson Revolver [2]   [Two Handed]   Item ID# 13127 (Scarlet_Revolver)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Pistol with red light radiance barrel.
ATK increased by (Refine Level * Refine Level), effect applies up to +15.
ATK +5 for every 10 Base Levels above 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); if (BaseLevel>=70) { bonus bBaseAtk,(BaseLevel/10)*5; } },{},{}
Dropped By

Crimson Rose [2]   [Two Handed]   Item ID# 32302 (Crimson_Rose)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
70
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero's Boots.

For each 2 refine levels: ATK +10.
For each 3 refine levels: Reduces after attack delay by 3%.

Refine Level +7: ASPD +1, ATK +5%.
Refine Level +9: Increases critical damage by 20%.
Refine Level +11:
Has a chance to gain CRIT +20 and ranged physical attack +15% for 60 seconds when using Heat Barrel.

When equipped with Ancient Hero's Boots:
When dealing physical attack, chance to gain DEX +20 and ranged physical attack +10% for 7 seconds.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
Dropped By No Result

Crimson Rose-LT [2]   [Two Handed]   Item ID# 800013 (Crimson_Rose_LT)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Fire Dance by 25%.
Decreases damage taken from enemies of every size by 20%.

Refine Level +9:
ATK +7%
Increases damage of Fire Dance by additional 35%.

Refine Level +11:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSubSize,Size_All,20; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=9) { bonus bAtkRate,7; bonus2 bSkillAtk,"RL_FIREDANCE",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

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