.:Blacksmith Skills:.
Merchant | OR |
Blacksmith | |
Whitesmith | |
Mechanic |
Alchemist |
Creator |
Genetic | ||||
Blacksmith's
Iron Tempering (Skill ID# 94)
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Type | Passive | Max Lv | 5 | ||
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Required For | Steel Tempering (Lv 1), Enchanted Stone Craft (Lv 1) | ||||
Effect | Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance. Forging formula: Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Steel Tempering (Skill ID# 95)
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Type | Passive | Max Lv | 5 | ||
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Requirements | Iron Tempering Lv 1 | ||||
Required For | Finding Ore (Lv 1) | ||||
Effect | Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance. Forging formula: Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Enchanted Stone Craft (Skill ID# 96, iRO Name: Enchantedstone Craft)
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Type | Passive | Max Lv | 5 | ||
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Requirements | Iron Tempering Lv 1 | ||||
Required For | Research Oridecon (Lv 1) | ||||
Effect | Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance Forging formula: Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Research Oridecon (Skill ID# 97, iRO Name: Oridecon Research)
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Type | Passive | Max Lv | 5 | ||
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Requirements | Enchanted Stone Craft Lv 1 | ||||
Effect | Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons. Increasing this skill`s level raises the success rate of forging Level 3 Weapons by (1%+SkillLV). |
Smith Dagger (Skill ID# 98)
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Type | Passive | Max Lv | 3 | ||
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Required For | Smith Sword (Lv 1), Smith Brass Knuckle (Lv 1), Smith Spear (Lv 2) | ||||
Effect | Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Smith Sword (Skill ID# 99)
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Type | Passive | Max Lv | 3 | ||
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Requirements | Smith Dagger Lv 1 | ||||
Required For | Smith Two-Handed Sword (Lv 1), Smith Axe (Lv 2) | ||||
Effect | Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Smith Two-Handed Sword (Skill ID# 100, iRO Name: Smith Two handed Sword)
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Type | Passive | Max Lv | 3 | ||
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Requirements | Smith Sword Lv 1 | ||||
Effect | Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Smith Axe (Skill ID# 101)
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Type | Passive | Max Lv | 3 | ||
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Requirements | Smith Sword Lv 2 | ||||
Effect | Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.
Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Smith Mace (Skill ID# 102)
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Type | Passive | Max Lv | 3 | ||
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Requirements | Smith Brass Knuckle Lv 1 | ||||
Effect | Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Smith Brass Knuckle (Skill ID# 103, iRO Name: Smith Knucklebrace)
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Type | Passive | Max Lv | 3 | ||
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Requirements | Smith Dagger Lv 1 | ||||
Required For | Smith Mace (Lv 1) | ||||
Effect | Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Smith Spear (Skill ID# 104)
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Type | Passive | Max Lv | 3 | ||
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Requirements | Smith Dagger Lv 2 | ||||
Effect | Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.
Weapon Forging Guide: Click Here Weapon Forging Calculator: Click Here |
Hilt Binding (Skill ID# 105)
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Type | Passive | Max Lv | 1 | ||
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Required For | Finding Ore (Lv 1), Weaponry Research (Lv 1), Cart Boost (Lv 1, Whitesmith), Melt Down (Lv 1, Whitesmith) | ||||
Effect | Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently. |
Finding Ore (Skill ID# 106, iRO Name: Ore Discovery)
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Type | Passive | Max Lv | 1 | ||
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Requirements | Steel Tempering Lv 1, Hilt Binding Lv 1 | ||||
Effect | Adds a pretty low chance of monsters dropping any Ore or Refining Item. |
Weaponry Research (Skill ID# 107)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Hilt Binding Lv 1 | ||||||||||||||||||||||||||
Required For | Repair Weapon (Lv 1), Weapon Perfection (Lv 2), Weapon Refine (Lv 10, Whitesmith), Melt Down (Lv 5, Whitesmith) | ||||||||||||||||||||||||||
Effect | Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers. Contrary to some rumor, this skill DOES NOT improve upgrading chances at an Upgrade NPC. | ||||||||||||||||||||||||||
Other Notes |
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Repair Weapon (Skill ID# 108, iRO Name: Weapon Repair)
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Type | Active | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 5 | Target | Player | Range | 2 cells |
