Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions. Does not work against Players. Base increment without BaseLV modification:
Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV. Does not work against Players. Base increment without BaseLV modification:
Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift.
Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000. Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%. The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.
Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.
Hits enemy with shield. Knocks back and has a chance of stunning. Requires an equipped shield and ignores size modifications. Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells.
Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself. Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where: - ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT) - MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work) During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where: - ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!) - MATK is the damage that you would cause to YOURSELF using a neutral property spell Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage. You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications.
Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted. Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit. If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Providence or Reflect Shield, the party member(s) will share these benefits, too. This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range). The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Devotion will be canceled.
Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%, but also lowers ASPD by (25-5*SkillLV)% and walking speed by 1/3 while active. The higher the level the lower the values, up to SkillLV 5 which has no speed reductions. Can be shared with party members when the Devotion skill is casted on them, but the movement reduction will affect them too. Caster must have a shield equipped.
Increases ASPD of two-handed spear type weapons by (20+SkillLV)%.
30 sec, +21% ASPD
60 sec, +22% ASPD
90 sec, +23% ASPD
120 sec, +24% ASPD
150 sec, +25% ASPD
180 sec, +26% ASPD
210 sec, +27% ASPD
240 sec, +28% ASPD
270 sec, +29% ASPD
300 sec, +30% ASPD
Shrink[Quest Skill](Skill ID# 1002)
Requires a shield equipped
This skill activates when used and deactivates if used again or the duration expires. If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.