Renewal
.:Renewal Item Database:.
Weapon - Mace

Valkyrie Hammer [4]   [One Hand]   Item ID# 16051 (Valkyrie_Hammer)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10
Attack
50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A hammer of noble valkyrie.
MATK +50.

When equipped by Novice:
ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400.
SP cost of all skills -5%.
For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%.
For every 2 refine levels, variable cast time -1%.

When equipped by Swordman:
MaxHP +500 , MaxSP +100.
For every refine levels, VIT +1.

When equipped by Priest:
ATK +50 , MATK +100.
For every refine levels, ASPD +1.

When equipped by Monk:
MaxSP +200, SP cost -5%.
For every refine levels, Perfect dodge +1.

When equipped by Merchant:
ATK +100 , Hit +10.
Every 2 refine levels, variable cast time -1%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{}
Dropped By No Result

Valorous Battlefield Morning Star [0]   [One Hand]   Item ID# 1542 (BF_Morning_Star1)
Valorous Morning Star
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
105
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihuman.
STR +1, DEX +1
Increases physical damage inflicted on Demihuman monsters by 75%.
Pierces physical defense of Demihuman monsters by 20%.
Indestructible
Item Script
{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Vellum Flail [0]   [One Hand]   Item ID# 16021 (Velum_Flail)
Bellum Flail
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
170
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Effect applies only in WoE & PVP.

When dealing normal physical attack, has a chance to disable all healing effects on the target for a duration. (This effect will not trigger on skill attacks).

Increases HIT and CRIT depending on refine rate.

Indestructible (except in upgrade attempts).
Item Script
{ bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player_Human,10000,10000; bonus3 bStateNoRecoverRace,RC_Player_Doram,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r; },{},{}
Dropped By No Result

Vellum Stunner [0]   [One Hand]   Item ID# 16020 (Velum_Stunner)
Bellum Stunner
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
170
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Effect applies only in WoE & PVP.

When dealing normal physical attack, has a chance to reduce target's DEF and MDEF to 1 for 5 seconds. (This effect will not trigger on skill attacks).

For each refine level:
Increases chance to Stun enemy when attacking.
Increases attack speed.

Indestructible (except in upgrade attempts).
Item Script
expand to view script
{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,300*.@r; bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,2+.@r; },{},{}
Dropped By No Result

Veteran Hammer [2]   [One Hand]   Item ID# 1548 (Veteran_Hammer)
Type
Weapon
Class
Mace
Buy
10000z
Sell
5000z
Weight
180
Attack
160
Required Lvl
80
Weapon Lvl
3
Slot
2
Property
Neutral
Applicable Jobs
Acolyte
Priest
Monk
Description
A powerful hammer crafted from a meteorite.
The clergy believe the hammer has been blessed with sacred power.

INT +1, LUK +1.
For each level of Divine Protection, healing skill effectiveness +1%.
For each level of Mace Mastery, CRIT +2%.
Item Script
{ bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
Dropped By

Veteran Hammer [3]   [One Hand]   Item ID# 16056 (Veteran_Hammer_)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180
Attack
160
Required Lvl
80
Weapon Lvl
3
Slot
3
Applicable Jobs
Acolyte
Priest
Monk
Description
A hard hammer made out of the pieces of a meteorite from space.
Ancient artefact said it to be blessed by the Gods.

INT +1, LUK +1.
For each level of Mace Mastery, CRIT +2.
For each level of Divine Protection, increases Healing skills effectiveness by 1%.

When equipped with Heroic Shoes:
For each level of Duple Light:
ASPD +1% (reduces after attack delay by 1%).

For each level of Mace Mastery:
Ignore 10% DEF of Ghost, Demon and Demihuman monsters.
CRIT +5 when attacking Ghost, Demon and Demihuman monsters.
Item Script
{ bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
Dropped By No Result

Vivatus Fides Mace [2]   [One Hand]   Item ID# 590023 (Vivatus_F_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
400
Attack
340
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A mace reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Vulcan Arm by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Vulcan Arm by additional 20%.

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Vulcan Arm by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Vulcan Arm +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_VULCANARM",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_VULCANARM",20; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"NC_VULCANARM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Fides Scepter [2]   [One Hand]   Item ID# 590024 (Vivatus_F_Hall)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
300
Attack
230
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A mace reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Cart Tornado by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Cart Tornado by additional 20%.

Refine Level +9:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Cart Tornado by additional 25%.

Refine Level +12:
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Cart Tornado +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"GN_CART_TORNADO",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"GN_CART_TORNADO",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

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