.:Monk Skills:.
Acolyte | OR |
Priest | |
High Priest | |
Arch Bishop |
Monk |
Champion |
Shura | ||||
Iron Hand (Skill ID# 259, iRO Name: Iron Fists)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Demon Bane Lv 10, Divine Protection Lv 10 | ||||||||||||||||||||||||||
Required For | Call Spirits (Lv 2), Dodge (Lv 5), Chain Crush Combo (Lv 5, Champion), Tiger Knuckle Fist (Lv 5, Champion), Palm Push Strike (Lv 7, Champion) | ||||||||||||||||||||||||||
Effect | Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Spirits Recovery (Skill ID# 260, iRO Name: Spiritual Cadence)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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Requirements | Blade Stop Lv 2 | ||||||||||||||||
Required For | Body Relocation (Lv 2) | ||||||||||||||||
Effect | Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses (e.g. at LV 2 you will only regenerate at +8/+4 per 10 sec after an Asura Strike, regardless of INT and VIT). Base HP recovery is 4 HP per SkillLV, modified by Maximum HP/500. Base SP recovery is 2 SP per SkillLV modified by Maximum SP/100. | ||||||||||||||||
Other Notes |
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Call Spirits (Skill ID# 261, iRO Name: Summon Spirit Sphere)
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Type | Active | Max Lv | 5 | ||
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SP Cost | 8 | Target | Self | ||
Requirements | Iron Hand Lv 2 | ||||
Required For | Absorb Spirits (Lv 5), Dodge (Lv 5), Investigate (Lv 5), Chain Crush Combo (Lv 5, Champion), Palm Push Strike (Lv 5, Champion), Power Velocity (All Spirit Injection) (Lv 5, Shura) | ||||
Stay Duration | 600 sec | ||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.5 sec] | ||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||
Effect | Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV. Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable. |
Absorb Spirits (Skill ID# 262, iRO Name: Spiritual Sphere Absorption)
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Type | Active | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 5 | Target | Player | Range | 9 cells |
Requirements | Call Spirits Lv 5 | ||||
Required For | Critical Explosion (Lv 1), Assimilate Power (Lv 1, Shura) | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: 1 sec] | ||||
Fixed Cast Time | 1 sec (Renewal only) | ||||
Effect | Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%. |
Triple Attack [Skill can hit trap-type skill] (Skill ID# 263, iRO Name: Raging Trifecta Blow)
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Type | Passive | Max Lv | 10 | Attack Type | Use Weapon Property | ||||||||||||||||||||||
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Range | 1 cells | ||||||||||||||||||||||||||
Requirements | Dodge Lv 5 | ||||||||||||||||||||||||||
Required For | Chain Combo (Lv 5), Tiger Knuckle Fist (Lv 5, Champion), Dragon Combo (Twin Dragon) (Lv 5, Shura) | ||||||||||||||||||||||||||
Effect | Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards. First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike. This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits. Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected. Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does. The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user. | ||||||||||||||||||||||||||
Other Notes |
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Body Relocation (Skill ID# 264, iRO Name: Snap)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 14 | Target | Ground | Range | 18 cells |
Requirements | Asura Strike Lv 3, Spirits Recovery Lv 2, Steel Body Lv 3 | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere. If under Critical Explosion state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds. | ||||
Other Notes |
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Dodge (Skill ID# 265, iRO Name: Flee)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Iron Hand Lv 5, Call Spirits Lv 5 | ||||||||||||||||||||||||||
Required For | Triple Attack (Lv 5), Blade Stop (Lv 5) | ||||||||||||||||||||||||||
Effect | Increases Flee Rate by +1.5 per SkillLV rounded down. | ||||||||||||||||||||||||||
Other Notes |
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Investigate [Skill can hit trap-type skill] (Skill ID# 266, iRO Name: Occult Impaction)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon |
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SP Cost | -0.5*(SkillLV*SkillLV) + 5.5*SkillLV + 5 | Target | Enemy | Range | 2 cells |
Requirements | Call Spirits Lv 5 | ||||
Required For | Finger Offensive (Lv 3) | ||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.5 sec] | ||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||
Cast Delay | 0.5 sec | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Strong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect. | ||||
Other Notes |
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Finger Offensive [Skill can hit trap-type skill] (Skill ID# 267, iRO Name: Throw Spirit Sphere)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 10 | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Investigate Lv 3 | ||||||||||||||||
Required For | Asura Strike (Lv 3), Ride In Lightening (Lightening Shot) (Lv 3, Shura) | ||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.5 sec] | ||||||||||||||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon. Number of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill. | ||||||||||||||||
Other Notes |
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Steel Body (Skill ID# 268, iRO Name: Mental Strength)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 50% | Target | Self | ||||||||||||||
Requirements | Combo Finish Lv 3 | ||||||||||||||||
