Renewal
.:Super Novice Skills:.
 


Novice
Super Novice Super Novice
Super Novice

Expanded Super Novice

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Sword Mastery (Skill ID# 2)
Type Passive Max Lv 10
EffectIncreases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Other Notes
LevelDescription
1ATK +4
2ATK +8
3ATK +12
4ATK +16
5ATK +20
6ATK +24
7ATK +28
8ATK +32
9ATK +36
10ATK +40

Increase Recuperative Power (Skill ID# 4, iRO Name: Increase HP Recovery)
Type Passive Max Lv 10
EffectHeals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
Other Notes
LevelDescription
1Every 10 secs/HP +5
2Every 10 secs/HP +10
3Every 10 secs/HP +15
4Every 10 secs/HP +20
5Every 10 secs/HP +25
6Every 10 secs/HP +30
7Every 10 secs/HP +35
8Every 10 secs/HP +40
9Every 10 secs/HP +45
10Every 10 secs/HP +50

Bash (Skill ID# 5)
Type Offensive, Level Selectable Max Lv 10Attack Type Use Weapon Property
SP CostLevel 1-5: 8, Level 6-10: 15. TargetEnemyRangeMelee
Required ForMagnum Break (Lv 5)
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
EffectA melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
Other Notes
LevelDescription
1ATK 130%
2ATK 160%
3ATK 190%
4ATK 220%
5ATK 250%
6ATK 280%
7ATK 310%
8ATK 340%
9ATK 370%
10ATK 400%

Provoke (Skill ID# 6)
Type Active, Level Selectable Max Lv 10
SP Cost3 + SkillLV TargetEnemyRange9 cells
Required ForEndure (Lv 5)
Stay Duration30 sec
EffectLowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
Other Notes
LevelDescription
153% Success, Target Attack +5%, Defense -10%
256% Success, Target Attack +8%, Defense -15%
359% Success, Target Attack +11%, Defense -20%
462% Success, Target Attack +14%, Defense -25%
565% Success, Target Attack +17%, Defense -30%
668% Success, Target Attack +20%, Defense -35%
771% Success, Target Attack +23%, Defense -40%
874% Success, Target Attack +26%, Defense -45%
977% Success, Target Attack +29%, Defense -50%
1080% Success, Target Attack +32%, Defense -55%

Magnum Break (Skill ID# 7)
Type Offensive Max Lv 10Attack Type Fire Property [Splash Damage, 2 cells]
SP Cost30 TargetSelf
Area5x5 cells Knockback2 cell(s)
RequirementsBash Lv 5
Stay Duration2 sec
Effect Duration10 sec
Effect5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
Other Notes
LevelDescription
1ATK 120%, +10 HIT
2ATK 140%, +20 HIT
3ATK 160%, +30 HIT
4ATK 180%, +40 HIT
5ATK 200%, +50 HIT
6ATK 220%, +60 HIT
7ATK 240%, +70 HIT
8ATK 260%, +80 HIT
9ATK 280%, +90 HIT
10ATK 300%, +100 HIT

Endure (Skill ID# 8)
Type Active Max Lv 10
SP Cost10 TargetSelf
RequirementsProvoke Lv 5
Stay DurationMin-Max Lv: 10 / 13 / 16 / 19 / 22 / 25 / 28 / 31 / 34 / 37 sec
Effect Duration10 sec
Cool Down10 sec
EffectMakes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
Other Notes
  • Cannot be used in Aldebaran Turbo Track
LevelDescription
1Lasts for 10secs
2Lasts for 13secs
3Lasts for 16secs
4Lasts for 19secs
5Lasts for 22secs
6Lasts for 25secs
7Lasts for 28secs
8Lasts for 31secs
9Lasts for 34secs
10Lasts for 37secs

Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)
Type Passive Max Lv 10
Required ForMagic Crasher (Lv 1, Expanded Super Novice)
EffectRecovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1+3SP/10sec,items +2%
2+6SP/10sec,items +4%
3+9SP/10sec,items +6%
4+12SP/10sec,items +8%
5+15SP/10sec,items +10%
6+18SP/10sec,items +12%
7+21SP/10sec,items +14%
8+24SP/10sec,items +16%
9+27SP/10sec,items +18%
10+30SP/10sec,items +20%

