.:Super Novice Skills:.
Novice |
Super Novice Expanded Super Novice |
Sword Mastery (Skill ID# 2)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Effect | Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. | ||||||||||||||||||||||||||
Other Notes |
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Increase Recuperative Power (Skill ID# 4, iRO Name: Increase HP Recovery)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Effect | Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT). | ||||||||||||||||||||||||||
Other Notes |
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Bash (Skill ID# 5)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | Level 1-5: 8, Level 6-10: 15. | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Required For | Magnum Break (Lv 5) | ||||||||||||||||||||||||||
Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken | ||||||||||||||||||||||||||
Effect | A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV. | ||||||||||||||||||||||||||
Other Notes |
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Provoke (Skill ID# 6)
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Type | Active, Level Selectable | Max Lv | 10 | ||||||||||||||||||||||||
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SP Cost | 3 + SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Required For | Endure (Lv 5) | ||||||||||||||||||||||||||
Stay Duration | 30 sec | ||||||||||||||||||||||||||
Effect | Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected. | ||||||||||||||||||||||||||
Other Notes |
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Magnum Break [Skill can hit trap-type skill] (Skill ID# 7)
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Type | Offensive | Max Lv | 10 | Attack Type | Fire Property, Weapon | ||||||||||||||||||||||
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SP Cost | 30 | Target | Self | ||||||||||||||||||||||||
Area | 5x5 cells | Knockback | 2 cell(s) | ||||||||||||||||||||||||
Requirements | Bash Lv 5 | ||||||||||||||||||||||||||
Stay Duration | 2 sec | ||||||||||||||||||||||||||
Effect Duration | 10 sec | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Effect | 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character. After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted. | ||||||||||||||||||||||||||
Other Notes |
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Endure (Skill ID# 8)
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Type | Active | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 10 | Target | Self | ||||||||||||||||||||||||
Requirements | Provoke Lv 5 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 10 / 13 / 16 / 19 / 22 / 25 / 28 / 31 / 34 / 37 sec | ||||||||||||||||||||||||||
Effect Duration | 10 sec | ||||||||||||||||||||||||||
Cool Down | 10 sec | ||||||||||||||||||||||||||
Effect | Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure. The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF. After the first cast you have to wait 10 seconds to cast this skill again. The Endure effect doesn't work during War of Emperium. You only get MDEF bonus. | ||||||||||||||||||||||||||
Other Notes |
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Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Magic Crasher (Lv 1, Expanded Super Novice) | ||||||||||||||||||||||||||
Effect | Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Sight (Skill ID# 10)
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Type | Active | Max Lv | 1 | Attack Type | Fire Property, Magic |
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SP Cost | 10 | Target | Self | ||
Area | 7x7 cells | ||||
Required For | Fire Wall (Lv 1), Sightrasher (Lv 1, Expanded Super Novice) | ||||
Stay Duration | 10 sec | ||||
Effect | Nullifies the Hide, Tunnel Drive and Cloaking effects within range. | ||||
Other Notes |
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Napalm Beat [Skill can hit trap-type skill] (Skill ID# 11)
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Type | Offensive | Max Lv | 10 | Attack Type | Sense / Ghost Property, Magic | ||||||||||||||||||||||
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SP Cost | L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Area | 3 x 3 cells | ||||||||||||||||||||||||||
Required For | Safety Wall (Lv 7), Soul Strike (Lv 4), Jupitel Thunder (Lv 1, Expanded Super Novice) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.1 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | Min-Max Lv: 1 / 1 / 1 / 0.9 / 0.9 / 0.8 / 0.8 / 0.7 / 0.6 / 0.5 sec | ||||||||||||||||||||||||||
Effect | Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take. | ||||||||||||||||||||||||||
Other Notes |
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Safety Wall (Skill ID# 12)
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Type | Active | Max Lv | 10 | Attack Type | Sense / Ghost Property, Magic | ||||||||||||||||||||||
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SP Cost | L1-3: 30, L4-6: 35, L7-10: 40 | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Napalm Beat Lv 7, Soul Strike Lv 5 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3.5 / 2.5 / 2 / 1.5 / 1 / 1 / 1 / 1 sec] [Renewal: Min-Max Lv: 3.2 / 2.88 / 2.56 / 2.24 / 1.92 / 1.6 / 1.28 / 0.96 / 0.64 / 0.32 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.8 / 0.72 / 0.64 / 0.56 / 0.48 / 0.4 / 0.32 / 0.24 / 0.16 / 0.08 sec (Renewal only) | ||||||||||||||||||||||||||
Item Required | 1 Blue Gemstone | ||||||||||||||||||||||||||
Effect | Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks. | ||||||||||||||||||||||||||
Other Notes |
