Renewal
.:Ninja Skills:.
 


Novice
Ninja Ninja
Ninja

Kagerou   Oboro

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Throwing Mastery (Skill ID# 522, iRO Name: Dagger Throwing Practice)
Type Passive Max Lv 10
Required ForThrow Shuriken (Lv 1), Throw Huuma Shuriken (Lv 5), Throw Zeny (Lv 10), Final Strike (Lv 7)
EffectIncrease Throw Shuriken skill damage by +3*SkillLV.
This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.
Other Notes
LevelDescription
1ATK +3
2ATK +6
3ATK +9
4ATK +12
5ATK +15
6ATK +18
7ATK +21
8ATK +24
9ATK +27
10ATK +30

Throw Shuriken (Skill ID# 523)
Type Offensive Max Lv 10Attack Type Use Weapon Property
SP Cost2 TargetEnemyRange9 cells
RequirementsThrowing Mastery Lv 1
Required ForThrow Kunai (Lv 5)
Ammunition Required1 Shuriken
EffectThrow a Shuriken at a target. Damage is ATK + 4*SkillLV.
This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.
Other Notes
LevelDescription
1Damage +4
2Damage +8
3Damage +12
4Damage +16
5Damage +20
6Damage +24
7Damage +28
8Damage +32
9Damage +36
10Damage +40

Throw Kunai (Skill ID# 524)
Type Offensive Max Lv 5Attack Type Use Weapon Property
SP Cost35 - 5*SkillLV TargetEnemyRange9 cells
RequirementsThrow Shuriken Lv 5
Required ForThrow Huuma Shuriken (Lv 5), Bakuretsu Kunai (Lv 5, Kagerou), Bakuretsu Kunai (Lv 5, Oboro)
Ammunition Required1 Kunai
EffectThrow a Kunai that will hit three times for a total of 300% attack.
Kunai's deal a base damage of about 60 per hit which acts as a mastery bonus and bypasses defence, and strikes the target even if you would normally miss.
The attack's property is affected by the type of Kunai thrown.

Throw Huuma Shuriken (Skill ID# 525)
Type Offensive Max Lv 5Attack Type Use Weapon Property
SP Cost15 + 5*SkillLV TargetGroundRange9 cells
RequirementsThrowing Mastery Lv 5, Throw Kunai Lv 5
Required ForThrow Zeny (Lv 5), Huuma Shuriken Ranka (Lv 5, Kagerou), Huuma Shuriken Ranka (Lv 5, Oboro)
Stay Duration0.1 sec
Cast Time3 sec + 20% of original cast time as fixed cast time (Renewal only)
Req. Weapon ClassFuuma Shuriken
EffectThrow a Huuma Shuriken that will deals splash damage in a 3x3 area. The total amount of damage is divided among the enemies damaged by this skill. Damage is 150+150*SkillLV.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1300% Damage
2450% Damage
3600% Damage
4750% Damage
5900% Damage

Throw Zeny [Ignore BG Reduction] [Ignore GvG Reduction] (Skill ID# 526, iRO Name: Throw Coins)
Type Offensive Max Lv 10
SP Cost50 TargetEnemyRange9 cells
RequirementsThrowing Mastery Lv 10, Throw Huuma Shuriken Lv 5
Required ForMakibishi (Lv 1, Kagerou), Makibishi (Lv 1, Oboro)
Zeny CostLv1: 500z, Lv2: 1000z, Lv3: 1500z, Lv4: 2000z, Lv5: 2500z, Lv6: 3000z, Lv7: 3500z, Lv8: 4000z, Lv9: 4500z, Lv10: 5000z
EffectThrow money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. Cost varies between 500*SkillLV and 1000*SkillLV Zeny.
Damage is reduced to half against Boss monsters and in PvP.
Other Notes
LevelDescription
1500~1000 Zeny
21000~2000 Zeny
31500~3000 Zeny
42000~4000 Zeny
52500~5000 Zeny
63000~6000 Zeny
73500~7000 Zeny
84000~8000 Zeny
94500~9000 Zeny
105000~10000 Zeny

