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.:Swordman Skills:.
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Sword Mastery (Skill ID# 2)
Type Passive Max Lv 10
Required ForTwo-Handed Sword Mastery (Lv 1)
EffectIncreases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Other Notes
LevelDescription
1ATK +4
2ATK +8
3ATK +12
4ATK +16
5ATK +20
6ATK +24
7ATK +28
8ATK +32
9ATK +36
10ATK +40

Two-Handed Sword Mastery (Skill ID# 3, iRO Name: Two Handed Sword Mastery)
Type Passive Max Lv 10
RequirementsSword Mastery Lv 1
Required ForTwo-Hand Quicken (Lv 1, Knight), Auto Counter (Lv 1, Knight), Bowling Bash (Lv 5, Knight), Parrying (Lv 10, Lord Knight), Aura Blade (Lv 5, Lord Knight)
EffectIncreases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Other Notes
LevelDescription
1ATK +4
2ATK +8
3ATK +12
4ATK +16
5ATK +20
6ATK +24
7ATK +28
8ATK +32
9ATK +36
10ATK +40

Increase Recuperative Power (Skill ID# 4, iRO Name: Increase HP Recovery)
Type Passive Max Lv 10
Required ForConcentration (Lv 5, Lord Knight), Tension Relax (Lv 10, Lord Knight)
EffectHeals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
Other Notes
LevelDescription
1Every 10 secs/HP +5
2Every 10 secs/HP +10
3Every 10 secs/HP +15
4Every 10 secs/HP +20
5Every 10 secs/HP +25
6Every 10 secs/HP +30
7Every 10 secs/HP +35
8Every 10 secs/HP +40
9Every 10 secs/HP +45
10Every 10 secs/HP +50

Bash (Skill ID# 5)
Type Offensive, Level Selectable Max Lv 10Attack Type Use Weapon Property, Weapon
SP CostLevel 1-5: 8, Level 6-10: 15. TargetEnemyRange1 cells
Required ForMagnum Break (Lv 5), Bowling Bash (Lv 10, Knight)
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
EffectA melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
Other Notes
LevelDescription
1ATK 130%
2ATK 160%
3ATK 190%
4ATK 220%
5ATK 250%
6ATK 280%
7ATK 310%
8ATK 340%
9ATK 370%
10ATK 400%

Provoke (Skill ID# 6)
Type Active, Level Selectable Max Lv 10
SP Cost3 + SkillLV TargetEnemyRange9 cells
Required ForEndure (Lv 5), Tension Relax (Lv 5, Lord Knight), Parrying (Lv 5, Lord Knight)
Stay Duration30 sec
EffectLowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
Other Notes
LevelDescription
153% Success, Target Attack +5%, Defense -10%
256% Success, Target Attack +8%, Defense -15%
359% Success, Target Attack +11%, Defense -20%
462% Success, Target Attack +14%, Defense -25%
565% Success, Target Attack +17%, Defense -30%
668% Success, Target Attack +20%, Defense -35%
771% Success, Target Attack +23%, Defense -40%
874% Success, Target Attack +26%, Defense -45%
977% Success, Target Attack +29%, Defense -50%
1080% Success, Target Attack +32%, Defense -55%

Magnum Break [Skill can hit trap-type skill] (Skill ID# 7)
Type Offensive Max Lv 10Attack Type Fire Property, Weapon
SP Cost30 TargetSelf
Area5x5 cells Knockback2 cell(s)
RequirementsBash Lv 5
Required ForBowling Bash (Lv 3, Knight), Aura Blade (Lv 5, Lord Knight)
Stay Duration2 sec
Effect Duration10 sec
Cast Delay2 sec
Effect5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
Other Notes
LevelDescription
1ATK 120%, +10 HIT
2ATK 140%, +20 HIT
3ATK 160%, +30 HIT
4ATK 180%, +40 HIT
5ATK 200%, +50 HIT
6ATK 220%, +60 HIT
7ATK 240%, +70 HIT
8ATK 260%, +80 HIT
9ATK 280%, +90 HIT
10ATK 300%, +100 HIT

Endure (Skill ID# 8)
Type Active Max Lv 10Attack Type Weapon
SP Cost10 TargetSelf
RequirementsProvoke Lv 5
Required ForRiding (Lv 1, Knight), Riding (Lv 1, Crusader), Tension Relax (Lv 3, Lord Knight), Sacrifice (Lv 1, Paladin), Pressure (Lv 5, Paladin)
Stay DurationMin-Max Lv: 10 / 13 / 16 / 19 / 22 / 25 / 28 / 31 / 34 / 37 sec
Effect Duration10 sec
Cool Down10 sec
EffectMakes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
Other Notes
  • Cannot be used in WoE:TE castles
  • Cannot be used in Aldebaran Turbo Track
LevelDescription
1Lasts for 10secs
2Lasts for 13secs
3Lasts for 16secs
4Lasts for 19secs
5Lasts for 22secs
6Lasts for 25secs
7Lasts for 28secs
8Lasts for 31secs
9Lasts for 34secs
10Lasts for 37secs

Moving HP Recovery [Quest Skill] (Skill ID# 144, iRO Name: HP Recovery While Moving)
Type Passive Max Lv 1
EffectCharacter regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
Can be learnt from Swordsman Platinum Skills Quests

Fatal Blow [Quest Skill] (Skill ID# 145)
Type Passive Max Lv 1
Effect Duration5 sec
EffectAdds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.
[Bash LV 6] 5% Stun Chance
[Bash LV 7] 10% Stun Chance
[Bash LV 8] 15% Stun Chance
[Bash LV 9] 20% Stun Chance
[Bash LV 10] 25% Stun Chance
Can be learnt from Swordsman Platinum Skills Quests

Auto Berserk [Quest Skill] (Skill ID# 146, iRO Name: Berserk)
Type Passive with activation Max Lv 1Attack Type Weapon
SP Cost5 per 10 sec TargetSelf
EffectWhen your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.
Can be learnt from Swordsman Platinum Skills Quests

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