Sight (Skill ID# 10)
Type Active Max Lv 1Attack Type Fire Property
SP Cost10 TargetSelf
Area7x7 cells
Required ForFire Wall (Lv 1), Sightrasher (Lv 1, Expanded Super Novice)
Stay Duration10 sec
EffectNullifies the Hide, Tunnel Drive and Cloaking effects within range.
Other Notes
  • Skill is blockable by Stasis

Napalm Beat (Skill ID# 11)
Type Offensive Max Lv 10Attack Type Sense / Ghost Property
SP CostL1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP TargetEnemyRange9 cells
Required ForSafety Wall (Lv 7), Soul Strike (Lv 4), Jupitel Thunder (Lv 1, Expanded Super Novice)
Cast Time0.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
180% MATK Damage
290% MATK Damage
3100% MATK Damage
4110% MATK Damage
5120% MATK Damage
6130% MATK Damage
7140% MATK Damage
8150% MATK Damage
9160% MATK Damage
10170% MATK Damage

Safety Wall (Skill ID# 12)
Type Active Max Lv 10Attack Type Sense / Ghost Property
SP CostL1-3: 30, L4-6: 35, L7-10: 40 TargetGroundRange9 cells
RequirementsNapalm Beat Lv 7, Soul Strike Lv 5
Stay DurationMin-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec
Cast TimeMin-Max Lv: 4 / 3.6 / 3.2 / 2.8 / 2.4 / 2 / 1.6 / 1.2 / 0.8 / 0.4 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Blue Gemstone
EffectCreates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.
Other Notes
  • Cannot be used in Sealed Shrine
  • Spell cannot be stacked
  • Skill is blockable by Stasis
LevelDescription
12 Protected Hits
23 Protected Hits
34 Protected Hits
45 Protected Hits
56 Protected Hits
67 Protected Hits
78 Protected Hits
89 Protected Hits
910 Protected Hitst
1011 Protected Hits

Soul Strike (Skill ID# 13)
Type Offensive, Level Selectable Max Lv 10Attack Type Sense / Ghost Property
SP Cost15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs TargetEnemyRange9 cells
RequirementsNapalm Beat Lv 4
Required ForSafety Wall (Lv 5)
Cast Time0.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
11 Spirit
21 Spirit fast cast
32 Spirits
42 Spirits fast cast
53 Spirits
63 Spirits fast cast
74 Spirits
84 Spirits fast cast
95 Spirits
105 Spirits fast cast

Cold Bolt (Skill ID# 14)
Type Offensive, Level Selectable Max Lv 10Attack Type Water Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
Required ForFrost Diver (Lv 5), Water Ball (Lv 1, Expanded Super Novice)
Cast TimeMin-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 3.6 / 4 / 4.4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
Other Notes
  • Skill is blockable by Stasis

Frost Diver (Skill ID# 15)
Type Offensive Max Lv 10Attack Type Water Property
SP Cost26 - SkillLV TargetEnemyRange9 cells
RequirementsCold Bolt Lv 5
Required ForIce Wall (Lv 1, Expanded Super Novice)
Effect DurationMin-Max Lv: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 sec
Cast Time0.8 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
138% Success / 110% MATK 25 SP
241% Success / 120% MATK 24 SP
344% Success / 130% MATK 23 SP
447% Success / 140% MATK 22 SP
550% Success / 150% MATK 21 SP
653% Success / 160% MATK 20 SP
756% Success / 170% MATK 19 SP
859% Success / 180% MATK 18 SP
962% Success / 190% MATK 17 SP
1065% Success / 200% MATK 16 SP

Stone Curse (Skill ID# 16)
Type Active Max Lv 10Attack Type Earth Property
SP Cost26 - SkillLV TargetEnemyRange2 cells
Required ForIce Wall (Lv 1, Expanded Super Novice), Earth Spike (Lv 1, Expanded Super Novice)
Stay Duration5 sec
Effect Duration20 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Red Gemstone
EffectHas a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
124% Success Chance 25 SP
228% Success Chance 24 SP
332% Success Chance 23 SP
436% Success Chance 22 SP
540% Success Chance 21 SP
644% Success Chance 20 SP
748% Success Chance 19 SP
852% Success Chance 18 SP
956% Success Chance 17 SP
1060% Success Chance 16 SP

Fire Ball (Skill ID# 17)
Type Offensive Max Lv 10Attack Type Fire Property [Splash Damage, 2 cells]
SP Cost25 TargetEnemyRange9 cells
RequirementsFire Bolt Lv 4
Required ForFire Wall (Lv 5)
Cast TimeMin-Max Lv: 1.6 / 1.6 / 1.6 / 1.6 / 1.6 / 1 / 1 / 1 / 1 / 1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
180% MATK
290% MATK
3100% MATK
4110% MATK
5120% MATK
6130% MATK
7140% MATK
8150% MATK
9160% MATK
10170% MATK

