Renewal
.:Monk Skills:.


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Iron Hand (Skill ID# 259, iRO Name: Iron Fists)
Type Passive Max Lv 10
RequirementsDemon Bane Lv 10, Divine Protection Lv 10
Required ForCall Spirits (Lv 2), Dodge (Lv 5), Chain Crush Combo (Lv 5, Champion), Tiger Knuckle Fist (Lv 5, Champion), Palm Push Strike (Lv 7, Champion)
EffectIncreases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
Other Notes
LevelDescription
1ATK +3
2ATK +6
3ATK +9
4ATK +12
5ATK +15
6ATK +18
7ATK +21
8ATK +24
9ATK +27
10ATK +30

Spirits Recovery (Skill ID# 260, iRO Name: Spiritual Cadence)
Type Passive Max Lv 5
RequirementsBlade Stop Lv 2
Required ForBody Relocation (Lv 2)
EffectRecovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses
(e.g. at LV 2 you will only regenerate at +8/+4 per 10 sec after an Asura Strike, regardless of INT and VIT).
Base HP recovery is 4 HP per SkillLV, modified by Maximum HP/500. Base SP recovery is 2 SP per SkillLV modified by Maximum SP/100.
Other Notes
LevelDescription
1+4 HP & 2 SP
2+8 HP & 4 SP
3+12 HP & 6 SP
4+16 HP & 8 SP
5+20 HP & 10 SP

Call Spirits (Skill ID# 261, iRO Name: Summon Spirit Sphere)
Type Active Max Lv 5
SP Cost8 TargetSelf
RequirementsIron Hand Lv 2
Required ForAbsorb Spirits (Lv 5), Dodge (Lv 5), Investigate (Lv 5), Chain Crush Combo (Lv 5, Champion), Palm Push Strike (Lv 5, Champion), Power Velocity (All Spirit Injection) (Lv 5, Shura)
Stay Duration600 sec
Cast Time[Pre-Renewal: 1 sec]
[Renewal: 0.5 sec]
Fixed Cast Time0.5 sec (Renewal only)
EffectSummons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.

Absorb Spirits (Skill ID# 262, iRO Name: Spiritual Sphere Absorption)
Type Active Max Lv 1Attack Type Weapon
SP Cost5 TargetPlayerRange9 cells
RequirementsCall Spirits Lv 5
Required ForCritical Explosion (Lv 1), Assimilate Power (Lv 1, Shura)
Cast Time[Pre-Renewal: 2 sec]
[Renewal: 1 sec]
Fixed Cast Time1 sec (Renewal only)
EffectUses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.

Triple Attack [Skill can hit trap-type skill] (Skill ID# 263, iRO Name: Raging Trifecta Blow)
Type Passive Max Lv 10Attack Type Use Weapon Property
Range1 cells
RequirementsDodge Lv 5
Required ForChain Combo (Lv 5), Tiger Knuckle Fist (Lv 5, Champion), Dragon Combo (Twin Dragon) (Lv 5, Shura)
EffectAttacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.
First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike.
This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.
Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does.
The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.
Other Notes
  • Skill's delay is not affected by Magic Strings / Bragi
LevelDescription
129% Chance for 120% ATK
228% Chance for 140% ATK
327% Chance for 160% ATK
426% Chance for 180% ATK
525% Chance for 200% ATK
624% Chance for 220% ATK
723% Chance for 240% ATK
822% Chance for 260% ATK
921% Chance for 280% ATK
1020% Chance for 300% ATK.

Body Relocation (Skill ID# 264, iRO Name: Snap)
Type Active Max Lv 1
SP Cost14 TargetGroundRange18 cells
RequirementsAsura Strike Lv 3, Spirits Recovery Lv 2, Steel Body Lv 3
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectDirectly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere.
If under Critical Explosion state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.
Other Notes
  • Cannot be used in Battleground maps
  • Cannot be used in Aldebaran Turbo Track

Dodge (Skill ID# 265, iRO Name: Flee)
Type Passive Max Lv 10
RequirementsIron Hand Lv 5, Call Spirits Lv 5
Required ForTriple Attack (Lv 5), Blade Stop (Lv 5)
EffectIncreases Flee Rate by +1.5 per SkillLV rounded down.
Other Notes
LevelDescription
1Flee Rate + 1
2Flee Rate + 3
3Flee Rate + 4
4Flee Rate + 6
5Flee Rate + 7
6Flee Rate + 9
7Flee Rate + 10
8Flee Rate + 12
9Flee Rate + 13
10Flee Rate + 15

Investigate [Skill can hit trap-type skill] (Skill ID# 266, iRO Name: Occult Impaction)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost-0.5*(SkillLV*SkillLV) + 5.5*SkillLV + 5 TargetEnemyRange2 cells
RequirementsCall Spirits Lv 5
Required ForFinger Offensive (Lv 3)
Cast Time[Pre-Renewal: 1 sec]
[Renewal: 0.5 sec]
Fixed Cast Time0.5 sec (Renewal only)
Cast Delay0.5 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectStrong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect.
Other Notes
  • Skill ignores target's flee

Finger Offensive [Skill can hit trap-type skill] (Skill ID# 267, iRO Name: Throw Spirit Sphere)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost10 TargetEnemyRange9 cells
RequirementsInvestigate Lv 3
Required ForAsura Strike (Lv 3), Ride In Lightening (Lightening Shot) (Lv 3, Shura)
Cast Time[Pre-Renewal: 1 sec]
[Renewal: 0.5 sec]
Fixed Cast Time0.5 sec (Renewal only)
Cast Delay0.5 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectThrows Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon.
Number of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill.
Other Notes
LevelDescription
1150% ATK Uses 1 Sphere
2175% ATK Uses 2 Spheres
3200% ATK Uses 3 Spheres
4225% ATK Uses 4 Spheres
5250% ATK Uses 5 Spheres

