Renewal
.:Renewal Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Hardrock Mammoth   (HARDROCK_MOMMOTH)   Mob-ID#1990
Elements
HP 1900944
Level 137
Race Brute
Property
Earth 3
Size Large
Hit(100%) 413
Flee(95%) 521 Base Exp 92490
Walk Speed Fast Job Exp 44647
Atk Delay 1s Player Lvl:
Attack 2190-3122
Magic Atk 727-1193 Base Exp / HP 0.049:1
Def 449 Job Exp / HP 0.023:1
Magic Def 43 Delay After Hit Average
Atk Range 2 cells Str 191 Int 49
Spell Range 10 cells Agi 66 Dex 197
Sight Range 12 cells Vit 102 Luk 51
man_fild03
- Manuk Field
 + 1x / 240 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
Neutral
100%
Water
100%
Earth
0%
Fire
200%
Wind
70%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Critical Wounds [Lv 2]
Dragon Fear [Lv 2]
Earthquake [Lv 2]
Full Heal [Lv 1]
Stone Skin [Lv 3]
Wide Stun [Lv 1]
Slaves
When:
- Slave amount <= 0 (100% chance)

Heater   (G_HEATER)   Mob-ID#1600
Elements
HP 7480
Level 96
Race Brute
Property
Fire 2
Size Medium
Hit(100%) 352
Flee(95%) 373 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.45s
Attack 686-944
Magic Atk 181-229 Base Exp / HP 0:1
Def 186 Job Exp / HP 0:1
Magic Def 42 Delay After Hit Average
Atk Range 2 cells Str 75 Int 30
Spell Range 10 cells Agi 49 Dex 96
Sight Range 12 cells Vit 50 Luk 35
1@def01(24)
- Wave Mode Dungeon - Forest
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
175%
Earth
80%
Fire
0%
Wind
100%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
80%

Heater   (HEATER)   Mob-ID#1318
Elements
HP 8180
Level 98
Race Brute
Property
Fire 2
Size Medium
Hit(100%) 354
Flee(95%) 385 Base Exp 1349
Walk Speed Slow Job Exp 1278
Atk Delay 1.45s Player Lvl:
Attack 718-984
Magic Atk 183-231 Base Exp / HP 0.165:1
Def 199 Job Exp / HP 0.156:1
Magic Def 50 Delay After Hit Average
Atk Range 2 cells Str 89 Int 30
Spell Range 10 cells Agi 49 Dex 106
Sight Range 12 cells Vit 50 Luk 35
2@tower(10)
- The Endless Tower
tur_dun03
- Good Turtles Village
 + 10x / 5 sec
tur_dun04
- Turtle Palace
 + 33x / 5 sec
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
175%
Earth
80%
Fire
0%
Wind
100%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
80%
Drops
Monster Skills
Fire Attribute Attack [Lv 3]

Hill Wind   (HILL_WIND)   Mob-ID#1629
Elements
HP 2870
Level 43
Race Brute
Property
Wind 3
Size Medium
Hit(100%) 297
Flee(95%) 279 Base Exp 170
Walk Speed Slow Job Exp 170
Atk Delay 0.54s Player Lvl:
Attack 296-412
Magic Atk 226-340 Base Exp / HP 0.059:1
Def 9 Job Exp / HP 0.059:1
Magic Def 15 Delay After Hit Short
Atk Range 3 cells Str 21 Int 50
Spell Range 10 cells Agi 50 Dex 59
Sight Range 12 cells Vit 31 Luk 23
1@tower(5)
- The Endless Tower
3@tower(5)
- The Endless Tower
Mode
  • Aggressive
  • Has an Angry Mode
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
70%
Earth
200%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Wind Attribute Attack [Lv 3]

Hill Wind   (HILL_WIND_1)   Mob-ID#1680
Elements
HP 9100
Level 101
Race Brute
Property
Wind 3
Size Medium
Hit(100%) 375
Flee(95%) 375 Base Exp 1545
Walk Speed Average Job Exp 1467
Atk Delay 0.5s Player Lvl:
Attack 526-686
Magic Atk 182-224 Base Exp / HP 0.17:1
Def 90 Job Exp / HP 0.161:1
Magic Def 37 Delay After Hit Short
Atk Range 3 cells Str 105 Int 35
Spell Range 10 cells Agi 69 Dex 96
Sight Range 12 cells Vit 59 Luk 25
3@tower(5)
- The Endless Tower
ra_fild03
- The Plain of Ida
 + 154x / 5 sec
ra_fild04
- Audhumbla Grassland
 + 155x / 5 sec
ra_fild08
- The Plain of Ida
 + 31x / 5 sec
Mode
  • Aggressive
  • Has an Angry Mode
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
70%
Earth
200%
Fire
100%
Wind
0%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Wind Attribute Attack [Lv 3]