Fire Wall (Skill ID# 18)
Type Active Max Lv 10Attack Type Fire Property
SP Cost40 TargetGroundRange9 cells
Knockback2 cell(s)
RequirementsFire Ball Lv 5, Sight Lv 1
Required ForFire Pillar (Lv 1, Expanded Super Novice)
Stay DurationMin-Max Lv: 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 sec
Cast TimeMin-Max Lv: 2 / 1.8 / 1.6 / 1.4 / 1.2 / 1.1 / 1 / 0.9 / 0.8 / 0.7 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectCreates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
15 Hits, 5 sec
26 Hits, 6 sec
37 Hits, 7 sec
48 Hits, 8 sec
59 Hits, 9 sec
610 Hits, 10 sec
711 Hits, 11 sec
812 Hits, 12 sec
913 Hits, 13 sec
1014 Hits, 14 sec

Fire Bolt (Skill ID# 19)
Type Offensive, Level Selectable Max Lv 10Attack Type Fire Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
Required ForFire Ball (Lv 4)
Cast TimeMin-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 3.6 / 4 / 4.4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
Other Notes
  • Skill is blockable by Stasis

Lightning Bolt (Skill ID# 20, iRO Name: Lightening Bolt)
Type Offensive, Level Selectable Max Lv 10Attack Type Wind Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
Required ForThunder Storm (Lv 4), Sightrasher (Lv 1, Expanded Super Novice), Jupitel Thunder (Lv 1, Expanded Super Novice), Water Ball (Lv 1, Expanded Super Novice)
Cast TimeMin-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 3.6 / 4 / 4.4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.
Other Notes
  • Skill is blockable by Stasis

Thunder Storm (Skill ID# 21, iRO Name: Thunderstorm)
Type Offensive Max Lv 10Attack Type Wind Property
SP Cost24 + 5*SkillLV TargetGroundRange9 cells
RequirementsLightning Bolt Lv 4
Stay Duration0.5 sec
Cast TimeMin-Max Lv: 0.8 / 1.6 / 2.4 / 3.2 / 4 / 4.8 / 5.6 / 6.4 / 7.2 / 8 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
11 Bolt
22 Bolts
33 Bolts
44 Bolts
55 Bolts
66 Bolts
77 Bolts
88 Bolts
99 Bolts
1010 Bolts

Divine Protection (Skill ID# 22)
Type Passive Max Lv 10
Required ForDemon Bane (Lv 3), Angelus (Lv 3), Blessing (Lv 5), Iron Hand (Lv 10, Expanded Super Novice)
EffectReduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
LevelDescription
1DEF +3
2DEF +6
3DEF +9
4DEF +12
5DEF +15
6DEF +18
7DEF +21
8DEF +24
9DEF +27
10DEF +30

Demon Bane (Skill ID# 23)
Type Passive Max Lv 10
RequirementsDivine Protection Lv 3
Required ForSignum Crucis (Lv 3), Iron Hand (Lv 10, Expanded Super Novice)
EffectIncreases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
LevelDescription
1ATK +3
2ATK +6
3ATK +9
4ATK +12
5ATK +15
6ATK +18
7ATK +21
8ATK +24
9ATK +27
10ATK +30

Ruwach (Skill ID# 24)
Type Active Max Lv 1Attack Type Holy Property
SP Cost10 TargetSelf
Area5x5 cells
Required ForTeleportation (Lv 1)
Stay Duration10 sec
EffectReveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Other Notes
  • Skill is blockable by Stasis

Pneuma (Skill ID# 25)
Type Active Max Lv 1
SP Cost10 TargetGroundRange9 cells
RequirementsWarp Portal Lv 4
Stay Duration10 sec
EffectCreates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Other Notes
  • Spell cannot be stacked
  • Skill is blockable by Stasis

Teleportation (Skill ID# 26, iRO Name: Teleport)
Type Active Max Lv 2
SP Cost11 - SkillLV TargetSelf
RequirementsRuwach Lv 1
Required ForWarp Portal (Lv 2)
EffectAt level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Other Notes
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Cannot be used in Aldebaran Turbo Track
  • Cannot be used in Izlude Battle Arena
  • Cannot be used in Sealed Shrine
  • Cannot be used in Endless Tower, Orc's Memory Dungeon or Nidhoggur's Nest
  • Skill is blockable by Stasis
  • Skill is blockable by Kagehumi
LevelDescription
1Random
2Save Point.

