Renewal
.:Renewal Item Database:.
Weapon - Mace

Mace [0]   [One Hand]   Item ID# 1506 (Mace__)
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80
Attack
37
Required Lvl
2
Weapon Lvl
1
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Item Script
{},{},{}
Dropped By No Result

Mace [3]   [One Hand]   Item ID# 1504 (Mace)
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80
Attack
37
Required Lvl
2
Weapon Lvl
1
Slot
3
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Mace [4]   [One Hand]   Item ID# 1505 (Mace_)
Type
Weapon
Class
Mace
Buy
1600z
Sell
800z
Weight
80
Attack
37
Required Lvl
2
Weapon Lvl
1
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A flanged, solid club that is effective for simple smashing.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Mace Of Judgement [2]   [One Hand]   Item ID# 16013 (Mace_Of_Judgement)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120
Attack
140 / MATK 180
Required Lvl
100
Weapon Lvl
3
Slot
2
Property
Holy
Applicable Jobs
Arch Bishop
Description
A mace that strikes like the Judges gavel in deciding the fate of evil.
MATK +180, STR +1, INT +1.
Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds.

[Judgement set]
Shoes of Judgement
Shawl of Judgement
Robe of Judgement
Mace of Judgement
Increase physical and magical damage against Undead monsters by 15%.
Increase damage of Adoramus by 200% but increase SP cost of Adoramus by 30.

More Information on Combo:
Item Script
expand to view script
{ bonus bAtkEle,Ele_Holy; bonus bStr,1; bonus bInt,1; autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
Dropped By No Result

Mace Of Madness [0]   [One Hand]   Item ID# 1547 (Mace_Of_Madness)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
150
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Rental Item
Mace of Insanity.
Increases 25% damage with Cart Revolution skill.
STR + 2.
Item Script
{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
Dropped By No Result

Mace of Vicious Mind [1]   [One Hand]   Item ID# 16041 (Sinister_Mace)
Vicious Mind Mace
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
130
Attack
130
Required Lvl
160
Weapon Lvl
4
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace imbued with evil spirit.
Increase ATK by (Refine Level * Refine Level), up to +15.
Indestructible.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon; },{},{}
Dropped By

Melon Mace [1]   [One Hand]   Item ID# 590033 (Melon_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
150 / MATK 110
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Mechanic
Expanded Supernovice
Royal Guard
Shura
Genetic
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metal Mace [1]   [One Hand]   Item ID# 16023 (Metal_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
80
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A metal mace that reinforced by adding emvertracon.
ATK +5 for every refine level.

If Base Level at least 20:
Every 10 base level, ATK +5 (applies up to level 120).
Item Script
{ bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
Dropped By No Result

Meteor Strike [2]   [One Hand]   Item ID# 16043 (Meteor_Strike)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
2000
Attack
1
Required Lvl
110
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Supernovice
Description
A very heavy hammer that only a super human can use it.


When base STR is 108 or more, reduce SP consumption by 20%.
When base STR is 120 or more, reduce SP consumption by 30%.

For every refine level, ATK +10.

For every level of Axe Mastery, ATK +7 HIT +5.
For every level of Weapon Research, ATK +10.
For every level of Iron Hand, ATK +30.

When Push Cart is mastered (at level 10), enable use of Level 1 Cart Revolution.
When Sword Mastery is learned, enable use of Level 1 Bowling Bash.
When Sword Mastery is level 2 or higher, enable use of Bowling Bash.
Item Script
expand to view script
{ bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20; },{},{}
Dropped By No Result

Meteor Striker [2]   [One Hand]   Item ID# 590002 (Meteor_Striker)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
300
Attack
300
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
It resonates with Ancient Hero's Boots.

Indestructible in battle

For each 2 refine levels, ATK +10.
For each 3 refine levels, increases Vulcan Arm damage by 4%.

Refine Level +9:
Increases Vulcan Arm and Arm Cannon damage by additional 10%.

Refine Level +11:
Reduces variable cast time by 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
Item Script
expand to view script
{ .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10; } if (.@r>=9) { bonus2 bSkillAtk,"NC_VULCANARM",10; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } if (.@r>=11) { bonus bVariableCastrate,-15; } },{},{}
Dropped By No Result

Meteor Striker-LT [2]   [One Hand]   Item ID# 590034 (Meteor_Striker_LT)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
350
Attack
320
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Mechanic
Description
An improved version of a hammer crafted from rare ore found in a meteorite.
Resonates with Hero's Boots-LT.

Indestructible in battle

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.

Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 10%.

Refine Level +9:
Increases damage of Arm Cannon by 25%.
Decreases variable cast time by 15%.

Refine Level +11:
Increases ranged physical damage by 15%.
Increases damage of Arm Cannon by additional 20%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r>=9) { bonus bVariableCastrate,-15; bonus2 bSkillAtk,"NC_ARMSCANNON",25; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NC_ARMSCANNON",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",10*(.@r/3); bonus2 bSkillAtk,"NC_VULCANARM",10*(.@r/3); },{},{}
Dropped By No Result

Mirage Mace [1]   [One Hand]   Item ID# 16059 (Mirage_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Arch Bishop
Mechanic
Expanded Supernovice
Royal Guard
Shura
Genetic
Description
A Diva Mace that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performances.

MATK +110
Attack Range: 5 cells

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks has a chance to absorb 5% of the inflicted damage into SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

12 >
back to top