Reverse Tatami (Skill ID# 527, iRO Name: Flip Tatami)
Type Active Max Lv 5Attack Type Use Weapon Property
SP Cost15 TargetSelf
AreaSee below Knockback4 cell(s)
Required ForShadow Jump (Lv 1)
Stay Duration3 sec
Effect Duration3 sec
EffectFlip tatami in 4 directions, kocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and takes damage of (100+10*SkillLV)% ATK.
The area affected increased with higher levels of the skill, and only a person in line with these take damage.
The ranged attack blocking is like pneuma (only 1 tile though), centered on the caster. If the caster moves, this effect disappears.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
11 cell range, 110% ATK
21 cell range, 120% ATK
32 cells range, 130% ATK
42 cells range, 140% ATK
53 cells range, 150% ATK

Mist Slash (Skill ID# 528, iRO Name: Haze Slasher)
Type Offensive Max Lv 10Attack Type Use Weapon Property
SP Cost8 + 2*SkillLV TargetEnemyRangeMelee
RequirementsShadow Jump Lv 1
Required ForShadow Slash (Lv 5)
Stay DurationMin-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec
EffectAttack an enemy with (100+10*SkillLV)% ATK and hide you afterwards.
This hiding is the same as the Thief skill Hiding, consuming the same SP and has the same durration.
If you miss the target, you will not be put into hiding.
Other Notes
LevelDescription
1110% ATK / 30 sec Hide Durration
2120% ATK / 60 sec Hide Durration
3130% ATK / 90 sec Hide Durration
4140% ATK / 120 sec Hide Durration
5150% ATK / 150 sec Hide Durration
6160% ATK / 180 sec Hide Durration
7170% ATK / 210 sec Hide Durration
8180% ATK / 240 sec Hide Durration
9190% ATK / 270 sec Hide Durration
10200% ATK / 300 sec Hide Durration

Shadow Jump (Skill ID# 529, iRO Name: Shadow Leap)
Type Passive Max Lv 5
SP Cost10 TargetGroundRange7 / 9 / 11 / 13 / 15 cells
RequirementsReverse Tatami Lv 1
Required ForMist Slash (Lv 1), Cast-off Ciceda Shell (Lv 5)
Required StatusHiding
EffectInstantly moves the caster to a targeted cell, ignoring obstacles in the caster's way.
Shadow Leap can only be performed when the caster is in Hiding status (attainable through the Mist Slash skill).
You cannot jump to cells where you could't stand normally.
When used in WoE Shadow Jump will simply cause you to leave hiding.
Other Notes
  • Skill is usable while hiding
LevelDescription
17 cells range
29 cells range
311 cells range
413 cells range
515 cells range

Shadow Slash (Skill ID# 530)
Type Offensive Max Lv 5Attack Type Use Weapon Property
SP Cost12 + 2*SkillLV TargetEnemyRange7 / 9 / 11 / 13 / 15 cells
RequirementsMist Slash Lv 5
Required ForIllusionary Shadow (Lv 3), Final Strike (Lv 5), Yamikumo (Lv 5, Kagerou), Yamikumo (Lv 5, Oboro)
Required StatusHiding
EffectA combination of Shadow Jump and Mist Slash, this skill leaps from the shadows to deal massive damage. The skill has +(25+5*SkillLV)% Critical Rate, though when you strike the opponent you will not see the crit box but it will still bypass defence of the target (like focused arrow strike). This critical chance is increased by your base crit rate. Hits for (100*SkillLV)% ATK.
Like Shadow Jump, Shadow Slash is restricted in WoE, and can only be cast on targets next to you.
Other Notes
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Skill is usable while hiding
  • Skill range affected by Shadow Jump
LevelDescription
1100% ATK / +30% Critical Rate
2200% ATK / +35% Critical Rate
3300% ATK / +40% Critical Rate
4400% ATK / +45% Critical Rate
5500% ATK / +50% Critical Rate