Warp Portal (Skill ID# 27)
Type Active Max Lv 4
SP Cost38 - 3*SkillLV TargetGroundRange9 cells
RequirementsTeleportation Lv 2
Required ForPneuma (Lv 4)
Stay DurationMin-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec
Cast Time1 sec (This cast time is fixed for Renewal)
Item Required1 Blue Gemstone
EffectCreates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Cannot be used in Aldebaran Turbo Track
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Spell effects do not overlap
  • Skill is blockable by Stasis
LevelDescription
1Warp to the Save Point.
2Enable to Use 1 Memo point.
3Enable to Use 2 Memo points.
4Enable to Use 3 Memo points.

Heal (Skill ID# 28)
Type Active, Level Selectable Max Lv 10Attack Type Holy Property
SP Cost10 + 3*SkillLV TargetPlayerRange9 cells
Required ForIncrease Agility (Lv 3), Cure (Lv 2), Sanctuary (Lv 1, Expanded Super Novice)
EffectHeals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.
Other Notes
  • Skill is blockable by Stasis

Increase Agility (Skill ID# 29, iRO Name: Increase AGI)
Type Active, Level Selectable Max Lv 10
SP Cost15 + 3*SkillLV TargetPlayerRange9 cells
HP Cost15
RequirementsHeal Lv 3
Required ForDecrease Agility (Lv 1)
Stay DurationMin-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectIncreases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1+ 3 AGI
2+ 4 AGI
3+ 5 AGI
4+ 6 AGI
5+ 7 AGI
6+ 8 AGI
7+ 9 AGI
8+ 10 AGI
9+ 11 AGI
10+ 12 AGI

Decrease Agility (Skill ID# 30, iRO Name: Decrease AGI)
Type Active, Level Selectable Max Lv 10
SP Cost13 + 2*SkillLV TargetEnemyRange9 cells
RequirementsIncrease Agility Lv 1
Stay DurationMin-Max Lv: 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 sec
Cast Time0.75 sec, + fixed cast time 0.25 sec (Renewal only)
EffectDecreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
Other Notes
LevelDescription
1-3 AGI
2-4 AGI
3-5 AGI
4-6 AGI
5-7 AGI
6-8 AGI
7-9 AGI
8-10 AGI
9-11 AGI
10-12 AGI

Aqua Benedicta (Skill ID# 31)
Type Active Max Lv 1
SP Cost10 TargetSelf
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Required StateRequires to be standing on a water cell
EffectCreates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Other Notes
  • Skill is blockable by Stasis

Signum Crucis (Skill ID# 32, iRO Name: Signum Crusis)
Type Active Max Lv 10
SP Cost35 TargetSelf
AreaScreen
RequirementsDemon Bane Lv 3
Cast Time0.35 sec, + fixed cast time 0.15 sec (Renewal only)
EffectReduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.
Other Notes
LevelDescription
1-14% DEF
2-18% DEF
3-22% DEF
4-26% DEF
5-30% DEF
6-34% DEF
7-38% DEF
8-42% DEF
9-46% DEF
10-50% DEF

Angelus (Skill ID# 33)
Type Active, Level Selectable Max Lv 10
SP Cost20 + 3*SkillLV TargetSelf
RequirementsDivine Protection Lv 3
Stay DurationMin-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec
Cast Time0.35 sec, + fixed cast time 0.15 sec (Renewal only)
EffectIncreases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
Other Notes
LevelDescription
1105% VIT DEF
2110% VIT DEF
3115% VIT DEF
4120% VIT DEF
5125% VIT DEF
6130% VIT DEF
7135% VIT DEF
8140% VIT DEF
9145% VIT DEF
10150% VIT DEF

Blessing (Skill ID# 34)
Type Active, Level Selectable Max Lv 10
SP Cost24 + 4*SkillLV TargetPlayerRange9 cells
RequirementsDivine Protection Lv 5
Stay DurationMin-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec
EffectIncreases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1+1 STR, DEX & INT
2+2 STR, DEX & INT
3+3 STR, DEX & INT
4+4 STR, DEX & INT
5+5 STR, DEX & INT
6+6 STR, DEX & INT
7+7 STR, DEX & INT
8+8 STR, DEX & INT
9+9 STR, DEX & INT
10+10 STR, DEX & INT

