Renewal
.:Renewal Item Database:.
Weapon

Blessed Knife-LT [2]   [One Hand]   Item ID# 510072 (Blessed_Knife_LT)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120
Attack
220
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Novice
Supernovice
Description
An improved version of the knife said to have been used by brave heroes in the past.
It is said that it can only be used by those who have received the angel's blessing.
Resonates with Hero's Boots-LT.

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases damage of Back Stab by 25%.

Refine Level +7:
Increases physical damage against enemies of every element by 15%.
Enables the use of Level 10 Fatal Menace.

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).
Increases damage of Fatal Menace by 15%.

Refine Level +11:
Decreases after skill cast delay by 10%.
Increases melee physical damage by 20%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: melee physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3); if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { skill "SC_FATALMENACE",10; bonus2 bAddEle,Ele_All,15; if (.@r>=9) { bonus bAspdRate,10; bonus2 bSkillAtk,"SC_FATALMENACE",15; if (.@r>=11) { bonus bShortAtkRate,20; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } },{},{}
Dropped By No Result

Block Lance [1]   [Two Handed]   Item ID# 26024 (Ein_BHSPEAR)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
300
Attack
235
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"LK_SPIRALPIERCE",2*(BaseLevel/10); if (getskilllv("LK_SPIRALPIERCE") == 5) bonus bBaseAtk,30; if (.@r>=7) { bonus bAtkRate,5; bonus bAspdRate,10; } if (.@r>=9) { bonus bHit,15; bonus bStr,3; } },{},{}
Dropped By No Result

Blocking Spear [2]   [One Hand]   Item ID# 32026 (Ein_1HSPEAR)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
300
Attack
210
Required Lvl
170
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Royal Guard
Description
Objects used to block access to dangerous areas of the Einbech mine.
Durable and destructive, it was converted into a weapon.

ATK +10%.
Increases damage of Banishing Point by 10%.

Refine Level +7:
ATK +40, ASPD +10% (After attack delay -10%).

Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

Blood Rapier [2]   [One Hand]   Item ID# 500065 (Blood_Rapier)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A one-handed sword with a bloody blade stained from the countless battles.

ATK +5%, POW +2
Increases damage of Mayhemic Thorns by 5%.

Refine Level +5:
Increases damage of Mayhemic Thorns by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Mayhemic Thorns by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Mayhemic Thorns by additional 5%.
Increases critical damage by 20%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",5; if (.@r>=5) { bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus bCritAtkRate,20; bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Blood Tears [2]   [Two Handed]   Item ID# 1271 (Blood_Tears)
Hemorrhage
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
170
Attack
120
Required Lvl
55
Weapon Lvl
4
Slot
2
Property
Neutral
Applicable Jobs
Assassin Cross
Description
A katar that enables long range attack with fearsome power.
Every time you attack, small chance to cause Bleeding status ailment to all enemies within 5 x 5 cells around you.
[Refine Rate +9 or higher]
The range increases to 11 x 11.
Item Script
{ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",(getrefine()>=9?2:1),30; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Blood Tears [3]   [Two Handed]   Item ID# 1295 (Blood_Tears_)
Bloody Tears
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
170
Attack
120
Required Lvl
55
Weapon Lvl
4
Slot
3
Applicable Jobs
Assassin Cross
Description
A katar with blade shaped like shredder. Leaves deep wound on its target.
When performing physical attack, has a chance to cause Bleeding in an 5x5 cells area.
When refined to +9, the area of effect increases to 11x11 cells.
Item Script
{ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",(getrefine()>=9?2:1),30; },{},{}
Dropped By

Bloody Axe [0]   [Two Handed]   Item ID# 1363 (Brood_Axe)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
400
Attack
170
Required Lvl
44
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh.
Increases Movement Speed when equipped.
STR + 10
Item Script
{ bonus bStr,10; bonus bSpeedRate,25; },{},{}
Dropped By

Bloody Cross [0]   [One Hand]   Item ID# 16017 (Bloody_Cross)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
0
Property
Darkness / Shadow
Applicable Jobs
High Acolyte
High Priest
Champion
Description
A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy.

When dealing melee physical damage, has a chance to autocast Hell Inferno Level 1.
Chance of activation increases by weapon's refine level.
Item Script
{ bonus bAtkEle,Ele_Dark; .@r = getrefine(); bonus3 bAutoSpell,"WL_HELLINFERNO",1,(.@r?.@r*20:20); },{},{}
Dropped By No Result
Obtainable FromBio Laboratory Instance

Bloody Eater [2]   [Two Handed]   Item ID# 1182 (Bloody_Eater)
Blood Eater
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
120
Attack
200
Required Lvl
50
Weapon Lvl
4
Slot
2
Property
Sense / Ghost
Applicable Jobs
High Swordman
Lord Knight
Paladin
Description
A magical sword which releases a dismal black aura.
When dealing physical damage, has a low chance of gaining CRIT +100 and ATK +50 for 5 seconds.
Recover 100 HP when an enemy is defeated by short-ranged attack.
Item Script
{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
Dropped By

Bloody Fear [0]   [Two Handed]   Item ID# 1288 (Bloody_Fear_C)
Type
Weapon
Class
Katar
Buy
1z
Sell
0z
Weight
0
Attack
145
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Assassin
Description
Item cannot be traded with other characters.
Rental Item
Sensitive Dark DemiHuman having ability as of Katar.
Pierces physical defense of DemiHuman.
Has a low chance to inflict Bleeding status on enemy when dealing physical attack.
[+Gold PC Cafe]
Restore SP when killing enemy
ATK +10,MATK +10
Item Script
{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
Dropped By No Result

Bloody Roar [0]   [Two Handed]   Item ID# 1265 (Bloody_Roar)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
100
Attack
120
Required Lvl
75
Weapon Lvl
4
Slot
0
Applicable Jobs
Assassin
Description
This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood, hence its name.
Pierces physical defense of DemiHuman monster.
Reduces FLEE by (AGI + Base Level).
Reduces natural HP and SP recovery by 100%.
Item Script
{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player_Human; bonus bFlee,-(readparam(bAgi)+BaseLevel); bonus bNoRegen,1; bonus bNoRegen,2; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Blue Ashura [1]   [One Hand]   Item ID# 13098 (Ru_Blue_Ashura)
Ru Blue Ashura
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
100
Attack
150 / MATK 150
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Ninja
Kagerou / Oboro
Description
Blue Asura which has destructive power.
MATK +120.

When VIP Status is active:
MATK +20%
Reduces variable cast time by 10%.
Item Script
{},{},{}
Dropped By No Result

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