Renewal
.:Renewal Item Database:.
Weapon

Jewel Detector Mk47 [2]   [One Hand]   Item ID# 28772 (Ein_1HMAGGER)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100
Attack
190 / MATK 180
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Shadow Chaser
Description
Handheld detector made for jewelry detection in mines.
It has the effect of amplifying the wearer's power and is used for various purposes.

MATK +180, MATK +10%.
Increases Fire and Neutral elemental magic damage by 7%.

Refine Level +7:
MATK +40, ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Increases Fire and Neutral elemental magic damage by additional 8%.
Physical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatkRate,10; bonus2 bMagicAtkEle,Ele_Neutral,7; bonus2 bMagicAtkEle,Ele_Fire,7; if (.@r>=7) { bonus bAspdRate,10; bonus bMatk,40; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,8; bonus2 bMagicAtkEle,Ele_Fire,8; autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
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Jeweled Sword [0]   [One Hand]   Item ID# 1142 (Jewel_Sword)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
220
Attack
104
Required Lvl
68
Weapon Lvl
3
Slot
0
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A sword that has a beautiful, transparent blade and a hilt adorned with a princely jewel.
Item Script
{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; },{},{}
Dropped By No Result

Jitte [0]   [One Hand]   Item ID# 13007 (Jitte)
Type
Weapon
Class
Dagger
Buy
20000z
Sell
10000z
Weight
40
Attack
70
Required Lvl
35
Weapon Lvl
2
Slot
0
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A practical mace topped with a hook that can be used to wrench a weapon out of an enemy's hands.
Each short range Physical attack has a low chance of destroying the target's weapon.
Item Script
{ bonus bBreakWeaponRate,200; },{},{}
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Jitte [1]   [One Hand]   Item ID# 13008 (Jitte_)
Type
Weapon
Class
Dagger
Buy
20000z
Sell
10000z
Weight
40
Attack
70
Required Lvl
35
Weapon Lvl
2
Slot
1
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A practical mace topped with a hook that can be used to wrench a weapon out of an enemy's hands.
Each short range Physical attack has a low chance of destroying the target's weapon.
Item Script
{ bonus bBreakWeaponRate,200; },{},{}
Dropped By

Jormungand [0]   [Two Handed]   Item ID# 2020 (Jormungand)
Type
Weapon
Class
Two-handed Staff
Buy
10z
Sell
5z
Weight
300
Attack
200 / MATK 280
Required Lvl
90
Weapon Lvl
4
Slot
0
Property
Poison
Refineable
No
Applicable Jobs
Wizard
Sage
Soul Linker
Description
Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy.

MATK +280, INT +20.
Has a chance of causing Poison status on the enemy when dealing magical attack.
Has a chance of casting Deadly Poison on the enemy when dealing physical attack.
Cannot be Upgraded.
Indestructible.
Item Script
{ bonus bInt,20; bonus3 bAddEff,Eff_Poison,3000,ATF_MAGIC; bonus2 bAddEffWhenHit,Eff_DPoison,100; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Judgement Slasher [1]   [One Hand]   Item ID# 28777 (Judgement_Slasher_J)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60
Attack
120 / MATK 120
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Guillotine Cross
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"ASC_METEORASSAULT",30; },{},{}
Dropped By No Result

Judgement Slasher [2]   [One Hand]   Item ID# 28765 (Judgement_Slasher)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
110
Attack
195
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Guillotine Cross
Description
One of the lost and forgotten Judgement Daggers.
It is said this dagger will shows its true ability when used together with Repent Slasher.

When equipped with Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 40%.

For each 2 Refine Levels of Repent Slasher and Judgement Slasher:
ATK +8.

If total refine level of entire set at least +16:
Increases damage of Cross Impact and Counter Slash by 20%.

If total refine level of entire set at least +18:
ATK +12%.

If total refine level of entire set at least +20:
Increases damage of Meteor Assault and Soul Destroyer by 20%.
Item Script
{},{},{}
Dropped By No Result

Jujube Dagger [0]   [One Hand]   Item ID# 13000 (Jujube_Dagger)
Type
Weapon
Class
Dagger
Buy
10000z
Sell
5000z
Weight
60
Attack
39
Weapon Lvl
1
Slot
0
Property
Wind
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger whose hilt was made when lightning struck the Jujube tree. You can still feel the power of the thunder in it.
Item Script
{ bonus bAtkEle,Ele_Wind; },{},{}
Dropped By No Result
Buyable AtClick here for vender information
Obtainable FromOld Blue Box

Juliette D. Rachel [2]   [Two Handed]   Item ID# 28010 (Katar_170)
Juliette D Rachel
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
250
Attack
300
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Guillotine Cross
Description
Katar used by assassin agent. There's name of his lover on this katar.
Every refine level, ASPD +1%.
Every 2 refine level, ATK +1%.
Indestructible.
Item Script
{ .@r = getrefine(); bonus2 bAddClass,Class_All,(.@r/2); bonus bAspdRate,.@r; bonus bUnbreakableWeapon; },{},{}
Dropped By

Jungle Carbine [0]   [Two Handed]   Item ID# 13165 (Jungle_Carbine)
Type
Weapon
Class
Rifle
Buy
56000z
Sell
28000z
Weight
70
Attack
170
Required Lvl
70
Weapon Lvl
3
Slot
0
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors.
Critical Rate + 4, increases attack speed by 10%.
For every 3 Base DEX, HIT -1.
Item Script
{ bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
Dropped By No Result
Buyable AtClick here for a list of venders

Jungle Carbine [1]   [Two Handed]   Item ID# 13166 (Jungle_Carbine_)
Type
Weapon
Class
Rifle
Buy
56000z
Sell
28000z
Weight
70
Attack
170
Required Lvl
70
Weapon Lvl
3
Slot
1
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors.
Critical Rate + 4, increases attack speed by 10%.
For every 3 Base DEX, HIT -1.
Item Script
{ bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
Dropped By No Result

Jupiter Spear [2]   [Two Handed]   Item ID# 630027 (Luppiter_Spear)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
500
Attack
300
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
3
Applicable Jobs
Dragon Knight
Description
A holy two-handed spear made after the weapon used by the ancient gods.

MaxHP +5%, POW +2.
Increases damage of Dragonic Breath by 5%.

Refine Level +5:
Increases damage of Dragonic Breath by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Dragonic Breath by additional 10%.

Refine Level +10:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Dragonic Breath by additional 5%.
Increases damage of Madness Crusher by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHPrate,5; bonus bPow,2; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",5; if (.@r>=5) { bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
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