Cure (Skill ID# 35)
Type Active Max Lv 1
SP Cost15 TargetPlayerRange9 cells
RequirementsHeal Lv 2
Effect Duration6 sec
EffectCures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.
Other Notes
  • Cannot be used in Aldebaran Turbo Track

Enlarge Weight Limit (Skill ID# 36)
Type Passive Max Lv 10
Required ForDiscount (Lv 3), Pushcart (Lv 5)
EffectIncreases maximum carrying capacity by 200*SkillLV.
Other Notes
LevelDescription
1Weight capacity +200
2Weight capacity +400
3Weight capacity +600
4Weight capacity +800
5Weight capacity +1000
6Weight capacity +1200
7Weight capacity +1400
8Weight capacity +1600
9Weight capacity +1800
10Weight capacity +2000

Discount (Skill ID# 37)
Type Passive Max Lv 10
RequirementsEnlarge Weight Limit Lv 3
Required ForOvercharge (Lv 3)
EffectAllows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
Other Notes
LevelDescription
1-7% Price
2-9% Price
3-11% Price
4-13% Price
5-15% Price
6-17% Price
7-19% Price
8-21% Price
9-23% Price
10-24% Price

Overcharge (Skill ID# 38)
Type Passive Max Lv 10
RequirementsDiscount Lv 3
EffectAllows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
Other Notes
LevelDescription
1+7% Price
2+9% Price
3+11% Price
4+13% Price
5+15% Price
6+17% Price
7+19% Price
8+21% Price
9+23% Price
10+24% Price

Pushcart (Skill ID# 39)
Type Passive Max Lv 10
Range1 cells
RequirementsEnlarge Weight Limit Lv 5
Required ForVending (Lv 3)
EffectAllows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning).
The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations.
Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use Alt+W
Other Notes
LevelDescription
155% Movement Speed
260% Movement Speed
365% Movement Speed
470% Movement Speed
575% Movement Speed
680% Movement Speed
785% Movement Speed
890% Movement Speed
995% Movement Speed
10100% Movement Speed

Identify (Skill ID# 40, iRO Name: Item Appraisal)
Type Active Max Lv 1
SP Cost9 TargetSelfRange1 cells
EffectIdentifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.

Vending (Skill ID# 41)
Type Active Max Lv 10
SP Cost30 TargetSelfRange1 cells
RequirementsPushcart Lv 3
Required StateRequires a Pushcart
EffectAllows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
Be very careful to set the correct price!
The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply.
It will close automatically if all items are sold or if the character is killed.
Other Notes
LevelDescription
13 Items
24 Items
35 Items
46 Items
57 Items
68 Items
79 Items
810 Items
911 Items
1012 Items

Mammonite (Skill ID# 42)
Type Offensive, Level Selectable Max Lv 10Attack Type Use Weapon Property
SP Cost5 TargetEnemyRangeMelee
Zeny CostLv1: 100z, Lv2: 200z, Lv3: 300z, Lv4: 400z, Lv5: 500z, Lv6: 600z, Lv7: 700z, Lv8: 800z, Lv9: 900z, Lv10: 1000z
EffectUses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.
Other Notes
LevelDescription
1ATK 150%, 100Z spent
2ATK 200%, 200Z spent
3ATK 250%, 300Z spent
4ATK 300%, 400Z spent
5ATK 350%, 500Z spent
6ATK 400%, 600Z spent
7ATK 450%, 700Z spent
8ATK 500%, 800Z spent
9ATK 550%, 900Z spent
10ATK 600%, 1000Z spent

Owl's Eye (Skill ID# 43)
Type Passive Max Lv 10
Required ForVulture's Eye (Lv 3)
EffectIncreases DEX by 1*SkillLV.
Other Notes
LevelDescription
1DEX +1
2DEX +2
3DEX +3
4DEX +4
5DEX +5
6DEX +6
7DEX +7
8DEX +8
9DEX +9
10DEX +10

Vulture's Eye (Skill ID# 44)
Type Passive Max Lv 10
RequirementsOwl's Eye Lv 3
Required ForAttention Concentrate (Lv 1)
EffectIncreases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
Other Notes
LevelDescription
1Range and HIT +1
2Range and HIT +2
3Range and HIT +3
4Range and HIT +4
5Range and HIT +5
6Range and HIT +6
7Range and HIT +7
8Range and HIT +8
9Range and HIT +9
10Range and HIT +10

