.:Renewal Item Database:.
Items Listed From A-Z
Type
Monster Egg
Class
n/a
Buy
20z
Sell
10z
Weight
0 | |
Description | An egg in which a Gloom Under Night pet rests. Can be hatched by using a Pet Incubator. When intimacy is Awkward: MATK +10 When intimacy is Neutral: MATK +20 When intimacy is Cordial: MATK +30 Increases magical damage with Ghost and ire element by 5%. When intimacy is Loyal: MATK +40 Increases magical damage with Ghost and ire element by 7%. Diet: Luxurious Pet Food |
---|---|
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0 Attack
90 / MATK 115 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | MATK + 115 Increases physical attack against DemiHuman monster by 80%. Ignores magical defense of DemiHuman monster by 25%. Indestructible (except in upgrade attempts). [Refine level +6 or higher] Ignores magical defense of DemiHuman monster by 5%. [Refine level +9 or higher] MATK +5%. Reduces variable cast time of all skills by 5%. Reduces after cast skill delay of all skills by 5%. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player_Human,80; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
0 Attack
70 / MATK 135 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | MATK +135 Increases magical damage against Demihuman monsters by 15%. Ignores magic defense of Demihuman monsters by 25%. Indestructible Refine level +6 or higher: Ignore magic defense of Demihuman monsters by an additional 5%. Refine level +9 or higher: MATK +5%. Reduce variable cast time by 5%. Reduce after cast delay by 5%. |
Item Script |
expand to view script{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player_Human,15; .@r = getrefine(); bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((.@r > 5) ? 5 : 0); bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25 + ((.@r > 5) ? 5 : 0); bonus bUnbreakableWeapon; if (.@r > 8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0 Attack
140 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Assassin |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical damage against DemiHuman monsters by 70%. Ignores physical defense of DemiHuman monsters by 20%. Indestructible in battle Refine Level +6: Ignores physical defense of DemiHuman monsters by 5%. [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] Refine Level +9: When dealing physical attack, there is a chance to trigger weapon awakens effect that reduces after attack delay by 100% for 3 seconds. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
0 Attack
30 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Priest Monk |
---|---|
Description | Increases physical attack against DemiHuman monster by 95%. Ignores physical defense of Demihuman monster by 25%. Indestructible (except in upgrade attempts). [Refine Level +6 or higher] Ignores physical defense of Demihuman monster by 5%. Slaughter Level 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Level +9 or higher] Has a chance to autocast Level 5 Investigate (Occult Impact) when dealing physical damage. Has a chance to autocast Level 1 Decrease Agility when dealing physical damage. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(.@r*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(.@r*10-50); } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0 Attack
220 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical damage against DemiHuman monsters by 70%. Ignores physical defense of DemiHuman monsters by 25%. Indestructible in battle Refine Level +6: Ignores physical defense of DemiHuman monsters by 5%. [Slaughter] Lv 2 [(Refine-3) * (Refine-3) % physical damage bonus on DemiHuman targets, applies up to +14.] Refine Level +9: Has a chance to autocast Level 1 Concentration or Level 1 Aura Blade when dealing physical damage. *If a higher Level of either spell has been learned, the corresponding Level is activated. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player_Human,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",max(getskilllv("LK_CONCENTRATION"),1),30; bonus3 bAutoSpell,"LK_AURABLADE",max(getskilllv("LK_AURABLADE"),1),30; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
0 Attack
130 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical damage against DemiHuman monsters by 75%. Ignores physical defense of DemiHuman monsters by 20%. Indestructible in battle Refine Level +6: Ignores physical defense of DemiHuman monsters by 5%. Decreases after attack delay by 5% (ASPD +5%). [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] Refine Level +9: 5% chance to inflict Critical Wound status on target when dealing physical damage. Decreases after attack delay by 5% (ASPD +5%). Has a chance to inflict Level 2 Critical Wound status on target when using Mammonite skill. (Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items). |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if (.@r>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
0 Attack
70 / MATK 135 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | MATK +135 Increases your healing skills effectiveness by 14%. Reduce after cast delay 10%. Refine level +6 or higher: Ignore magic defense of Demihuman monsters +5%. Increases your healing skills effectiveness by 5%. Refine level +9 or higher: When using Heal, has a chance to autocast Level 10 Heal. Refine level +9 or higher: Increases your healing skills effectiveness by 10%. |
Item Script |
expand to view script{ bonus bHealPower,14; bonus bDelayrate,-10; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r > 5) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5; bonus bHealPower,5+(min(14,.@r)-5)*2; } if (.@r > 8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if (.@r > 9) { bonus bHealPower,10; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
0 Attack
70 / MATK 210 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | MATK +210 Magic attack damage to Demihuman monsters +15%. Ignore magical defense of Demihuman monsters by 25%. For each refine level, MATK + 1%. Indestructible (except in upgrade attempts). Refine level +6 or higher: Ignore magical defense of Demihuman monsters by an additional 5%. [Destruction] Lv 1 Destruction effect (applies up to +14): (Refine-5)*2 % increase in magical damage against Demihuman. Ignore magical defense against Demihuman by (Refine-5)*2 %. Refine level +9 or higher: When using Level 10 Lord of Vermilion, Level 10 Meteor Storm or Level 10 Storm Gust, has a chance of casting Level 10 Safety wall. |
Item Script |
expand to view script{ .@r = min(14,getrefine()); bonus bMatkRate,.@r; bonus bUnbreakableWeapon; if (.@r>5) { .@bonus1 = 5; .@bonus2 = (.@r-5) * 2; } if (.@r>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } bonus2 bMagicAddRace,RC_DemiHuman,15+.@bonus2; bonus2 bMagicAddRace,RC_Player_Human,15+.@bonus2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25+.@bonus1+.@bonus2; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25+.@bonus1+.@bonus2; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
0 Attack
30 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Priest Monk |
---|---|
Description | Increases physical attack against DemiHuman monster by 95%. Ignores physical defense of Demihuman monster by 20%. Indestructible (except in upgrade attempts). [Refine Level +6 or higher] Ignores physical defense of Demihuman monster by 5%. Slaughter Level 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Level +9 or higher] Removes variable and fixed cast time of Asura Strike (Guillotine Fist). When using Explosion Spirits (Fury), has a chance to autocast Level 1 Dangerous Soul Collect (Zen). |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0 Attack
130 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Rogue Alchemist |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical attack against DemiHuman monster by 75%. Pierces physical defense of DemiHuman monster by 20%. Indestructible (except in upgrade attempts). [Refine Rate >= 6] Pierces physical defense of DemiHuman monster by 5%. [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Rate >= 7] Attack Speed + 10%. [Refine Rate >=9] Add a chance of auto casting Level 2 Critical Wound when using skill Bash. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>6) bonus bAspdRate,5; if (.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
90 Required Lvl 80 Weapon Lvl 4 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical attack against DemiHuman monster by 35%. Ignores physical defense of Demihuman monster by 20%. Triple Action damage +30%. Indestructible (except in upgrade attempts). [Refine Rate >= 6] Ignores physical defense of Demihuman monster by 5%. [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Rate >= 9] Increases physical damage by 1% for each refine level of the weapon. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bAddClass,Class_All,.@r; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |