Renewal
.:Renewal Item Database:.
Weapon - Two-handed Spear

Marlin [0]   [Two Handed]   Item ID# 1489 (Spearfish_)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
0
Attack
220
Required Lvl
50
Weapon Lvl
1
Slot
0
Range
3
Refineable
No
Applicable Jobs
Swordman
Knight
Crusader
Description
Rental Item
A spearfish that is well known for delicious meat but this is frozen.

Randomly inflicts Bleeding status on target when using Pierce and Spiral Pierce skill.
Randomly inflicts Freezing status on wielder when dealing physical attack.

Increases Spiral Pierce damage by 100%.
Increases Inspiration damage by 50%.

If Base Level at least 100:
ATK +30
Item Script
expand to view script
{ bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,150; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,150; bonus2 bAddEff2,Eff_Freezing,100; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if (BaseLevel>99) { bonus bBaseAtk,30; } },{},{}
Dropped By No Result

Melon Lance [1]   [Two Handed]   Item ID# 630017 (Melon_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
350
Attack
200 / MATK 230
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",50,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metal Lance [1]   [Two Handed]   Item ID# 1493 (Metal_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
0
Attack
100
Weapon Lvl
3
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
You cannot Trade this item.
Spear with strengthened metal

Every refine level, ATK +6.

Base level 20 or higher:
ATK +5 for every 10 Base Level above 20 (bonus applies up to level 120).
Item Script
{ bonus bBaseAtk,(getrefine()*6); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Mirage Lance [1]   [Two Handed]   Item ID# 26005 (Mirage_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
350
Attack
200 / MATK 230
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Royal Guard
Description
A Diva Lance that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells

MATK +230
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Muqaddas Banjiiraa [2]   [Two Handed]   Item ID# 630028 (Mocadas_Spear)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
500
Attack
310
Required Lvl
250
Weapon Lvl
5
Slot
2
Range
3
Applicable Jobs
Dragon Knight
Description
An two-handed spear created by combining holy relics and magical powers.

ATK +5%
Increases damage of Madness Crusher by 10%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Madness Crusher by additional 10%.

Refine Level +11:
Increases damage of Madness Crusher by additional 10%.

[Bonus by Grade]
[Grade D]: Physical Damage against enemies of Small size +15%.
[Grade C]: Physical Damage against enemies of Medium size +15%.
[Grade B]: Physical Damage against enemies of Large size +15%.
[Grade A]: P.ATK +5
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10; if (.@r>=11) { bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{}
Dropped By No Result

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