Attention Concentrate (Skill ID# 45, iRO Name: Improve Concentration)
Type Active Max Lv 10
SP Cost20 + 5*SkillLV TargetSelf
RequirementsVulture's Eye Lv 1
Stay DurationMin-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec
EffectIncreases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
Other Notes
LevelDescription
1+ 3% AGI/DEX
2+ 4% AGI/DEX
3+ 5% AGI/DEX
4+ 6% AGI/DEX
5+ 7% AGI/DEX
6+ 8% AGI/DEX
7+ 9% AGI/DEX
8+ 10% AGI/DEX
9+ 11% AGI/DEX
10+ 12% AGI/DEX

Double Attack (Skill ID# 48)
Type Passive Max Lv 10Attack Type Use Weapon Property
EffectGives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.
Other Notes
LevelDescription
15% Chance, +1 HIT, +3% Katar DMG
210% Chance, +2 HIT, +5% Katar DMG
315% Chance, +3 HIT, +7% Katar DMG
420% Chance, +4 HIT, +9% Katar DMG
525% Chance, +5 HIT, +11% Katar DMG
630% Chance, +6 HIT, +13% Katar DMG
735% Chance, +7 HIT, +15% Katar DMG
840% Chance, +8 HIT, +17% Katar DMG
945% Chance, +9 HIT, +19% Katar DMG
1050% Chance, +10 HIT, +21% Katar DMG

Increase Dodge (Skill ID# 49, iRO Name: Improve Dodge)
Type Passive Max Lv 10
EffectIncreases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
The walking speed bonus does not add to the walking speed increase when using Cloaking.
Other Notes
LevelDescription
1Flee Rate +3 (2nd class Flee Rate +4)
2Flee Rate +6 (2nd class Flee Rate +8)
3Flee Rate +9 (2nd class Flee Rate +12)
4Flee Rate +12 (2nd class Flee Rate +16)
5Flee Rate +15 (2nd class Flee Rate +20)
6Flee Rate +18 (2nd class Flee Rate +24)
7Flee Rate +21 (2nd class Flee Rate +28)
8Flee Rate +24 (2nd class Flee Rate +32)
9Flee Rate +27 (2nd class Flee Rate +36)
10Flee Rate +30 (2nd class Flee Rate +40)

Steal (Skill ID# 50)
Type Active Max Lv 10
SP Cost10 TargetEnemyRange1 cells
Required ForHiding (Lv 5)
EffectAttempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.
Other Notes
LevelDescription
1Success Chance 10%
2Success Chance 16%
3Success Chance 22%
4Success Chance 28%
5Success Chance 34%
6Success Chance 40%
7Success Chance 46%
8Success Chance 52%
9Success Chance 58%
10Success Chance 64%

Hiding (Skill ID# 51)
Type Active Max Lv 10
SP Cost10 + see below TargetSelfRange1 cells
AreaArea effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the h
RequirementsSteal Lv 5
Required ForTunnel Drive (Lv 1, Expanded Super Novice)
Stay DurationMin-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec
EffectToggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
Other Notes
  • Cannot be used in Aldebaran Turbo Track
  • Skill is usable while hiding
  • Skill is blockable by Stasis
  • Skill is blockable by Kagehumi
LevelDescription
130 Seconds, SP 1 / 5sec
260 Seconds, SP 1 / 6sec
390 Seconds, SP 1 / 7sec
4120 Seconds, SP 1 / 8sec
5150 Seconds, SP 1 / 9sec
6180 Seconds, SP 1 / 10sec
7210 Seconds, SP 1 / 11sec
8240 Seconds, SP 1 / 12sec
9270 Seconds, SP 1 / 13sec
10300 Seconds, SP 1 / 14sec

Envenom (Skill ID# 52)
Type Offensive Max Lv 10Attack Type Poison Property
SP Cost12 TargetEnemyRange2 cells
Required ForDetoxify (Lv 3), Enchant Poison (Lv 1, Expanded Super Novice)
Effect DurationMin-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec
EffectAn attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned.
Other Notes
LevelDescription
1+15 ATK
2+30 ATK
3+45 ATK
4+60 ATK
5+75 ATK
6+90 ATK
7+105 ATK
8+120 ATK
9+135 ATK
10+150 ATK

Detoxify (Skill ID# 53)
Type Active Max Lv 1Attack Type Poison Property
SP Cost10 TargetPlayerRange9 cells
RequirementsEnvenom Lv 3
EffectCures poison status on target.


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