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Soul Strike (Skill ID# 13)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Sense / Ghost Property, Magic | ||||||||||||||||||||||
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SP Cost | 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Napalm Beat Lv 4 | ||||||||||||||||||||||||||
Required For | Safety Wall (Lv 5) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.1 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | [Pre-Renewal: Min-Max Lv: 1.2 / 1 / 1.4 / 1.2 / 1.6 / 1.4 / 1.8 / 1.6 / 2 / 1.8 sec] [Renewal: Min-Max Lv: 1.2 / 1.2 / 1.6 / 1.6 / 2 / 2 / 2.4 / 2.4 / 2.8 / 2.5 sec] | ||||||||||||||||||||||||||
Effect | Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters. | ||||||||||||||||||||||||||
Other Notes |
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Cold Bolt (Skill ID# 14)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Water Property, Magic |
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Required For | Frost Diver (Lv 5), Water Ball (Lv 1, Expanded Super Novice) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.64 / 0.96 / 1.28 / 1.6 / 1.92 / 2.1 / 1.56 / 2.88 / 3.2 / 3.52 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.24 / 0.32 / 0.4 / 0.48 / 0.7 / 0.64 / 0.72 / 0.8 / 0.88 sec (Renewal only) | ||||
Cast Delay | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec | ||||
Effect | Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each. |
Frost Diver (Skill ID# 15)
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Type | Offensive | Max Lv | 10 | Attack Type | Water Property, Magic | ||||||||||||||||||||||
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SP Cost | 26 - SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Cold Bolt Lv 5 | ||||||||||||||||||||||||||
Required For | Ice Wall (Lv 1, Expanded Super Novice) | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: Min-Max Lv: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 / 30 sec] [Renewal: Min-Max Lv: 5.5 / 8.5 / 11.5 / 14.5 / 17.5 / 20.5 / 23.5 / 26.5 / 29.5 / 32.5 / 32.5 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.8 sec] [Renewal: 0.64 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.16 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1.5 sec | ||||||||||||||||||||||||||
Effect | Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration. While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends. | ||||||||||||||||||||||||||
Other Notes |
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Stone Curse (Skill ID# 16)
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Type | Active | Max Lv | 10 | Attack Type | Earth Property, Magic | ||||||||||||||||||||||
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SP Cost | 26 - SkillLV | Target | Enemy | Range | 2 cells | ||||||||||||||||||||||
Required For | Ice Wall (Lv 1, Expanded Super Novice), Earth Spike (Lv 1, Expanded Super Novice) | ||||||||||||||||||||||||||
Stay Duration | 5 sec | ||||||||||||||||||||||||||
Effect Duration | 20 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Item Required | 1 Red Gemstone | ||||||||||||||||||||||||||
Effect | Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails. | ||||||||||||||||||||||||||
Other Notes |
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Fire Ball [Skill can hit trap-type skill] (Skill ID# 17)
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Type | Offensive | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
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SP Cost | 25 | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Area | 5 x 5 cells | ||||||||||||||||||||||||||
Requirements | Fire Bolt Lv 4 | ||||||||||||||||||||||||||
Required For | Fire Wall (Lv 5) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1.5 / 1.5 / 1.5 / 1.5 / 1.5 / 1 / 1 / 1 / 1 / 1 sec] [Renewal: Min-Max Lv: 1.28 / 1.28 / 1.28 / 1.28 / 1.28 / 0.8 / 0.8 / 0.8 / 0.8 / 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.32 / 0.32 / 0.32 / 0.32 / 0.32 / 0.2 / 0.2 / 0.2 / 0.2 / 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | Min-Max Lv: 1.5 / 1.5 / 1.5 / 1.5 / 1.5 / 1 / 1 / 1 / 1 / 1 sec | ||||||||||||||||||||||||||
Effect | Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down. | ||||||||||||||||||||||||||
Other Notes |
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Fire Wall (Skill ID# 18)
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Type | Active | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
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SP Cost | 40 | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Knockback | 2 cell(s) | ||||||||||||||||||||||||||
Requirements | Fire Ball Lv 5, Sight Lv 1 | ||||||||||||||||||||||||||
Required For | Fire Pillar (Lv 1, Expanded Super Novice) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 2 / 1.85 / 1.7 / 1.55 / 1.4 / 1.25 / 1.1 / 0.95 / 0.8 / 0.65 sec] [Renewal: Min-Max Lv: 1.6 / 1.44 / 1.28 / 1.12 / 0.96 / 0.88 / 0.8 / 0.72 / 0.64 / 0.56 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.4 / 0.36 / 0.32 / 0.28 / 0.24 / 0.22 / 0.2 / 0.18 / 0.16 / 0.14 sec (Renewal only) | ||||||||||||||||||||||||||
Effect | Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row. | ||||||||||||||||||||||||||
Other Notes |
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Fire Bolt (Skill ID# 19)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Fire Property, Magic |
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Required For | Fire Ball (Lv 4) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.64 / 0.96 / 1.28 / 1.6 / 1.92 / 2.1 / 1.56 / 2.88 / 3.2 / 3.52 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.24 / 0.32 / 0.4 / 0.48 / 0.7 / 0.64 / 0.72 / 0.8 / 0.88 sec (Renewal only) | ||||
