Renewal
.:Renewal Item Database:.
Weapon - Revolver

Melon Handgun [1]   [Two Handed]   Item ID# 800007 (Melon_Handgun)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
35
Attack
70
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metal Revolver [1]   [Two Handed]   Item ID# 13125 (Metal_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
30
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
This item is impossible to deal with another account.
Revolver with steel cone that is added to enhance the ability to shoot, made of metal.
Increases long range physical attacks by 1%.
ATK +1 for every refine level.
(kRO: Every refine: ATK +3 and +1% long range physical damage.)

Additional ATK +3 for every 10 Base Level after level 20 (bonus applies up to level 120).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,3*.@r; bonus bLongAtkRate,1; if (BaseLevel >= 20) { bonus bBaseAtk,3*(min(BaseLevel,120)/10); } },{},{}
Dropped By No Result

Mirage Handgun [1]   [Two Handed]   Item ID# 13141 (Mirage_Handgun)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35
Attack
70
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A Diva Handgun that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance.

For each Level of Snake Eye: Perfect HIT +2.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

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