Requirements | Weaponry Research Lv 1 | ||||
Cast Time | [Pre-Renewal: 7.5 sec] [Renewal: 2.5 sec] | ||||
Fixed Cast Time | 2.5 sec (Renewal only) | ||||
Effect | Enables character to repair broken weapons or armors. No anvils or hammers are required. Expendable extra requirements: LV 1 weapon: Iron Ore LV 2 weapon: Iron LV 3 weapon: Steel LV 4 weapon: Rough Oridecon Armors: Steel | ||||
Other Notes |
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Skin Tempering (Skill ID# 109)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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Required For | Melt Down (Lv 3, Whitesmith) | ||||||||||||||||
Effect | Increases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%. | ||||||||||||||||
Other Notes |
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Hammer Fall (Skill ID# 110)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 10 | Target | Ground | Range | 1 cells | ||||||||||||
Required For | Adrenaline Rush (Lv 2), Cart Termination (Lv 5, Whitesmith) | ||||||||||||||||
Effect Duration | 5 sec | ||||||||||||||||
Req. Weapon Class | Dagger, One-handed Sword, One-handed Axe, Two-handed Axe, Mace | ||||||||||||||||
Effect | Attempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters. | ||||||||||||||||
Other Notes |
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Adrenaline Rush (Skill ID# 111)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 17 + 3*SkillLV | Target | Self | ||||||||||||||
Area | Screen-wide Effect | ||||||||||||||||
Requirements | Hammer Fall Lv 2 | ||||||||||||||||
Required For | Weapon Perfection (Lv 2), Over Thrust (Lv 3), Full Adrenaline Rush (Lv 5) | ||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 60 / 90 / 120 / 150 sec | ||||||||||||||||
Req. Weapon Class | One-handed Axe, Two-handed Axe, Mace | ||||||||||||||||
Effect | Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
Renewal: +7 ASPD for caster, +6 ASPD for party members. | ||||||||||||||||
Other Notes |
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Weapon Perfection (Skill ID# 112)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 20 - 2*SkillLV | Target | Self | ||||||||||||||
Area | Screen-wide Effect | ||||||||||||||||
Requirements | Weaponry Research Lv 2, Adrenaline Rush Lv 2 | ||||||||||||||||
Required For | Maximize Power (Lv 3) | ||||||||||||||||
Stay Duration | Min-Max Lv: 10 / 20 / 30 / 40 / 50 sec | ||||||||||||||||
Effect | Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration. | ||||||||||||||||
Other Notes |
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Over Thrust (Skill ID# 113, iRO Name: Power Thrust)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 20 - 2*SkillLV | Target | Self | ||||||||||||||
Area | Screen-wide Effect | ||||||||||||||||
Requirements | Adrenaline Rush Lv 3 | ||||||||||||||||
Required For | Maximize Power (Lv 2), Melt Down (Lv 3, Whitesmith), Maximum Over Thrust (Lv 5, Whitesmith) | ||||||||||||||||
Stay Duration | Min-Max Lv: 20 / 40 / 60 / 80 / 100 sec | ||||||||||||||||
Effect | Increases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing. | ||||||||||||||||
Other Notes |
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Maximize Power (Skill ID# 114, iRO Name: Power Maximize)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 10 + (1 per SkillLV sec) | Target | Self | ||||||||||||||
Requirements | Weapon Perfection Lv 3, Over Thrust Lv 2 | ||||||||||||||||
Stay Duration | Min-Max Lv: 1 / 2 / 3 / 4 / 5 sec | ||||||||||||||||
Effect | The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX. | ||||||||||||||||
Other Notes |
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Full Adrenaline Rush [Spirit Skill (Must be Soul Linked)] (Skill ID# 459, iRO Name: Advanced Adrenaline Rush)
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Type | Active | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 64 | Target | Self | Range | 4 cells |
Area | Screen-wide Effect | ||||
Requirements | Adrenaline Rush Lv 5 | ||||
Stay Duration | 150 sec | ||||
Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar | ||||
Effect | Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%. These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect. Does not stack with other skills that directly increase ASPD. | ||||
Other Notes |
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Unfair Trick [Quest Skill] (Skill ID# 1012, iRO Name: Dubious Salesmanship)
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Type | Passive | Max Lv | 1 | ||
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Effect | Reduces the Zeny cost of Mammonite by 10%. | ||||
Other Notes |
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Can be learnt from | Blacksmith Platinum Skills Quests |
Greed [Quest Skill] (Skill ID# 1013)
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Type | Active | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 10 | Target | Self | ||
Area | 5x5 cells | ||||
Effect | When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory. It is not possible to use this skill during the War of Emperium or in PvP. Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped. | ||||
Other Notes |
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Can be learnt from | Blacksmith Platinum Skills Quests |