Renewal
.:Hunter Skills:.


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Skid Trap (Skill ID# 115)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost10 TargetGroundRange3 cells
Knockback6 cell(s)
Required ForAnkle Snare (Lv 1), Flasher (Lv 1)
Stay DurationMin-Max Lv: 300 / 240 / 180 / 120 / 60 sec
Effect Duration3 sec
Item Required1 Trap
EffectA Skid Trap is a trap that activates when someone comes within SkillLV cells of it. When activated, the affected target is pushed back 5+SkillLV cells (10 cells if the skill is at level 5).
Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
Does not work on Boss and Plant monsters. If not tripped by the end of the duration, the Skid Trap will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1Sliding Range 6 cells, Setting Time 300 secs
2Sliding Range 7 cells, Setting Time 240 secs
3Sliding Range 8 cells, Setting Time 180 secs
4Sliding Range 9 cells, Setting Time 120 secs
5Sliding Range 10 cells, Setting Time 60 secs

Land Mine (Skill ID# 116)
Type Active, Trap Max Lv 5Attack Type Earth, Misc
SP Cost10 TargetGroundRange3 cells
Required ForBlast Mine (Lv 1), Remove Trap (Lv 1)
Stay DurationMin-Max Lv: 200 / 160 / 120 / 80 / 40 sec
Effect Duration5 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
Item Required1 Trap
EffectA Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [(DEX+75)*(1+INT/100)*SkillLV] damage.
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. There is also a (5*SkillLV+30)% chance to stun targets for 5 seconds. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Skill ignores target's flee
  • Skill ignores target's defense cards
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1ATK 50%, Setting Time 200secs
2ATK 75%, Setting Time 160secs
3ATK 100%, Setting Time 120secs
4ATK 125%, Setting Time 80secs
5ATK 150%, Setting Time 40secs

Ankle Snare (Skill ID# 117)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost12 TargetGroundRange3 cells
RequirementsSkid Trap Lv 1
Required ForShockwave Trap (Lv 1), Aimed Bolt (Lv 5, Ranger)
Stay DurationMin-Max Lv: 250 / 200 / 150 / 100 / 50 sec
Effect DurationMin-Max Lv: 4 / 8 / 12 / 16 / 20 sec
Item Required1 Trap
EffectCreates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!).
Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range.
The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it.
The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1Setting Time 250secs, snare time 4 sec
2Setting Time 200secs, snare time 8 sec
3Setting Time 150secs, snare time 12 sec
4Setting Time 100secs, snare time 16 sec
5Setting Time 50secs, snare time 20 sec

Shockwave Trap (Skill ID# 118)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost45 TargetGroundRange3 cells
Area3 x 3 cells
RequirementsAnkle Snare Lv 1
Required ForClaymore Trap (Lv 1), Talkie Box (Lv 1), Electric Shocker (Lv 5, Ranger)
Stay DurationMin-Max Lv: 200 / 160 / 120 / 80 / 40 sec
Item Required2 Trap
EffectA Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose (5+15*SkillLV)% of their SP.
Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1SP 20% Consume, Setting Time 200secs
2SP 35% Consume, Setting Time 160secs
3SP 50% Consume, Setting Time 120secs
4SP 65% Consume, Setting Time 80secs
5SP 80% Consume, Setting Time 40secs

Sandman (Skill ID# 119)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost12 TargetGroundRange3 cells
Area5 x 5 cells
RequirementsFlasher Lv 1
Required ForBlast Mine (Lv 1)
Stay DurationMin-Max Lv: 150 / 120 / 90 / 60 / 30 sec
Effect Duration[Pre-Renewal: 30 sec]
[Renewal: 20 sec]
Item Required1 Trap
EffectA Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an (40+10*SkillLV)% chance of being affected by "Sleep" (duration depends on SkillLV).
A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1Setting Time 150sec 50% Sleep Chance
2Setting Time 120sec 60% Sleep Chance
3Setting Time 90sec 70% Sleep Chance
4Setting Time 60sec 80% Sleep Chance
5Setting Time 30sec 90% Sleep Chance