Steel Body (Skill ID# 268, iRO Name: Mental Strength)
Type Active Max Lv 5Attack Type Weapon
SP Cost50% TargetSelf
RequirementsCombo Finish Lv 3
Required ForBody Relocation (Lv 3)
Stay DurationMin-Max Lv: 30 / 60 / 90 / 120 / 150 sec
Cast Time[Pre-Renewal: 5 sec]
[Renewal: 2.5 sec]
Fixed Cast Time2.5 sec (Renewal only)
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectSet Def and MDEF to 90%. ASPD is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use.
This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.
Other Notes
LevelDescription
130 sec
260 sec
390 sec
4120 sec
5150 sec

Blade Stop (Skill ID# 269, iRO Name: Root)
Type Active Max Lv 5Attack Type Weapon
SP Cost10 TargetSelf
RequirementsDodge Lv 5
Required ForSpirits Recovery (Lv 2), Cursed Circle (Lv 2, Shura)
Stay DurationMin-Max Lv: 0.5 / 0.7 / 0.9 / 1.1 / 1.3 sec
Effect DurationMin-Max Lv: 20 / 30 / 40 / 50 / 60 sec
Cast Delay0.5 sec
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectThis skill operates like the Knight's Auto Counter, but instead "catches" an attacker, freezing both Monk and target for a few moments.
Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires.
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.
Skill range is 1 cell for barehand and 2 cells for armed. Both characters are still able to use items and change equipment.
Other Notes
LevelDescription
1None, 0.5 sec catch time
2Finger Offensive, 0.7 sec catch time
3Investigate, 0.9 sec catch time
4Chain Combo, 1.1 sec catch time
5Asura Strike (Critical Explosion, 4 Spheres needed), 1.3 sec catch time

Critical Explosion (Skill ID# 270, iRO Name: Fury)
Type Active Max Lv 5Attack Type Weapon
SP Cost15 TargetSelf
RequirementsAbsorb Spirits Lv 1
Required ForAsura Strike (Lv 3), Dangerous Soul Collect (Lv 5, Champion)
Stay Duration180 sec
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectRaises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.
Other Notes
LevelDescription
1+10 Critical Rate
2+12.5 Critical Rate
3+15 Critical Rate
4+17.5 Critical Rate
5+20 Critical Rate

Asura Strike [Skill can hit trap-type skill] (Skill ID# 271, iRO Name: Guillotine Fist)
Type Offensive Max Lv 5Attack Type Weapon
SP Costall TargetEnemyRange2 cells
RequirementsCritical Explosion Lv 3, Finger Offensive Lv 3
Required ForBody Relocation (Lv 3)
Stay Duration10 sec
Effect Duration300 sec
Cast Time[Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 sec]
[Renewal: Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec]
Fixed Cast TimeMin-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec (Renewal only)
Cast DelayMin-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
Required StatusCritical Explosion / Fury
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectUsable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used.
Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects.
Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish).
Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted.
Other Notes
  • Skill ignores target's defense
  • Skill ignores target's flee
LevelDescription
1+ 400 ATK 4.0s cast, 3.0s Delay
2+ 550 ATK 3.5s cast, 2.5s Delay
3+ 700 ATK 3.0s cast, 2.0s Delay
4+ 850 ATK 2.5s cast, 1.5s Delay
5+ 1000 ATK 2.0s cast, 1.0 sDelay

Chain Combo (Skill ID# 272, iRO Name: Raging Quadruple Blow)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost10 + SkillLV TargetSelfRange2 cells
RequirementsTriple Attack Lv 5
Required ForCombo Finish (Lv 3)
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
EffectUsable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.
Other Notes
  • Skill's delay is not affected by Magic Strings / Bragi
LevelDescription
1Does 200% ATK
2Does 250% ATK
3Does 300% ATK
4Does 350% ATK
5Does 400% ATK

Combo Finish [Skill can hit trap-type skill] (Skill ID# 273, iRO Name: Raging Thrust)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost10 + SkillLV TargetSelfRange2 cells
Area5 x 5 cells
RequirementsChain Combo Lv 3
Required ForSteel Body (Lv 3), Tiger Knuckle Fist (Lv 3, Champion)
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectUsable only after a Chain Combo. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is (240+60*SkillLV)% ATK.
Other Notes
  • Skill's delay is not affected by Magic Strings / Bragi
LevelDescription
1Does 300% ATK
2Does 360% ATK
3Does 420% ATK
4Does 480% ATK
5Does 540% ATK

Ki Translation [Quest Skill] (Skill ID# 1015, iRO Name: Spiritual Bestowment)
Type Supportive Max Lv 1Attack Type Weapon
SP Cost40 TargetPlayerRange9 cells
Stay Duration600 sec
Cast Time[Pre-Renewal: 2 sec]
[Renewal: 1 sec]
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectTransfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere.
Can be learnt from Monk Platinum Skills Quests

Ki Explosion [Quest Skill] (Skill ID# 1016, iRO Name: Excruciating Palm)
Type Offensive Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost20 TargetEnemyRange1 cells
Area3 x 3 cellsKnockback5 cell(s)
Effect Duration5 sec
Cast Delay2 sec
EffectFocus your inner energies and attack an enemy to deal damage and push them away.
The targeted enemy receives 300% ATK damage, and nearby monsters will be pushed away 2 cells and stunned for 2 sec.
Drains a small amount of HP per use.
Can be learnt from Monk Platinum Skills Quests

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