Cast-off Ciceda Shell (Skill ID# 531, iRO Name: Cicada Skin Shed)
Type Active Max Lv 5
SP Cost9 + 3*SkillLv TargetSelf
Knockback7 cell(s)
RequirementsShadow Jump Lv 5
Required ForIllusionary Shadow (Lv 4), Zanzou (Lv 1, Kagerou), Genwaku (Lv 1, Kagerou), Zanzou (Lv 1, Oboro), Genwaku (Lv 1, Oboro)
Stay DurationMin-Max Lv: 20 / 30 / 40 / 50 / 60 sec
EffectAn advanced Ninja technique that allows one to dissapear instantly from thier location to avoid damage, however if you are struck you will jump back 7 cells in the direction you were hit (you are not pushed back in WoE). It blocks 1 + SkillLV/2 attacks. Not all skills can be blocked including Magic attacks. If you are in mid cast, this jump will not actually interupt your casting.
Other Notes
LevelDescription
110 sec, 1 Attack
220 sec, 1 Attack
330 sec, 2 Attacks
440 sec, 2 Attacks
550 sec, 3 Attacks

Illusionary Shadow (Skill ID# 532, iRO Name: Mirror Image)
Type Active Max Lv 10
SP Cost28 + 2*SkillLV TargetSelf
RequirementsCast-off Ciceda Shell Lv 4, Shadow Slash Lv 3, Soul Lv 1
Stay DurationMin-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec
Cast TimeMin-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 / 1.5 / 1 / 1 / 1 / 1 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Shadow Orb
EffectWhen cast, the player will turn bluish color and Ninja SOul will be released. Create a mirror image that will enable the caster to dodge 0.5 + SkillLV/2 number of Melee and Ranged Physical attacks. This does not protect from Magic attacks.
Other Notes
LevelDescription
11 Attack, 60 sec
21 Attack, 80 sec
32 Attacks, 100 sec
42 Attacks, 120 sec
53 Attacks, 140 sec
63 Attacks, 160 sec
74 Attacks, 180 sec
84 Attacks, 200 sec
95 Attacks, 220 sec
105 Attacks, 240 sec

Ninpou Training (Skill ID# 533, iRO Name: Ninja Mastery)
Type Passive Max Lv 10
Required ForCrimson Fire Blossom (Lv 1), Soul (Lv 5), North Wind (Lv 10), Wind Blade (Lv 1), Falling Ice Pillar (Lv 10), Lightning Spear of Ice (Lv 1), Dragon Fire Formation (Lv 10), Izayoi (Lv 5, Kagerou), Meikyo Shisui (Lv 10, Kagerou), Meikyo Shisui (Lv 10, Oboro), Izayoi (Lv 5, Oboro)
EffectRecovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Other Notes
LevelDescription
1+3SP/10sec,items +2%
2+6SP/10sec,items +4%
3+9SP/10sec,items +6%
4+12SP/10sec,items +8%
5+15SP/10sec,items +10%
6+18SP/10sec,items +12%
7+21SP/10sec,items +14%
8+24SP/10sec,items +16%
9+27SP/10sec,items +18%
10+30SP/10sec,items +20%

Crimson Fire Blossom (Skill ID# 534, iRO Name: Flaming Petals)
Type Offensive Max Lv 10Attack Type Fire Property
SP Cost16 + 2*SkillLV TargetEnemyRange9 cells
RequirementsNinpou Training Lv 1
Required ForCrimson Fire Formation (Lv 5)
Cast TimeMin-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.8 / 5.6 / 6.3 / 7 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectThrow a burning petal at a single target, causing SkillLV number of hits with 90% MATK damage each.
Other Notes
LevelDescription
11 Hit, 90% MATK total
22 Hits, 180% MATK total
33 Hits, 270% MATK total
44 Hits, 360% MATK total
55 Hits, 450% MATK total
66 Hits, 540% MATK total
77 Hits, 630% MATK total
88 Hits, 720% MATK total
99 Hits, 810% MATK total
1010 Hits, 900% MATK total

