Renewal
.:Renewal Item Database:.
Weapon - Revolver

Dark Rose [2]   [Two Handed]   Item ID# 13138 (Dark_Rose)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
180
Attack
150
Required Lvl
120
Weapon Lvl
3
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver decorated with black roses.
Reduces after attack delay by 10%.

Refine Level +7: Increases long range physical attack by 15%.
Refine Level +9: ASPD +1
Item Script
{ .@r = getrefine(); bonus bAspdRate,10; if (.@r >= 7) { bonus bLongAtkRate,15; if (.@r >= 9) { bonus bAspd,1; } } },{},{}
Dropped By

Desperado Fire Booster Revolver [0]   [Two Handed]   Item ID# 800008 (DF_B_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
220
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
A revolver designed to help adventurers grow.

Cannot be refined normally.

ATK +2%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Chain Action:
Increases ranged physical damage by 1%.

Refine Level +9:
Increases ranged physical damage by additional 10%.
Increases damage of Desperado and Fire Dance by 25%.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Desperado and Fire Dance by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,getskilllv("GS_CHAINACTION"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-15; if (.@r>=13) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } } } },{},{}
Dropped By No Result

Devil Hunter [2]   [Two Handed]   Item ID# 800027 (Devil_Hunter)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
170
Attack
250
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver that has killed countless demons.

ATK +5%, CON +2
Increases damage of Magazine for One by 5%.

Refine Level +5:
Increases damage of Magazine for One by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Magazine for One by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases critical damage by 20%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus bCritAtkRate,20; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Devil's Bullet [2]   [Two Handed]   Item ID# 800026 (Devils_Bullet)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
200
Attack
250
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver known to use devil's bullets.

ATK +5%, CON +2
Increases damage of Only One Bullet by 5%.

Refine Level +5:
Increases damage of Only One Bullet by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Only One Bullet by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Only One Bullet by additional 5%.
Increases ranged physical damage by additional 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Dim Glacier Pistol [1]   [Two Handed]   Item ID# 800015 (D_Glacier_Revolver)
Dim Glacier Revolver
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
220
Attack
230 / MATK 230
Required Lvl
230
Weapon Lvl
5
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A revolver that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

MATK +230
Item Script
{},{},{}
Dropped By No Result

Diva Handgun [1]   [Two Handed]   Item ID# 13140 (Diva_Handgun)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35
Attack
70
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A weapon of unknown origin that contains the magic of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performances.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When equipped with Labyrinth Baphomet Card:
ATK +10%. Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

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