Required For | Body Relocation (Lv 3) | ||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 60 / 90 / 120 / 150 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 5 sec] [Renewal: 2.5 sec] | ||||||||||||||||
Fixed Cast Time | 2.5 sec (Renewal only) | ||||||||||||||||
Sphere / Coin Cost | 5 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Set Def and MDEF to 90%. ASPD is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use. This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT. | ||||||||||||||||
Other Notes |
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Blade Stop (Skill ID# 269, iRO Name: Root)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 10 | Target | Self | ||||||||||||||
Requirements | Dodge Lv 5 | ||||||||||||||||
Required For | Spirits Recovery (Lv 2), Cursed Circle (Lv 2, Shura) | ||||||||||||||||
Stay Duration | Min-Max Lv: 0.5 / 0.7 / 0.9 / 1.1 / 1.3 sec | ||||||||||||||||
Effect Duration | Min-Max Lv: 20 / 30 / 40 / 50 / 60 sec | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | This skill operates like the Knight's Auto Counter, but instead "catches" an attacker, freezing both Monk and target for a few moments. Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires. Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level). This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere. Skill range is 1 cell for barehand and 2 cells for armed. Both characters are still able to use items and change equipment. | ||||||||||||||||
Other Notes |
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Critical Explosion (Skill ID# 270, iRO Name: Fury)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 15 | Target | Self | ||||||||||||||
Requirements | Absorb Spirits Lv 1 | ||||||||||||||||
Required For | Asura Strike (Lv 3), Dangerous Soul Collect (Lv 5, Champion) | ||||||||||||||||
Stay Duration | 180 sec | ||||||||||||||||
Sphere / Coin Cost | 5 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required. | ||||||||||||||||
Other Notes |
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Asura Strike [Skill can hit trap-type skill] (Skill ID# 271, iRO Name: Guillotine Fist)
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Type | Offensive | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | all | Target | Enemy | Range | 2 cells | ||||||||||||
Requirements | Critical Explosion Lv 3, Finger Offensive Lv 3 | ||||||||||||||||
Required For | Body Relocation (Lv 3) | ||||||||||||||||
Stay Duration | 10 sec | ||||||||||||||||
Effect Duration | 300 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 sec] [Renewal: Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec] | ||||||||||||||||
Fixed Cast Time | Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec (Renewal only) | ||||||||||||||||
Cast Delay | Min-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec | ||||||||||||||||
Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken | ||||||||||||||||
Required Status | Critical Explosion / Fury | ||||||||||||||||
Sphere / Coin Cost | 5 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Usable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used. Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects. Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish). Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted. | ||||||||||||||||
Other Notes |
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Chain Combo (Skill ID# 272, iRO Name: Raging Quadruple Blow)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 10 + SkillLV | Target | Self | Range | 2 cells | ||||||||||||
Requirements | Triple Attack Lv 5 | ||||||||||||||||
Required For | Combo Finish (Lv 3) | ||||||||||||||||
Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken | ||||||||||||||||
Effect | Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK. | ||||||||||||||||
Other Notes |
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Combo Finish [Skill can hit trap-type skill] (Skill ID# 273, iRO Name: Raging Thrust)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 10 + SkillLV | Target | Self | Range | 2 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements | Chain Combo Lv 3 | ||||||||||||||||
Required For | Steel Body (Lv 3), Tiger Knuckle Fist (Lv 3, Champion) | ||||||||||||||||
Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Usable only after a Chain Combo. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is (240+60*SkillLV)% ATK. | ||||||||||||||||
Other Notes |
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Ki Translation [Quest Skill] (Skill ID# 1015, iRO Name: Spiritual Bestowment)
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Type | Supportive | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 40 | Target | Player | Range | 9 cells |
Stay Duration | 600 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: 1 sec] | ||||
Fixed Cast Time | 1 sec (Renewal only) | ||||
Cast Delay | 1 sec | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere. | ||||
Can be learnt from | Monk Platinum Skills Quests |
Ki Explosion [Quest Skill] (Skill ID# 1016, iRO Name: Excruciating Palm)
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Type | Offensive | Max Lv | 1 | Attack Type | Use Weapon Property, Weapon |
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SP Cost | 20 | Target | Enemy | Range | 1 cells |
Area | 3 x 3 cells | Knockback | 5 cell(s) | ||
Effect Duration | 5 sec | ||||
Cast Delay | 2 sec | ||||
Effect | Focus your inner energies and attack an enemy to deal damage and push them away. The targeted enemy receives 300% ATK damage, and nearby monsters will be pushed away 2 cells and stunned for 2 sec. Drains a small amount of HP per use. | ||||
Can be learnt from | Monk Platinum Skills Quests |