Flasher (Skill ID# 120)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost12 TargetGroundRange3 cells
Area3 x 3 cells
RequirementsSkid Trap Lv 1
Required ForSandman (Lv 1), Freezing Trap (Lv 1)
Stay DurationMin-Max Lv: 150 / 120 / 90 / 60 / 30 sec
Effect Duration[Pre-Renewal: 30 sec]
[Renewal: 20 sec]
Item Required2 Trap
EffectA Flasher is a trap that activates when stepped on. When activated it will have an unknown chance to blind all within a 3x3 area around the trap.
Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
This trap is ineffective against Plant family and MVP monsters.
If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1Setting Time150secs
2Setting Time120secs
3Setting Time90secs
4Setting Time60secs
5Setting Time30secs

Freezing Trap (Skill ID# 121)
Type Active, Trap Max Lv 5Attack Type Water, Weapon
SP Cost10 TargetGroundRange3 cells
Area3 x 3 cells
RequirementsFlasher Lv 1
Required ForBlast Mine (Lv 1)
Stay DurationMin-Max Lv: 150 / 120 / 90 / 60 / 30 sec
Effect Duration[Pre-Renewal: Min-Max Lv: 3 / 6 / 9 / 12 / 15 sec]
[Renewal: Min-Max Lv: 5.5 / 8.5 / 11.5 / 14.5 / 17.5 sec]
Item Required2 Trap
EffectA Freezing Trap is a trap that activates when stepped on. When activated, it will hit all in the area with a Frost Nova style attack. Damage is (25+25*SkillLV)% of your normal ATK.
Chance to Freeze is Unknown and does not work against Boss monsters. Freezing Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Freezing Trap will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1Setting Time 150secs
2Setting Time 120secs
3Setting Time 90secs
4Setting Time 60secs
5Setting Time 30secs

Blast Mine (Skill ID# 122)
Type Active, Trap Max Lv 5Attack Type Wind, Misc
SP Cost10 TargetGroundRange3 cells
Area3 x 3 cells
RequirementsLand Mine Lv 1, Sandman Lv 1, Freezing Trap Lv 1
Required ForClaymore Trap (Lv 1)
Stay DurationMin-Max Lv: 25 / 20 / 15 / 10 / 5 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
Item Required1 Trap
EffectA Blast mine is a visible trap that explodes 30 - 5*SkillLV seconds after it is set or when an enemy steps on it, hits a 3x3 area around the target cell for [(50+DEX/2)*(1+INT/100)*SkillLV] damage.
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. The caster can move the trap before it's activated.
Other Notes
  • Skill ignores target's flee
  • Skill ignores target's defense cards
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1Explode after 25secs
2Explode after 20secs
3Explode after 15secs
4Explode after 10secs
5Explode after 5secs

Claymore Trap [Skill can hit trap-type skill] (Skill ID# 123)
Type Active, Trap Max Lv 5Attack Type Fire, Misc
SP Cost15 TargetGroundRange3 cells
Area5 x 5 cells
RequirementsShockwave Trap Lv 1, Blast Mine Lv 1
Required ForResearch Trap (Lv 1, Ranger)
Stay DurationMin-Max Lv: 20 / 40 / 60 / 80 / 100 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
Item Required2 Trap
EffectA Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage.
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Skill ignores target's flee
  • Skill ignores target's defense cards
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
LevelDescription
1Setting Time20secs
2Setting Time40secs
3Setting Time60secs
4Setting Time80secs
5Setting Time100secs

Remove Trap [Skill can hit trap-type skill] (Skill ID# 124)
Type Active Max Lv 1Attack Type Misc
SP Cost5 TargetTrapRange2 cells
RequirementsLand Mine Lv 1
Required ForTalkie Box (Lv 1), Spring Trap (Lv 1), Research Trap (Lv 1, Ranger)
EffectTurns one set trap back into a Trap item. You only get one trap even if you needed two for setting it. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.

Talkie Box (Skill ID# 125)
Type Active, Trap Max Lv 1Attack Type Misc
SP Cost1 TargetGroundRange3 cells
RequirementsShockwave Trap Lv 1, Remove Trap Lv 1
Stay Duration600 sec
Item Required1 Trap
EffectRepeats a message input at casting time in blue text (does not appear in chat window).
Other Notes
  • Spell cannot affect mobs.
  • Removed if hit by Fire Rain skill
  • Skill can be used while riding a Warg

Beast Bane (Skill ID# 126)
Type Passive Max Lv 10
Required ForFalconry Mastery (Lv 1)
EffectIncreases damage to Brute and Insect family monsters by +4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Other Notes
LevelDescription
1ATK +4
2ATK +8
3ATK +12
4ATK +16
5ATK +20
6ATK +24
7ATK +28
8ATK +32
9ATK +36
10ATK +40

Falconry Mastery (Skill ID# 127)
Type Passive Max Lv 1
RequirementsBeast Bane Lv 1
Required ForBlitz Beat (Lv 1), Detecting (Lv 1), Spring Trap (Lv 1), Falcon Assault (Lv 1, Sniper), True Sight (Lv 1, Sniper)
EffectAllows you to hire a Falcon from the Falcon Master in the Hunter Guild in Hugel.
Cost to hire is around 800z to normal Falcons, but may change for Scarf Falcons and Baby Falcons. If a Falcon is released, a new one must be hired.

