Renewal
.:Renewal Item Database:.
Weapon - Two-handed Axe

Abyss Two Hand Axe [1]   [Two Handed]   Item ID# 28135 (Variant_Twohand_Axe)
Abyss Two-Handed Axe
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
400
Attack
320 / MATK 200
Required Lvl
165
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Genetic
Description
A weapon mutated by the magical power of a stranger.
Even if they look the same, the performance is different.

MATK +200.
Indestructible in battle

Refine Level +7:
ATK +5%. Decreases damage taken from Players by 5%.

Refine Level +9:
ATK +5%. Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%, ASDP +10% (After attack delay -10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped By No Result

Avenger [2]   [Two Handed]   Item ID# 28130 (Avenger)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
600
Attack
270
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
A Two-Handed axe created by top class blacksmith whose had revenge desire.
It resonates with Ancient Hero's Boots.

For each 2 refine levels, ATK +10.
For each 3 refine levels, increases damage of Axe Tornado by 10%.

Refine Level +9, increases damage of Axe Boomerang by 40%.
Refine Level +11, increases physical damage inflicted on all size monsters by 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.

Indestructible in battle
Item Script
{ bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10; } if (.@r>=9) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; } },{},{}
Dropped By No Result

Avenger-LT [2]   [Two Handed]   Item ID# 620015 (Avenger_LT)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700
Attack
290
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Mechanic
Description
An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge.
Resonates with Hero's Boots-LT.

Indestructible in battle

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.

Refine Level +7:
Increases damage of Axe Tornado by 40%.
Decreases Axe Tornado skill cooldown by 1 second.

Refine Level +9:
Increases melee and ranged physical damage by 15%.
Increases physical damage against enemies of every size by 20%.

Refine Level +11:
Decreases damage taken from enemies of every element by 20%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee and ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus2 bSubEle,Ele_All,20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3); },{},{}
Dropped By No Result

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