Crimson Fire Formation (Skill ID# 535, iRO Name: Blaze Shield)
Type Offensive Max Lv 10Attack Type Fire Property
SP Cost25 TargetSelf
Area5x5 cells Knockback1 cell(s)
RequirementsCrimson Fire Blossom Lv 5
Required ForDragon Fire Formation (Lv 7)
Stay Duration20 sec
Cast TimeMin-Max Lv: 6 / 5.5 / 5 / 4.5 / 4 / 3.5 / 3 / 2.5 / 2 / 1.5 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Flame Stone
EffectSummon a firestorm in 5x5 cells around you, it deals damage until 4+SkillLV/2 (round up) hits have been dealt or it expires.
Other Notes
  • Only cells with a shootable path will be placed
LevelDescription
15 Hits
25 Hits
36 Hits
46 Hits
57 Hits
67 Hits
78 Hits
88 Hits
99 Hits
109 Hits

Dragon Fire Formation (Skill ID# 536, iRO Name: Exploding Dragon)
Type Offensive Max Lv 5Attack Type Fire Property [Splash Damage, 2 cells]
SP Cost15 + 5*SkillLV TargetEnemyRange9 cells
RequirementsNinpou Training Lv 10, Crimson Fire Formation Lv 7
Cast Time3 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Flame Stone
EffectSummon a fire dragon that attacks the enemy three times and causes MATK +(150+150*SkillLV)% splash damage in the 5x5 cells around the target.
Other Notes
LevelDescription
1MATK +300%
2MATK +450%
3MATK +600%
4MATK +750%
5MATK +900%

Lightning Spear of Ice (Skill ID# 537, iRO Name: Freezing Spear)
Type Offensive Max Lv 10Attack Type Water Property
SP Cost12 + 3*SkillLV TargetEnemyRange9 cells
RequirementsNinpou Training Lv 1
Required ForWater Escape Technique (Lv 5)
Cast TimeMin-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.8 / 5.6 / 6.3 / 7 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectSummon 2+SkillLV ice spears to damage the enemy. Each ice spear does 70% MATK damage.

Water Escape Technique (Skill ID# 538, iRO Name: Watery Evasion)
Type Active Max Lv 10Attack Type Water Property
SP Cost12 + 3*SkillLV TargetGroundRange9 cells
RequirementsLightning Spear of Ice Lv 5
Required ForFalling Ice Pillar (Lv 7)
Stay DurationMin-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec
Effect DurationMin-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec
Cast Time3 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Ice Stone
EffectCreates a puddle of water on the ground that reduce the movement speed of all enemies and decrease their AGI, except Ninjas.
Aqua Benedicta and Water Ball may be used on this puddle, also Lightning Spear of Ice will do additional damage if casted on the puddle.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill does not affect players with Hovering active
LevelDescription
1Area 3x3, 15 sec, AGI -0
2Area 3x3, 20 sec, AGI -3
3Area 3x3, 25 sec, AGI -3
4Area 5x5, 30 sec, AGI -3
5Area 5x5, 35 sec, AGI -5
6Area 5x5, 40 sec, AGI -5
7Area 7x7, 45 sec, AGI -5
8Area 7x7, 50 sec, AGI -8
9Area 7x7, 55 sec, AGI -8
10Area 9x9, 60 sec, AGI -8

