Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Sheriff Badge [0]   [Accessory]   Item ID# 2733 (Medal_Gunner)
Medal of Honor (Gunslinger)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
0
Defense
1
Required Lvl
80
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Gunslinger
Rebellion
Description
A badge rewarded to honorable warriors.
MaxHP +300
MaxSP +80
ATK +5%
MATK +5%
CRIT +10
Has a chance of inflicting Blind status when dealing long ranged physical attacks.

More Information on Combo:
Item Script
{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{}
Dropped By No Result
Obtainable FromBattleground

Sheriff's Left Badge [1]   [Accessory (Left)]   Item ID# 28495 (Badge_Of_Vigilante1)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Badge to indicate vigilante.
If base STR at least 90: ATK +3%.
If base DEX at least 90: Long range physical attack +3%.
If base VIT at least 90: MaxHP +1000.
Item Script
{ if (readparam(bStr) > 89) bonus bAtkRate,3; if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bDex) > 89) bonus bLongAtkRate,3; },{},{}
Dropped By No Result

Sheriff's Manteau [1]   [Garment]   Item ID# 2540 (Sheriff_Manteau)
Type
Armor
Class
Garment
Buy
10z
Sell
5z
Weight
0
Defense
20
Required Lvl
80
Armor Lvl
1
Slot
1
Applicable Jobs
Gunslinger
Rebellion
Description
A Manteau imbued with tension and mystery spirit of the desolate wilderness.
Add a 1% resistance against Demihuman monster.
Max HP + 50. MDEF + 1.

More Information on Combo:
Item Script
{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; },{},{}
Dropped By No Result
Obtainable FromBattleground

Sheriff's Right Badge [1]   [Accessory (Right)]   Item ID# 28496 (Badge_Of_Vigilante2)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Badge to indicate vigilante.
If base INT at least 90: MATK +3%.
If base DEX at least 90: Reduces variable cast time by 5%.
If base VIT at least 90: MaxHP +1000.
Item Script
{ if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bInt) > 89) bonus bMatkRate,3; if (readparam(bDex) > 89) bonus bVariableCastrate,-5; },{},{}
Dropped By No Result

Shield [0]   [Shield]   Item ID# 2105 (Shield)
Type
Armor
Class
Shield
Buy
56000z
Sell
28000z
Weight
130
Defense
60
Armor Lvl
1
Slot
0
Applicable Jobs
Swordman
Knight
Crusader
Description
A well crafted shield which most kinds of attack can not penetrate.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box

Shield [1]   [Shield]   Item ID# 2106 (Shield_)
Type
Armor
Class
Shield
Buy
56000z
Sell
28000z
Weight
130
Defense
60
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Knight
Crusader
Description
A well crafted shield which most kinds of attack can not penetrate.
Item Script
{},{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Shield Card Album    Item ID# 12692 (Old_C_Album_Shield)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
5
Applicable Jobs
Every Job
Description
An album which has only Shield class card on it. this old card album seems to have mysterious power.
Item Script
{ getrandgroupitem(IG_CardAlbum_Shield,1); },{},{}
Dropped By No Result

Shield Card Pet Egg Scroll    Item ID# 13562 (Hood_Card_Scroll2)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
A scroll which gives you a random of Shield Card.
Item Script
{},{},{}
Dropped By No Result

Shield Card Pet Egg Scroll Box    Item ID# 13522 (Shield_Card_Scroll_Box)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box containing 1 Shield Card Pet Egg Scroll.

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{ getitem 13562,1; },{},{}
Dropped By No Result

Shield Chain Tuning Device    Item ID# 311048 (Gear_IG2)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Shield Chain by 10%.

[Bonus by Weapon Grade]
[Grade D]: Damage of Shield Chain +7%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Damage of Shield Chain +8%.
[Grade A]: Damage of Shield Chain +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; if (.@g >= 1) { bonus2 bSkillAtk,"PA_SHIELDCHAIN",7; if (.@g >= 2) { bonus2 bAddSize,Size_All,10; if (.@g >= 3) { bonus2 bSkillAtk,"PA_SHIELDCHAIN",8; if (.@g >= 4) { bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; } } } } },{},{}
Dropped By No Result

Shield of Chaos [1]   [Shield]   Item ID# 28918 (Shield_Of_Chaos)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
50
Defense
80
Required Lvl
90
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shield that seal the power of Darkness god.
MDEF +5.
Reduces damage taken from Shadow element attack by 25%.
Refine Level +5: ASPD +1.
Refine Level +7: ASPD +1.

When equipped with Shining Trapezohedron:
Reduces damage taken from Undead and Demon monster by 4%.
Reduces damage taken from Demihuman monsters by 3%.
Item Script
{ .@r = getrefine(); bonus bMdef,5; bonus2 bSubEle,Ele_Dark,25; if (.@r>=5) bonus bAspd,1; if (.@r>=7) bonus bAspd,1; },{},{}
Dropped By No Result

Shield Of Death [1]   [Shield]   Item ID# 2177 (Shield_Of_Death)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
200
Defense
150
Required Lvl
90
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The Shield of the Lord of Death.

Increases physical and magical damage against Boss monster by 2%.
Receive 10% more damage from Normal monsters.

When equipped with Lord of Death Helm:
Increase physical and magical damage to Boss monster by additional 5%.

When Lord of Death Helm refine level is +8 or higher:
Increase physical and magical damage to Boss monster by additional 5%.

More Information on Combo:
Item Script
{ bonus2 bAddClass,Class_Boss,2; bonus2 bMagicAddClass,Class_Boss,2; bonus2 bSubClass,Class_Normal,-10; },{},{}
Dropped By No Result

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