.:Crusader Skills:.
Swordman | OR |
Knight | |
Lord Knight | |
Rune Knight |
Crusader |
Paladin |
Royal Guard | ||||
Crusader's
Divine Protection (Skill ID# 22)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Cure Lv 1 | ||||||||||||||||||||||||||
Required For | Demon Bane (Lv 3), Providence (Lv 5), Gospel (Lv 3, Paladin) | ||||||||||||||||||||||||||
Effect | Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions. Does not work against Players. Base increment without BaseLV modification: | ||||||||||||||||||||||||||
Other Notes |
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Demon Bane (Skill ID# 23)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Divine Protection Lv 3 | ||||||||||||||||||||||||||
Required For | Heal (Lv 5), Gospel (Lv 5, Paladin) | ||||||||||||||||||||||||||
Effect | Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV. Does not work against Players. Base increment without BaseLV modification: | ||||||||||||||||||||||||||
Other Notes |
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Heal (Skill ID# 28)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Holy Property, Magic |
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SP Cost | 10 + 3*SkillLV | Target | Player | Range | 9 cells |
Requirements | Demon Bane Lv 5, Faith Lv 10 | ||||
Required For | Providence (Lv 5) | ||||
Cast Delay | 1 sec | ||||
Effect | Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift. | ||||
Other Notes |
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Cure (Skill ID# 35)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 15 | Target | Player | Range | 9 cells |
Requirements | Faith Lv 5 | ||||
Required For | Divine Protection (Lv 1) | ||||
Effect Duration | 6 sec | ||||
Cast Delay | 1 sec | ||||
Effect | Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced). Does not work against Players. | ||||
Other Notes |
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Spear Mastery (Skill ID# 55)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | [Pre-Renewal: Pierce (Lv 1, Knight), Spear Quicken (Lv 10), Concentration (Lv 5, Lord Knight), Spiral Pierce (Lv 10, Lord Knight), Head Crush (Lv 9, Lord Knight), Banishing Point (Lv 1, Royal Guard), Moon Slasher (Lv 1, Royal Guard)] [Renewal: Pierce (Lv 1, Knight), Spear Quicken (Lv 10), Concentration (Lv 5, Lord Knight), Spiral Pierce (Lv 5, Lord Knight), Head Crush (Lv 9, Lord Knight), Banishing Point (Lv 1, Royal Guard), Moon Slasher (Lv 1, Royal Guard)] | ||||||||||||||||||||||||||
Effect | Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. | ||||||||||||||||||||||||||
Other Notes |
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Riding (Skill ID# 63, iRO Name: Peco Peco Ride)
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Type | Passive | Max Lv | 1 | ||
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Requirements | Endure Lv 1 | ||||
Required For | Brandish Spear (Lv 1, Knight), Cavalry Mastery (Lv 1, Knight), Cavalry Mastery (Lv 1), Head Crush (Lv 1, Lord Knight), Spiral Pierce (Lv 1, Lord Knight), Concentration (Lv 1, Lord Knight) | ||||
Effect | This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000. Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%. The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired. |
Cavalry Mastery (Skill ID# 64, iRO Name: Cavalier Mastery)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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Requirements | Riding Lv 1 | ||||||||||||||||
Required For | Joint Beat (Lv 3, Lord Knight), Dragon Training (Lv 1, Rune Knight) | ||||||||||||||||
Effect | Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250. | ||||||||||||||||
Other Notes |
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Faith (Skill ID# 248)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Cure (Lv 5), Heal (Lv 10), Holy Cross (Lv 7), Grand Cross (Lv 10), Gospel (Lv 8, Paladin), Pressure (Lv 5, Paladin), Piety (Lv 3, Royal Guard) | ||||||||||||||||||||||||||
Effect | Increases Maximum HP by 200 and Resistance to Holy attacks by 5% per SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Auto Guard (Skill ID# 249, iRO Name: Guard)
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Type | Supportive | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 10 + 2*SkillLV | Target | Self | ||||||||||||||||||||||||
Required For | Shield Charge (Lv 5) | ||||||||||||||||||||||||||
Stay Duration | 300 sec | ||||||||||||||||||||||||||
Required State | Requires a shield equipped | ||||||||||||||||||||||||||
Effect | Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec. | ||||||||||||||||||||||||||
Other Notes |
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Shield Charge (Skill ID# 250, iRO Name: Smite)
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Type | Offensive | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 10 | Target | Enemy | Range | 3 cells | ||||||||||||
Knockback | 5 cell(s) | ||||||||||||||||
Requirements | Auto Guard Lv 5 | ||||||||||||||||
Required For | Shield Boomerang (Lv 3), Pressure (Lv 2, Paladin), Shield Press (Lv 3, Royal Guard) | ||||||||||||||||
Effect Duration | 5 sec | ||||||||||||||||
Required State | Requires a shield equipped | ||||||||||||||||
Effect | Hits enemy with shield. Knocks back and has a chance of stunning. Requires an equipped shield and ignores size modifications. Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells. | ||||||||||||||||
Other Notes |
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Shield Boomerang (Skill ID# 251)
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Type | Offensive | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 12 | Target | Enemy | Range | 3 / 5 / 7 / 9 / 11 cells | ||||||||||||
Requirements | Shield Charge Lv 3 | ||||||||||||||||
Required For | Reflect Shield (Lv 3), Defender (Lv 1), Shield Chain (Lv 5, Paladin) | ||||||||||||||||
Cast Delay | 0.7 sec | ||||||||||||||||
Required State | Requires a shield equipped | ||||||||||||||||
Effect | Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV. Requires an equipped shield and ignores size modifications. | ||||||||||||||||
Other Notes |
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Reflect Shield (Skill ID# 252, iRO Name: Shield Reflect)
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Type | Support | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 30 + 5*SkillLV | Target | Self | ||||||||||||||||||||||||
Requirements | Shield Boomerang Lv 3 | ||||||||||||||||||||||||||
