Renewal
.:Renewal Item Database:.
Weapon - One-handed Spear

Illusion Gelerdria [2]   [One Hand]   Item ID# 530015 (Gelerdria_IL)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200
Attack
170
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Royal Guard
Description
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.

MaxHP +10%
Critical +15

For each 3 Refine Levels:
ATK +20
ASPD +2% (Decreases after attack delay by 2%).

Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases critical damage by 30%.

Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases ranged physical damage by 15%.

Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.

When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases ranged physical damage by 15%.

Total Refine Level of entire set at least +18:
Increases physical damage against monsters of every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritical,15; bonus bMaxHPrate,10; bonus bAspdRate,2*(.@r/3); bonus bBaseAtk,20*(.@r/3); if (.@r>=7) { bonus bCritAtkRate,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",25; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"LG_BANISHINGPOINT",25; if (.@r>=11) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; } } } },{},{}
Dropped By No Result

Illusion Pole Axe [2]   [One Hand]   Item ID# 32005 (Pole_Axe_IL)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
150
Attack
190
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates.

STR +3, INT +2, DEX +2.

Refine Level +9, reduces cooldown time of Hundred Spears by 1 sec.
Refine Level +13, reduces cooldown time of Hundred Spears by 1 sec.

When equipped with Illusion Shoes:
ATK +40
If refine level of Illusion Pole Axe and Illusion Shoes each is +7 or higher:
Increases Hundred Spear damage by 20%.

If total refine level of entire set is +18 or higher:
ATK +10%

If total rRefine level of entire set +22 or higher:
Increases Hundred Spear damage by 20%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{}
Dropped By No Result

Imperial Spear [1]   [One Hand]   Item ID# 1433 (Imperial_Spear)
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
180
Attack
180 / MATK 40
Required Lvl
102
Weapon Lvl
3
Slot
1
Range
3
Applicable Jobs
Royal Guard
Description
A beautiful spear with the Rune Kingdom Insignia engraved on it.

MATK +40
Increases damage of Cannon Spear and Vanishing Point by 20%. Every 2 refine increases the damage by an additional 3%.

[+ Imperial Guard]
Increases damage of Grand Cross and Ray of Genesis by 10%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",20+(.@r/2*3); bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+(.@r/2*3); },{},{}
Dropped By

Intermediate Guild Member's Pike [1]   [One Hand]   Item ID# 530001 (Woe_Onehand_Spear2_Z)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
90
Attack
130
Required Lvl
70
Weapon Lvl
3
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); .@a = getskilllv("KN_SPEARMASTERY"); bonus2 bAddRace,RC_Player_Human,20+.@r; bonus2 bAddRace,RC_Player_Doram,20+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { autobonus3 "{ bonus2 bSkillAtk,\"KN_PIERCE\",20+" + .@a + "; }",1000,10000,"SM_PROVOKE"; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Stun,1000+(.@a*200); bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Blind,1000+(.@a*200); } },{},{}
Dropped By No Result

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