Renewal
.:Blacksmith Skills:.


Merchant



OR


Blacksmith Blacksmith
Blacksmith









Whitesmith









Mechanic

Alchemist

Creator

Genetic


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Iron Tempering (Skill ID# 94)
Type Passive Max Lv 5
Required ForSteel Tempering (Lv 1), Enchanted Stone Craft (Lv 1)
EffectAllows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Steel Tempering (Skill ID# 95)
Type Passive Max Lv 5
RequirementsIron Tempering Lv 1
Required ForFinding Ore (Lv 1)
EffectAllows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Enchanted Stone Craft (Skill ID# 96, iRO Name: Enchantedstone Craft)
Type Passive Max Lv 5
RequirementsIron Tempering Lv 1
Required ForResearch Oridecon (Lv 1)
EffectAllows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Research Oridecon (Skill ID# 97, iRO Name: Oridecon Research)
Type Passive Max Lv 5
RequirementsEnchanted Stone Craft Lv 1
EffectEnchanted Stone Craft strictly applies only to the creation of Level 3 Weapons.
Increasing this skill`s level raises the success rate of forging Level 3 Weapons by (1%+SkillLV).

Smith Dagger (Skill ID# 98)
Type Passive Max Lv 3
Required ForSmith Sword (Lv 1), Smith Brass Knuckle (Lv 1), Smith Spear (Lv 2)
EffectAllows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Smith Sword (Skill ID# 99)
Type Passive Max Lv 3
RequirementsSmith Dagger Lv 1
Required ForSmith Two-Handed Sword (Lv 1), Smith Axe (Lv 2)
EffectAllows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Smith Two-Handed Sword (Skill ID# 100, iRO Name: Smith Two handed Sword)
Type Passive Max Lv 3
RequirementsSmith Sword Lv 1
EffectAllows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Smith Axe (Skill ID# 101)
Type Passive Max Lv 3
RequirementsSmith Sword Lv 2
EffectAllows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Smith Mace (Skill ID# 102)
Type Passive Max Lv 3
RequirementsSmith Brass Knuckle Lv 1
EffectAllows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Smith Brass Knuckle (Skill ID# 103, iRO Name: Smith Knucklebrace)
Type Passive Max Lv 3
RequirementsSmith Dagger Lv 1
Required ForSmith Mace (Lv 1)
EffectAllows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Smith Spear (Skill ID# 104)
Type Passive Max Lv 3
RequirementsSmith Dagger Lv 2
EffectAllows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance.

Weapon Forging Guide: Click Here

Weapon Forging Calculator: Click Here


Hilt Binding (Skill ID# 105)
Type Passive Max Lv 1
Required ForFinding Ore (Lv 1), Weaponry Research (Lv 1), Cart Boost (Lv 1, Whitesmith), Melt Down (Lv 1, Whitesmith)
EffectGives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.

Finding Ore (Skill ID# 106, iRO Name: Ore Discovery)
Type Passive Max Lv 1
RequirementsSteel Tempering Lv 1, Hilt Binding Lv 1
EffectAdds a pretty low chance of monsters dropping any Ore or Refining Item.

Weaponry Research (Skill ID# 107)
Type Passive Max Lv 10
RequirementsHilt Binding Lv 1
Required ForRepair Weapon (Lv 1), Weapon Perfection (Lv 2), Weapon Refine (Lv 10, Whitesmith), Melt Down (Lv 5, Whitesmith)
EffectIncreases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.
Contrary to some rumor, this skill DOES NOT improve upgrading chances at an Upgrade NPC.
Other Notes
LevelDescription
1+ 2 ATK/HIT, +1% Forging
2+ 4 ATK/HIT, +2% Forging
3+ 6 ATK/HIT, +3% Forging
4+ 8 ATK/HIT, +4% Forging
5+ 10 ATK/HIT, +5% Forging
6+ 12 ATK/HIT, +6% Forging
7+ 14 ATK/HIT, +7% Forging
8+ 16 ATK/HIT, +8% Forging
9+ 18 ATK/HIT, +9% Forging
10+ 20 ATK/HIT, +10% Forging

Repair Weapon (Skill ID# 108, iRO Name: Weapon Repair)
Type Active Max Lv 1Attack Type Weapon
SP Cost5 TargetPlayerRange2 cells
RequirementsWeaponry Research Lv 1
Cast Time[Pre-Renewal: 7.5 sec]
[Renewal: 2.5 sec]
Fixed Cast Time2.5 sec (Renewal only)
EffectEnables character to repair broken weapons or armors. No anvils or hammers are required.
Expendable extra requirements:
LV 1 weapon: Iron Ore
LV 2 weapon: Iron
LV 3 weapon: Steel
LV 4 weapon: Rough Oridecon
Armors: Steel
Other Notes
  • Skill cannot be used while in a Mado

Skin Tempering (Skill ID# 109)
Type Passive Max Lv 5
Required ForMelt Down (Lv 3, Whitesmith)
EffectIncreases character's resistance to Fire element by (4*SkillLV)% and reduces non-elemental damage by (1*SkillLV)%.
Other Notes
LevelDescription
1DEF +1% FireDEF +4%
2DEF +2% FireDEF +8%
3DEF +3% FireDEF +12%
4DEF +4% FireDEF +16%
5DEF +5% FireDEF +20%

