Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Slash [0]   [One Hand]   Item ID# 1526 (Slash)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
100
Attack
145
Required Lvl
40
Weapon Lvl
4
Slot
0
Applicable Jobs
Acolyte
Priest
Monk
Description
A hefty mace with urved, sharp blades.

Increases physical damage against Undead monsters by 15%.
Increases experience gained from defeating Undead monsters by 5%.

Random chance to inflict Coma status on Undead monsters.
Item Script
{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
Dropped By

Slash Shadow Armor [Shadow Body]   Item ID# 24542 (S_Slash_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Guillotine Cross
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Counter Slash by 5%.

For each 2 refine levels:
Increases damage of Counter Slash by additional 2%.
Item Script
{ bonus2 bSkillAtk,"GC_COUNTERSLASH",5+2*(getrefine()/2); },{},{}
Dropped By No Result

Slash Shadow Cube    Item ID# 100986 (S_Slash_Cube)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shadow Cube for Guillotine Cross.
All 3 types of Slash Shadow Equipments are included.

[Obtainable Items]
Slash Shadow Shield
Slash Shadow Shoes
Slash Shadow Armor
Item Script
{ getgroupitem(IG_S_Slash_Cube); },{},{}
Dropped By No Result

Slash Shadow Shield [Shadow Shield]   Item ID# 24543 (S_Slash_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Guillotine Cross
Description
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

Increases physical damage against enemies of every size by 3%.

Refine Level +7:
Increases physical damage against enemies of every size by additional 3%.

Refine Level +9:
Increases physical damage against enemies of every size by additional 4%.

When equipped with Slash Shadow Armor and Slash Shadow Shoes:
For each 2 Refine Levels of entire set:
Decreases after skill cast delay by 1%.

When equipped with Guillotine Cross Shadow Weapon:
Ignores physical defense of all race, except Players, by 40%.

For each Refine Level of entire set:
Ignores physical defense of all race, except Players, by additional 1%.
Item Script
{ .@r = getrefine(); if (.@r>=9) { bonus2 bAddSize,Size_All,10; } else if (.@r>=7) { bonus2 bAddSize,Size_All,6; } else { bonus2 bAddSize,Size_All,3; } },{},{}
Dropped By No Result

Slash Shadow Shoes [Shadow Footgear]   Item ID# 24544 (S_Slash_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Guillotine Cross
Description
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

Reduces SP consumption of Counter Slash by 2%.

For each 2 refine levels:
Reduces SP consumption of Counter Slash by additional 1%.
Item Script
{ bonus2 bSkillUseSPrate,"GC_COUNTERSLASH",2+(getrefine()/2); },{},{}
Dropped By No Result

Slate Sword [2]   [One Hand]   Item ID# 500004 (Slate_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
100
Attack
190
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Genetic
Description
A sword made of an ancient slab.
It resonates with Ancient Hero's Boots.

Every 2 refine levels, ATK + 10.
Every 3 refine levels, increases Cart Tornado damage by 10%.

Refine Level +9, increases Cart Tornado damage by additional 20%.
Refine Level +11, reduces after skill delay by 10%.

When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
Item Script
{ .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10; } if (.@r>=9) { bonus2 bSkillAtk,"GN_CART_TORNADO",20; } if (.@r>=11) { bonus bDelayrate,-10; } },{},{}
Dropped By No Result

Slate Sword Remodeling Cube    Item ID# 100328 (Slate_Sword_Cube)
Slate Sword Modification Cube
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A cube that converts the Slate Sword into an Patent Slate Sword.
Uses an +9 Slate Sword as a material.
An +7 Patent Slate Sword can be obtained.

Warning! - When remodeling, the inserted cards and Random Options are removed.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Slate Sword-LT [2]   [One Hand]   Item ID# 500040 (Slate_Sword_LT)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120
Attack
205
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Genetic
Description
An improved version of a sword made using an ancient stone slab.
Resonates with Hero's Boots-LT.

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases melee physical damage by 4%.

Refine Level +7:
Increases damage of Cart Tornado by 25%.
Increases damage of Hell's Plant by 30%.
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
Decreases after skill cast delay by 10%.

Refine Level +11:
MaxHP +10%
Increases damage of Cart Tornado by additional 20%.
Decreases after skill cast delay by additional 5%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: melee physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"GN_HELLS_PLANT",30; bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; if (.@r>=11) { bonus bDelayrate,-5; bonus bMaxHPrate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bShortAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

Slaughter [0]   [Two Handed]   Item ID# 1367 (Slaughter)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
250
Attack
120
Required Lvl
44
Weapon Lvl
4
Slot
0
Property
Earth
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
An axe used for the mass slaughter of enemy forces.

Pierces physical defense of Brute monster.
When dealing physical attack, low chance to cause Coma effect on Brute monster.
Item Script
{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bComaRace,RC_Brute,40; bonus bIgnoreDefRace,RC_Player_Doram; bonus2 bComaRace,RC_Player_Doram,40; },{},{}
Dropped By No Result

Slayer [0]   [Two Handed]   Item ID# 1153 (Slayer__)
Type
Weapon
Class
Two-handed Sword
Buy
15000z
Sell
7500z
Weight
130
Attack
90
Required Lvl
18
Weapon Lvl
2
Slot
0
Applicable Jobs
Swordman
Knight
Crusader
Description
A fearsome sword that has slain many a warriors in battle.
Item Script
{},{},{}
Dropped By No Result

Slayer [2]   [Two Handed]   Item ID# 1151 (Slayer)
Type
Weapon
Class
Two-handed Sword
Buy
15000z
Sell
7500z
Weight
130
Attack
90
Required Lvl
18
Weapon Lvl
2
Slot
2
Applicable Jobs
Swordman
Knight
Crusader
Description
A fearsome sword that has slain many a warriors in battle.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Slayer [3]   [Two Handed]   Item ID# 1152 (Slayer_)
Type
Weapon
Class
Two-handed Sword
Buy
15000z
Sell
7500z
Weight
130
Attack
90
Required Lvl
18
Weapon Lvl
2
Slot
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A fearsome sword that has slain many a warriors in battle.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

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