Effect: Damage on the left-hand weapon while equipping two weapons is 30% + 10%*SkillLV. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
Level
Description
1
ATK 40%
2
ATK 50%
3
ATK 60%
4
ATK 70%
5
ATK 80%
Katar Mastery (Skill ID# 134)
Type: Passive
Max Level: 10
Required For: Sonic Blow (L4), Advanced Katar Research (L7 Assassin Cross), Meteor Assault (L5 Assassin Cross).
Effect: Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Effect: Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't loose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them. Insects, Demons and Boss monsters see through this invisibility. The Cloaked effect may be cancelled at any time by using the skill again (no SP Cost), by getting hit or by coming into the area of effect of Improve Concentration, Ruwach or Sight. Lower SkillLVs require a wall next to you to allow movement. The movement speed increase does not stack with the one from Increase Dodge.
Effect: A series of 8 fast hits for a total modified ATK of 400% + 40%*SkillLV with a 10% + 2%*SkillLV chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.
Effect: A ranged attack that hits a 3x3 area around the target for 100%+SkillLV*20% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.
Effect: Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a 2.5% + 0.5%*SkillLV chance of causing the Poison effect to the target.
Duration: 15 + 5*SkillLV sec, on L10 60 sec or on LV 1~9-(SkillLV/2 rounded up)/LV 10-6 countered attacks, whatever comes first
Effect: Attempts to counter 1~6 attacks that damage you with Envenom while the skill is active. The success rate is 50%+5*SkillLV%. Adding levels in this skill gives a passive damage increase to the Venom Splasher skill of +30%*SkillLV.
Effect: Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss entering the cloud or standing in the cloud receives the Poison effect (thus the effect is virtually permanent while the cloud persists and a target remains in the cloud).
Effect: Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target. If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of 500%+50%*SkillLV, the Poison React skill passively adds 30%*SkillLV to this. The surrounding 5x5 area takes half of this as splash damage. Finally, weapon elements and weapon cards do not improve the damage.
Level
Description
1
550% ATK + Bonus, timer starts at 11
2
600% ATK + Bonus, timer starts at 10
3
650% ATK + Bonus, timer starts at 9
4
700% ATK + Bonus, timer starts at 8
5
750% ATK + Bonus, timer starts at 7
6
800% ATK + Bonus, timer starts at 6
7
850% ATK + Bonus, timer starts at 5
8
900% ATK + Bonus, timer starts at 4
9
950% ATK + Bonus, timer starts at 3
10
1000% ATK + Bonus, timer starts at 2
Sonic Acceleration - Quest Skill (Skill ID# 1003)
Type: Passive
Max Level: 1
Effect: Increases the Sonic Blow HIT by +50 and Damage by +10%
Effect: Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.