Required For | Devotion (Lv 5), Reflect Damage (Lv 5, Royal Guard) | ||||||||||||||||||||||||||
Stay Duration | 300 sec | ||||||||||||||||||||||||||
Required State | Requires a shield equipped | ||||||||||||||||||||||||||
Effect | Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage is (10+3*SkillLV)% of received damage. Requires an equipped shield and ignores size modifications. | ||||||||||||||||||||||||||
Other Notes |
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Holy Cross [Skill can hit trap-type skill] (Skill ID# 253)
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Type | Offensive | Max Lv | 10 | Attack Type | Holy Property, Weapon | ||||||||||||||||||||||
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SP Cost | 10 + SkillLV | Target | Enemy | Range | 2 cells | ||||||||||||||||||||||
Requirements | Faith Lv 7 | ||||||||||||||||||||||||||
Required For | Grand Cross (Lv 6) | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: 30 sec] [Renewal: 20 sec] | ||||||||||||||||||||||||||
Effect | Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind. Damage is (100+35*SkillLV)%, Blind chance is (3*SkillLV)%. | ||||||||||||||||||||||||||
Other Notes |
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Grand Cross (Skill ID# 254)
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Type | Offensive | Max Lv | 10 | Attack Type | Holy Property, Magic | ||||||||||||||||||||||
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SP Cost | 30 + 7*SkillLV | Target | Self | Range | 5 cells | ||||||||||||||||||||||
HP Cost | See below | ||||||||||||||||||||||||||
Requirements | Holy Cross Lv 6, Faith Lv 10 | ||||||||||||||||||||||||||
Required For | Devotion (Lv 4), Ray of Genesis (Lv 5, Royal Guard) | ||||||||||||||||||||||||||
Stay Duration | 0.8 sec | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: 30 sec] [Renewal: 20 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: 1.5 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 1.5 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1.5 sec | ||||||||||||||||||||||||||
Effect | Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself. Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where: - ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT) - MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work) During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where: - ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!) - MATK is the damage that you would cause to YOURSELF using a neutral property spell Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage. You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications. | ||||||||||||||||||||||||||
Other Notes |
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Devotion (Skill ID# 255, iRO Name: Sacrifice)
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Type | Support | Max Lv | 5 | ||||||||||||||
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SP Cost | 25 | Target | Player | Range | 7 / 8 / 9 / 10 / 11 cells | ||||||||||||
Requirements | Reflect Shield Lv 5, Grand Cross Lv 4 | ||||||||||||||||
Required For | Sacrifice (Lv 3, Paladin) | ||||||||||||||||
Effect Duration | Min-Max Lv: 30 / 45 / 60 / 75 / 90 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: 1.5 sec] | ||||||||||||||||
Fixed Cast Time | 1.5 sec (Renewal only) | ||||||||||||||||
Effect | Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted. Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit. If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Providence or Reflect Shield, the party member(s) will share these benefits, too. This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range). The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Devotion will be canceled. | ||||||||||||||||
Other Notes |
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Providence (Skill ID# 256, iRO Name: Resistant Souls)
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Type | Support | Max Lv | 5 | ||||||||||||||
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SP Cost | 30 | Target | Player | Range | 9 cells | ||||||||||||
Requirements | Divine Protection Lv 5, Heal Lv 5 | ||||||||||||||||
Stay Duration | 180 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: 1.5 sec] | ||||||||||||||||
Fixed Cast Time | 1.5 sec (Renewal only) | ||||||||||||||||
Effect | Increase DEF against holy and demon type attacks by 5% per SkillLV. | ||||||||||||||||
Other Notes |
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Defender (Skill ID# 257, iRO Name: Defending Aura)
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Type | Support | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 30 | Target | Self | ||||||||||||||
Requirements | Shield Boomerang Lv 1 | ||||||||||||||||
Stay Duration | 180 sec | ||||||||||||||||
Cast Delay | 0.8 sec | ||||||||||||||||
Required State | Requires a shield equipped | ||||||||||||||||
Effect | Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%, but also lowers ASPD by (25-5*SkillLV)% and walking speed by 1/3 while active. The higher the level the lower the values, up to SkillLV 5 which has no speed reductions. Can be shared with party members when the Devotion skill is casted on them, but the movement reduction will affect them too. Caster must have a shield equipped. | ||||||||||||||||
Other Notes |
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Spear Quicken (Skill ID# 258)
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Type | Support | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 20 + 4*SkillLV | Target | Self | ||||||||||||||||||||||||
Requirements | Spear Mastery Lv 10 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec | ||||||||||||||||||||||||||
Req. Weapon Class | One-handed Spear, Two-handed Spear | ||||||||||||||||||||||||||
Effect | Increases ASPD of two-handed spear type weapons by (20+SkillLV)%. | ||||||||||||||||||||||||||
Other Notes |
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Shrink [Quest Skill] (Skill ID# 1002)
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Type | Active | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 15 | Target | Self | ||
Knockback | 2 cell(s) | ||||
Stay Duration | 300 sec | ||||
Required State | Requires a shield equipped | ||||
Effect | This skill activates when used and deactivates if used again or the duration expires. If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away. | ||||
Can be learnt from | Crusader Platinum Skills Quest |