Steel Crow (Skill ID# 128)
Type Passive Max Lv 10
RequirementsBlitz Beat Lv 5
Required ForFalcon Assault (Lv 3, Sniper)
EffectAdds 6*SkillLV damage to each hit with Blitz Beat. Note that Blitz Beat can do up to 5 hits.
Other Notes
LevelDescription
1ATK +6
2ATK +12
3ATK +18
4ATK +24
5ATK +30
6ATK +36
7ATK +42
8ATK +48
9ATK +54
10ATK +60

Blitz Beat [Skill can hit trap-type skill] (Skill ID# 129)
Type Offensive Max Lv 5Attack Type Misc
SP Cost7 + 3*SkillLV TargetEnemyRange5 cells
Area3 x 3 cells
RequirementsFalconry Mastery Lv 1
Required ForSteel Crow (Lv 5), Falcon Assault (Lv 5, Sniper)
Cast Time[Pre-Renewal: 1.5 sec]
[Renewal: 0.8 sec]
Fixed Cast Time0.2 sec (Renewal only)
Cast Delay1 sec
Required StateRequires a Falcon
EffectOrders your Falcon to attack, delivering SkillLV hits to all enemies in a 3x3 area around the target for a total of ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) using Neutral Element. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property.
In addition, there is a 0.3%*LUK chance of Blitz Beat occurring automatically per shot with a bow. This so called auto-blitz beat is less effective than a manual one and the full damage is split evenly between all targets affected.
For example, an auto-blitz beat that hits 3 targets will do 1/3 of the normal damage to each. Also, the total number of hits it delivers is based on the users job level and is equal to [(Job Level-1)/10]+1.
Other Notes
  • Skill ignores target's flee
  • Skill range affected by Vulture's Eye
LevelDescription
11 Falcon Hit
22 Falcon Hit
33 Falcon Hit
44 Falcon Hit
55 Falcon Hit

Detecting (Skill ID# 130, iRO Name: Detect)
Type Active Max Lv 4Attack Type Misc
SP Cost8 TargetGroundRange3 / 5 / 7 / 9 cells
Area7 x 7 cells
RequirementsAttention Concentrate Lv 1, Falconry Mastery Lv 1
Required StateRequires a Falcon
EffectReveals any invisible traps, monsters or players in a 3x3 cell area around the target cell.
Other Notes
LevelDescription
13 cell Range
25 cell Range
37 cell Range
49 cell Range

Spring Trap (Skill ID# 131)
Type Active Max Lv 5Attack Type Misc
SP Cost10 TargetTrapRange4 / 5 / 6 / 7 / 8 cells
RequirementsRemove Trap Lv 1, Falconry Mastery Lv 1
Required StateRequires a Falcon
EffectA trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap).
Other Notes
LevelDescription
14 cell Range
25 cell Range
36 cell Range
47 cell Range
58 cell Range

Beast Strafing [Spirit Skill (Must be Soul Linked)] (Skill ID# 499, iRO Name: Beast Charge)
Type Offensive Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost12TargetEnemyRange9 cells
RequirementsDouble Strafing Lv 10
Stay Duration0.1 sec
Cast Delay0.1 sec
Req. Weapon ClassBow
Ammunition Required1 Arrow
EffectIf the target is a Beast-type and you used Double Strafing, you can use this skill to do extra Double Strafing on the target.
Only usable right after using Double Strafing, and its power is heavily affected by STR.
Other Notes
  • Skill range affected by Vulture's Eye

Phantasmic Arrow [Quest Skill] (Skill ID# 1009)
Type Offensive Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost10 TargetEnemyRange9 cells
Knockback3 cell(s)
Req. Weapon ClassBow
EffectLaunches an arrow of illusion from your bow. It has 150% ATK, and if it hits the enemy, it pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.
Can be learnt from Hunter Platinum Skills Quests

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