Cast Delay | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec | ||||
Effect | Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each. |
Lightning Bolt (Skill ID# 20, iRO Name: Lightening Bolt)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Wind Property, Magic |
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Required For | Thunder Storm (Lv 4), Sightrasher (Lv 1, Expanded Super Novice), Jupitel Thunder (Lv 1, Expanded Super Novice), Water Ball (Lv 1, Expanded Super Novice) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.64 / 0.96 / 1.28 / 1.6 / 1.92 / 2.1 / 1.56 / 2.88 / 3.2 / 3.52 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.24 / 0.32 / 0.4 / 0.48 / 0.7 / 0.64 / 0.72 / 0.8 / 0.88 sec (Renewal only) | ||||
Cast Delay | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec | ||||
Effect | Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each. |
Thunder Storm (Skill ID# 21, iRO Name: Thunderstorm)
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Type | Offensive | Max Lv | 10 | Attack Type | Wind Property, Magic | ||||||||||||||||||||||
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SP Cost | 24 + 5*SkillLV | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Lightning Bolt Lv 4 | ||||||||||||||||||||||||||
Stay Duration | 0.1 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 sec] [Renewal: Min-Max Lv: 0.64 / 1.28 / 1.92 / 2.56 / 3.2 / 3.84 / 4.48 / 5.12 / 5.76 / 6.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.32 / 0.48 / 0.64 / 0.8 / 0.96 / 1.12 / 1.28 / 1.44 / 1.6 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Effect | Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage. | ||||||||||||||||||||||||||
Other Notes |
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Divine Protection (Skill ID# 22)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Demon Bane (Lv 3), Angelus (Lv 3), Blessing (Lv 5), Iron Hand (Lv 10, Expanded Super Novice) | ||||||||||||||||||||||||||
Effect | Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions. Does not work against Players. Base increment without BaseLV modification: | ||||||||||||||||||||||||||
Other Notes |
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Demon Bane (Skill ID# 23)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Divine Protection Lv 3 | ||||||||||||||||||||||||||
Required For | Signum Crucis (Lv 3), Iron Hand (Lv 10, Expanded Super Novice) | ||||||||||||||||||||||||||
Effect | Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV. Does not work against Players. Base increment without BaseLV modification: | ||||||||||||||||||||||||||
Other Notes |
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Ruwach (Skill ID# 24)
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Type | Active | Max Lv | 1 | Attack Type | Holy Property, Magic |
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SP Cost | 10 | Target | Self | ||
Area | 5x5 cells | ||||
Required For | Teleportation (Lv 1) | ||||
Stay Duration | 10 sec | ||||
Effect | Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45. |
Pneuma (Skill ID# 25)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 10 | Target | Ground | Range | 9 cells |
Requirements | Warp Portal Lv 4 | ||||
Stay Duration | 10 sec | ||||
Effect | Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks. This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell. Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect. | ||||
Other Notes |
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Teleportation (Skill ID# 26, iRO Name: Teleport)
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Type | Active | Max Lv | 2 | Attack Type | Magic | ||||||
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SP Cost | 11 - SkillLV | Target | Self | ||||||||
Requirements | Ruwach Lv 1 | ||||||||||
Required For | Warp Portal (Lv 2) | ||||||||||
Effect | At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel). You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move. | ||||||||||
Other Notes |
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Warp Portal (Skill ID# 27)
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Type | Active | Max Lv | 4 | Attack Type | Magic | ||||||||||
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SP Cost | 38 - 3*SkillLV | Target | Ground | Range | 9 cells | ||||||||||
Requirements | Teleportation Lv 2 | ||||||||||||||
Required For | Pneuma (Lv 4) | ||||||||||||||
Stay Duration | Min-Max Lv: 10 / 15 / 20 / 25 sec | ||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: None] | ||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||
Cast Delay | 1 sec | ||||||||||||||
Item Required | 1 Blue Gemstone | ||||||||||||||
Effect | Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination. The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point). The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears. | ||||||||||||||
Other Notes |
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Heal (Skill ID# 28)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Holy Property, Magic |
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SP Cost | 10 + 3*SkillLV | Target | Player | Range | 9 cells |
Required For | Increase Agility (Lv 3), Cure (Lv 2), Sanctuary (Lv 1, Expanded Super Novice) | ||||
Cast Delay | 1 sec | ||||
Effect | Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift. | ||||
Other Notes |
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Increase Agility (Skill ID# 29, iRO Name: Increase AGI)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 15 + 3*SkillLV | Target | Player | Range | 9 cells | ||||||||||||||||||||||
HP Cost | 15 | ||||||||||||||||||||||||||