Hillslion   (G_HILLSRION)   Mob-ID#1998
Elements
HP 21422
Level 123
Race Brute
Property
Earth 1
Size Small
Hit(100%) 394
Flee(95%) 440 Base Exp 0
Walk Speed Very Fast Job Exp 0
Atk Delay 0.78s
Attack 737-989
Magic Atk 235-297 Base Exp / HP 0:1
Def 83 Job Exp / HP 0:1
Magic Def 15 Delay After Hit Average
Atk Range 1 cells Str 110 Int 41
Spell Range 10 cells Agi 69 Dex 143
Sight Range 12 cells Vit 72 Luk 12
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
25%
Fire
150%
Wind
90%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Monster Skills
Critical Wounds [Lv 2]
Defense disregard attack [Lv 1]
Multi-stage Attack [Lv 3]

Hillslion / Hillthrion   (HILLSRION)   Mob-ID#1989
Elements
HP 21422
Level 123
Race Brute
Property
Earth 1
Size Small
Hit(100%) 394
Flee(95%) 440 Base Exp 3249
Walk Speed Very Fast Job Exp 2972
Atk Delay 0.78s Player Lvl:
Attack 737-989
Magic Atk 235-297 Base Exp / HP 0.152:1
Def 83 Job Exp / HP 0.139:1
Magic Def 11 Delay After Hit Average
Atk Range 1 cells Str 110 Int 41
Spell Range 10 cells Agi 69 Dex 143
Sight Range 12 cells Vit 72 Luk 12
man_fild01
- Manuk Field
 + 14x / 5 sec
man_fild03
- Manuk Field
 + 33x / 5 sec
Mode
  • Aggressive
  • Assist
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
25%
Fire
150%
Wind
90%
Poison
150%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Critical Wounds [Lv 2]
Defense disregard attack [Lv 1]
Multi-stage Attack [Lv 3]

Hode   (HODE)   Mob-ID#1127
Elements
HP 2676
Level 63
Race Brute
Property
Earth 2
Size Medium
Hit(100%) 287
Flee(95%) 278 Base Exp 617
Walk Speed Slow Job Exp 532
Atk Delay 1.48s Player Lvl:
Attack 267-339
Magic Atk 99-127 Base Exp / HP 0.231:1
Def 91 Job Exp / HP 0.199:1
Magic Def 24 Delay After Hit Long
Atk Range 1 cells Str 61 Int 5
Spell Range 10 cells Agi 16 Dex 32
Sight Range 12 cells Vit 42 Luk 40
2@tower(5)
- The Endless Tower
moc_fild16
- Sograt Desert
 + 30x / 5 sec
moc_fild17
- Sograt Desert
 + 170x / 5 sec
Mode
    Neutral
    100%
    Water
    100%
    Earth
    0%
    Fire
    175%
    Wind
    80%
    Poison
    150%
    Holy
    100%
    Shadow
    100%
    Ghost
    100%
    Undead
    100%
    Drops
    Monster Skills
    Earth Attribute Attack [Lv 3]

    Human Kimera   (EP16_2_HUMAN_KIMERA)   Mob-ID#3631
    Elements
    HP 36968
    Level 100
    Race Brute
    Property
    Neutral 2
    Size Medium
    Hit(100%) 350
    Flee(95%) 410 Base Exp 3798
    Walk Speed Slow Job Exp 3298
    Atk Delay 0.77s Player Lvl:
    Attack 1302-1880
    Magic Atk 344-470 Base Exp / HP 0.103:1
    Def 80 Job Exp / HP 0.089:1
    Magic Def 100 Delay After Hit Short
    Atk Range 1 cells Str 50 Int 100
    Spell Range 10 cells Agi 50 Dex 140
    Sight Range 12 cells Vit 100 Luk 1
    slabw01(45)
    - Werner Laboratory
    Mode
    • Aggressive
    • Has an Angry Mode
    • Change Target (Attack)
    • Change Target (Chase)
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    100%
    Holy
    100%
    Shadow
    100%
    Ghost
    70%
    Undead
    100%
    Drops
    Monster Skills
    Agility UP [Lv 1]
    Multi-stage Attack [Lv 1]
    Random Attack [Lv 1]

    Hunter Desert Wolf   (DR_DESERT_WOLF_B)   Mob-ID#3500
    Elements
    HP 113
    Level 17
    Race Brute
    Property
    Fire 1
    Size Small
    Hit(100%) 232
    Flee(95%) 210 Base Exp 76
    Walk Speed Slow Job Exp 58
    Atk Delay 1.6s Player Lvl:
    Attack 34-38
    Magic Atk 29-35 Base Exp / HP 0.673:1
    Def 15 Job Exp / HP 0.513:1
    Magic Def 3 Delay After Hit Very Short
    Atk Range 1 cells Str 12 Int 5
    Spell Range 10 cells Agi 14 Dex 21
    Sight Range 12 cells Vit 9 Luk 8
    Not found on any map. This monster might be:
    1) not implemented yet,
    2) used in quests, or
    3) summoned as slave by other monsters.
    Mode
    • Assist
    • Change Target (Attack)
    Neutral
    100%
    Water
    150%
    Earth
    90%
    Fire
    25%
    Wind
    100%
    Poison
    150%
    Holy
    100%
    Shadow
    100%
    Ghost
    100%
    Undead
    90%
    Drops

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