Renewal
.:Renewal Item Database:.
Weapon - Rifle

Scrap Piercer [2]   [Two Handed]   Item ID# 810006 (Fourth_Rifle)
Scrap Rifle
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
160
Attack
280
Required Lvl
200
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of Spiral Shooting by 6%.

For each 4 Refine Levels:
Increases ranged physical damage by 3%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{}
Dropped By No Result

Screaming Rifle [2]   [Two Handed]   Item ID# 810026 (Screaming_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220
Attack
265
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A rifle that is said to make you hear screams from the accumulated resentment.

ATK +5%, CON +2
Increases damage of Hasty Fire in the Hole by 5%.

Refine Level +5:
Increases damage of Hasty Fire in the Hole by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Hasty Fire in the Hole by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Hasty Fire in the Hole by additional 5%.
Increases damage of Grenades Dropping by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"NW_GRENADES_DROPPING",15; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Soldier Rifle [0]   [Two Handed]   Item ID# 13171 (BF_Rifle1)
Valorous Rifle
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0
Attack
50
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A Rifle made for short and medium ranged battles against Demi-Humans, that enables a reduction to the targeting delay; as it is designed to limit the trembling of the shooter's hands.

DEX +2, HIT +10, CRIT +10.
Increases physical attack against DemiHuman monsters by 75%.
Ignores physical defense of DemiHuman monsters by 20%.
Reduce variable cast time of Tracking by 25%.

Indestructible in battle.
Item Script
expand to view script
{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

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