Requirements | Heal Lv 3 | ||||||||||||||||||||||||||
Required For | Decrease Agility (Lv 1) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility. This skill consumes some HP along with the SP cost. | ||||||||||||||||||||||||||
Other Notes |
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Decrease Agility (Skill ID# 30, iRO Name: Decrease AGI)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 13 + 2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Increase Agility Lv 1 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 / 130 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.75 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.25 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting. A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV. The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters. | ||||||||||||||||||||||||||
Other Notes |
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Aqua Benedicta (Skill ID# 31)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 10 | Target | Self | ||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.8 sec] | ||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||
Cast Delay | 0.5 sec | ||||
Required State | Requires to be standing on a water cell | ||||
Effect | Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work. |
Signum Crucis (Skill ID# 32, iRO Name: Signum Crusis)
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Type | Active | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 35 | Target | Self | ||||||||||||||||||||||||
Area | Screen | ||||||||||||||||||||||||||
Requirements | Demon Bane Lv 3 | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.35 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.15 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Effect | Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels). The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV. The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke. | ||||||||||||||||||||||||||
Other Notes |
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Angelus (Skill ID# 33)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 20 + 3*SkillLV | Target | Self | ||||||||||||||||||||||||
Area | Screen-wide Effect | ||||||||||||||||||||||||||
Requirements | Divine Protection Lv 3 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.35 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.15 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 3.5 sec | ||||||||||||||||||||||||||
Effect | Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all. | ||||||||||||||||||||||||||
Other Notes |
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Blessing (Skill ID# 34)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 24 + 4*SkillLV | Target | Player | Range | 9 cells | ||||||||||||||||||||||
Requirements | Divine Protection Lv 5 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec | ||||||||||||||||||||||||||
Effect | Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect. If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK. This effect does not work against Players or Boss monsters. | ||||||||||||||||||||||||||
Other Notes |
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Cure (Skill ID# 35)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 15 | Target | Player | Range | 9 cells |
Requirements | Heal Lv 2 | ||||
Effect Duration | 6 sec | ||||
Cast Delay | 1 sec | ||||
Effect | Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced). Does not work against Players. | ||||
Other Notes |
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Enlarge Weight Limit (Skill ID# 36)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Discount (Lv 3), Pushcart (Lv 5) | ||||||||||||||||||||||||||
Effect | Increases maximum carrying capacity by 200*SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Discount (Skill ID# 37)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Enlarge Weight Limit Lv 3 | ||||||||||||||||||||||||||
Required For | Overcharge (Lv 3) | ||||||||||||||||||||||||||
Effect | Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z. | ||||||||||||||||||||||||||
Other Notes |
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Overcharge (Skill ID# 38)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Discount Lv 3 | ||||||||||||||||||||||||||
Effect | Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z. | ||||||||||||||||||||||||||
Other Notes |
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Pushcart (Skill ID# 39)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Range | 1 cells | ||||||||||||||||||||||||||
Requirements | Enlarge Weight Limit Lv 5 | ||||||||||||||||||||||||||
Required For | Vending (Lv 3) | ||||||||||||||||||||||||||
Effect | Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning). The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations. Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use Alt+W | ||||||||||||||||||||||||||
Other Notes |
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Identify (Skill ID# 40, iRO Name: Item Appraisal)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 9 | Target | Self | Range | 1 cells |
Effect | Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill. |
Vending (Skill ID# 41)
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Type | Active | Max Lv | 10 | ||||||||||||||||||||||||
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SP Cost | 30 | Target | Self | Range | 1 cells | ||||||||||||||||||||||
Requirements | Pushcart Lv 3 | ||||||||||||||||||||||||||
Required For | Buying Store (Lv 1) | ||||||||||||||||||||||||||
Required State | Requires a Pushcart | ||||||||||||||||||||||||||