Hammer Fall (Skill ID# 110)
Type Active Max Lv 5Attack Type Weapon
SP Cost10 TargetGroundRange1 cells
Required ForAdrenaline Rush (Lv 2), Cart Termination (Lv 5, Whitesmith)
Effect Duration5 sec
Req. Weapon ClassDagger, One-handed Sword, One-handed Axe, Two-handed Axe, Mace
EffectAttempts to stun targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base success chance is (20+10*SkillLV)%. Can only be used with maces and axes. Does not work against Boss monsters.
Other Notes
  • Skill cannot be used while in a Mado
LevelDescription
130% Stun Chance
240% Stun Chance
350% Stun Chance
460% Stun Chance
570% Stun Chance

Adrenaline Rush (Skill ID# 111)
Type Active Max Lv 5Attack Type Weapon
SP Cost17 + 3*SkillLV TargetSelf
AreaScreen-wide Effect
RequirementsHammer Fall Lv 2
Required ForWeapon Perfection (Lv 2), Over Thrust (Lv 3), Full Adrenaline Rush (Lv 5)
Stay DurationMin-Max Lv: 30 / 60 / 90 / 120 / 150 sec
Req. Weapon ClassOne-handed Axe, Two-handed Axe, Mace
EffectDecreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.

Renewal: +7 ASPD for caster, +6 ASPD for party members.
Other Notes
  • Skill cannot be used while in a Mado
LevelDescription
130 Seconds Effect
260 Seconds Effect
390 Seconds Effect
4120 Seconds Effect
5150 Seconds Effect

Weapon Perfection (Skill ID# 112)
Type Active Max Lv 5Attack Type Weapon
SP Cost20 - 2*SkillLV TargetSelf
AreaScreen-wide Effect
RequirementsWeaponry Research Lv 2, Adrenaline Rush Lv 2
Required ForMaximize Power (Lv 3)
Stay DurationMin-Max Lv: 10 / 20 / 30 / 40 / 50 sec
EffectChanges all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration.
Other Notes
  • Skill cannot be used while in a Mado
LevelDescription
110 Sec Effect
220 Sec Effect
330 Sec Effect
440 Sec Effect
550 Sec Effect

Over Thrust (Skill ID# 113, iRO Name: Power Thrust)
Type Active Max Lv 5Attack Type Weapon
SP Cost20 - 2*SkillLV TargetSelf
AreaScreen-wide Effect
RequirementsAdrenaline Rush Lv 3
Required ForMaximize Power (Lv 2), Melt Down (Lv 3, Whitesmith), Maximum Over Thrust (Lv 5, Whitesmith)
Stay DurationMin-Max Lv: 20 / 40 / 60 / 80 / 100 sec
EffectIncreases ATK by (5*SkillLV)% for all nearby characters in the party. There is a 0.1% chance of breaking the equipped weapon with each swing.
Other Notes
  • Skill cannot be used while in a Mado
LevelDescription
1ATK +5%, Break Chance +0.1%
2ATK +10%, Break Chance +0.1%
3ATK +15%, Break Chance +0.1%
4ATK +20%, Break Chance +0.1%
5ATK +25%, Break Chance +0.1%

Maximize Power (Skill ID# 114, iRO Name: Power Maximize)
Type Active Max Lv 5Attack Type Weapon
SP Cost10 + (1 per SkillLV sec) TargetSelf
RequirementsWeapon Perfection Lv 3, Over Thrust Lv 2
Stay DurationMin-Max Lv: 1 / 2 / 3 / 4 / 5 sec
EffectThe character does maximum damage on all attacks THAT HIT, as if having unlimited DEX.
Other Notes
  • Skill cannot be used while in a Mado
LevelDescription
1Drains 1 SP every 1 Second
2Drains 1 SP every 2 Seconds
3Drains 1 SP every 3 Seconds
4Drains 1 SP every 4 Seconds
5Drains 1 SP every 5 Seconds

Full Adrenaline Rush [Spirit Skill (Must be Soul Linked)] (Skill ID# 459, iRO Name: Advanced Adrenaline Rush)
Type Active Max Lv 1Attack Type Weapon
SP Cost64 TargetSelfRange4 cells
AreaScreen-wide Effect
RequirementsAdrenaline Rush Lv 5
Stay Duration150 sec
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar
EffectDecreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party menbers attack delay with all weapons except ranged by 20%.
These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect.
Does not stack with other skills that directly increase ASPD.
Other Notes
  • Skill cannot be used while in a Mado

Unfair Trick [Quest Skill] (Skill ID# 1012, iRO Name: Dubious Salesmanship)
Type Passive Max Lv 1
EffectReduces the Zeny cost of Mammonite by 10%.
Other Notes
  • Skill cannot be used while in a Mado
Can be learnt from Blacksmith Platinum Skills Quests

Greed [Quest Skill] (Skill ID# 1013)
Type Active Max Lv 1Attack Type Weapon
SP Cost10 TargetSelf
Area5x5 cells
EffectWhen you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory.
It is not possible to use this skill during the War of Emperium or in PvP.
Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped.
Other Notes
  • Cannot be used in Towns
  • Skill can be used while riding a Warg
Can be learnt from Blacksmith Platinum Skills Quests

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