Effect | Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped. Be very careful to set the correct price! The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply. It will close automatically if all items are sold or if the character is killed. | ||||||||||||||||||||||||||
Other Notes |
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Mammonite (Skill ID# 42)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 5 | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Zeny Cost | Lv1: 100z, Lv2: 200z, Lv3: 300z, Lv4: 400z, Lv5: 500z, Lv6: 600z, Lv7: 700z, Lv8: 800z, Lv9: 900z, Lv10: 1000z | ||||||||||||||||||||||||||
Effect | Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack. | ||||||||||||||||||||||||||
Other Notes |
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Owl's Eye (Skill ID# 43)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Vulture's Eye (Lv 3) | ||||||||||||||||||||||||||
Effect | Increases DEX by 1*SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Vulture's Eye (Skill ID# 44)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Owl's Eye Lv 3 | ||||||||||||||||||||||||||
Required For | Attention Concentrate (Lv 1) | ||||||||||||||||||||||||||
Effect | Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Attention Concentrate (Skill ID# 45, iRO Name: Improve Concentration)
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Type | Active | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 20 + 5*SkillLV | Target | Self | ||||||||||||||||||||||||
Area | 7 x 7 cells | ||||||||||||||||||||||||||
Requirements | Vulture's Eye Lv 1 | ||||||||||||||||||||||||||
Required For | [Pre-Renewal: none] [Renewal: none] | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec | ||||||||||||||||||||||||||
Effect | Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range. | ||||||||||||||||||||||||||
Other Notes |
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Double Attack (Skill ID# 48)
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Type | Passive | Max Lv | 10 | Attack Type | Use Weapon Property | ||||||||||||||||||||||
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Range | 1 cells | ||||||||||||||||||||||||||
Effect | Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK. | ||||||||||||||||||||||||||
Other Notes |
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Increase Dodge (Skill ID# 49, iRO Name: Improve Dodge)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Effect | Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue. The walking speed bonus does not add to the walking speed increase when using Cloaking. | ||||||||||||||||||||||||||
Other Notes |
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Steal (Skill ID# 50)
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Type | Active | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 10 | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Required For | Hiding (Lv 5) | ||||||||||||||||||||||||||
Effect | Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed. The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen. | ||||||||||||||||||||||||||
Other Notes |
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Hiding (Skill ID# 51)
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Type | Active | Max Lv | 10 | ||||||||||||||||||||||||
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SP Cost | 10 + see below | Target | Self | Range | 1 cells | ||||||||||||||||||||||
Area | Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the h | ||||||||||||||||||||||||||
Requirements | Steal Lv 5 | ||||||||||||||||||||||||||
Required For | Tunnel Drive (Lv 1, Expanded Super Novice) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec | ||||||||||||||||||||||||||
Effect | Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP. The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!). Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding. | ||||||||||||||||||||||||||
Other Notes |
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Envenom (Skill ID# 52)
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Type | Offensive | Max Lv | 10 | Attack Type | Poison Property, Weapon | ||||||||||||||||||||||
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SP Cost | 12 | Target | Enemy | Range | 2 cells | ||||||||||||||||||||||
Required For | Detoxify (Lv 3), Enchant Poison (Lv 1, Expanded Super Novice) | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: 60 sec] [Renewal: 20 sec] | ||||||||||||||||||||||||||
Effect | An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP. The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned. | ||||||||||||||||||||||||||
Other Notes |
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Detoxify (Skill ID# 53)
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Type | Active | Max Lv | 1 | Attack Type | Poison Property, Weapon |
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SP Cost | 10 | Target | Player | Range | 9 cells |
Requirements | Envenom Lv 3 | ||||
Effect | Cures poison status on target. |
Buying Store [Quest Skill] (Skill ID# 2535)
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Type | Active | Max Lv | 1 | ||
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Target | Self | ||||
Requirements | Vending Lv 1 | ||||
Item Required | 1 Buy Market Permit | ||||
Effect | Enables the ability to open a purchase stall to buy various kinds of items. Must have atleast 1 item you are buying. |
Cart Decoration [Quest Skill] (Skill ID# 2544)
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Type | Supportive | Max Lv | 1 | ||
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Target | Self | ||||
Effect | Change Pushcart appearance. |