Falling Ice Pillar (Skill ID# 539, iRO Name: Snow Flake Draft)
Type Offensive Max Lv 5Attack Type Water Property [Splash Damage, 3 cells]
SP Cost35 + 5*SkillLV TargetSelf
Area7x7 cells
RequirementsNinpou Training Lv 10, Water Escape Technique Lv 7
Effect DurationMin-Max Lv: 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 sec
Cast TimeMin-Max Lv: 2 / 2.5 / 3 / 3.5 / 4 / 4 / 4 / 4 / 4 / 4 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Ice Stone
EffectSummons a large ice meteor that causes damage to all enemies within 7x7 cells of the caster, with a chance to freeze them. Damage is based on MATK.
Other Notes
LevelDescription
1+150% MATK, Freeze Chance 20%
2+200% MATK, Freeze Chance 30%
3+250% MATK, Freeze Chance 40%
4+300% MATK, Freeze Chance 50%
5+350% MATK, Freeze Chance 60%

Wind Blade (Skill ID# 540)
Type Offensive Max Lv 10Attack Type Wind Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
RequirementsNinpou Training Lv 1
Required ForLightning Crash (Lv 5)
Cast TimeMin-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectThrow the blades of wind and deal wind elemental damage.
Other Notes
LevelDescription
11 Hit
22 Hits
32 Hits
43 Hits
53 Hits
64 Hits
74 Hits
85 Hits
95 Hits
106 Hits

Lightning Crash (Skill ID# 541, iRO Name: Lightning Jolt)
Type Offensive Max Lv 5Attack Type Wind Property [Splash Damage]
SP Cost12 + 4*SkillLV TargetGroundRange9 cells
AreaSee below
RequirementsWind Blade Lv 5
Required ForNorth Wind (Lv 5)
Stay Duration0.1 sec
Cast Time4 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Wind Stone
EffectSummon lightning to strike enemies around you. Damage is based on MATK and wind element.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1+200% MATK, 5x5 cells
2+240% MATK, 5x5 cells
3+280% MATK, 7x7 cells
4+320% MATK, 7x7 cells
5+360% MATK, 9x9 cells

North Wind (Skill ID# 542, iRO Name: First Wind)
Type Offensive Max Lv 5Attack Type Wind Property
SP Cost20 + 4*SkillLV cells TargetEnemyRange9 cells
RequirementsNinpou Training Lv 10, Lightning Crash Lv 5
Cast Time4 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Wind Stone
EffectSummons the wrath of the wind to destroy everything on a line with a length of 4+SkillLV cells and a width of 5 cells from you into the direction of the targetted mob. Deals +(100+100*SkillLV)% MATK based wind element damage.
Other Notes
  • You cannot cast more than 5 instances of this skill before the first one expires.
LevelDescription
1+200% MATK, Damage Range 5 cells
2+300% MATK, Damage Range 6 cells
3+400% MATK, Damage Range 7 cells
4+500% MATK, Damage Range 8 cells
5+600% MATK, Damage Range 9 cells

Soul (Skill ID# 543, iRO Name: Ninja Aura)
Type Active Max Lv 5
SP Cost10 + 10*SkillLV TargetSelf
RequirementsNinpou Training Lv 5
Required ForIllusionary Shadow (Lv 1), Final Strike (Lv 1)
Stay DurationMin-Max Lv: 30 / 45 / 60 / 75 / 90 sec
Cast TimeMin-Max Lv: 5 / 4 / 3 / 2 / 1 / 1 / 1 / 1 / 1 / 1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectGather your inner spirit and prepare Illusionary Shadow or Final Strike. Increases INT and STR by SkillLV. Consumes 80 HP at level 5.
Other Notes
LevelDescription
1STR/INT +1, 30 sec
2STR/INT +2, 45 sec
3STR/INT +3, 60 sec
4STR/INT +4, 75 sec
5STR/INT +5, 90 sec

Final Strike (Skill ID# 544, iRO Name: Killing Stroke)
Type Offensive Max Lv 10
SP Cost50 + 5*SkillLV TargetEnemyRange5 cells
HP CostAll but 1
RequirementsThrowing Mastery Lv 7, Shadow Slash Lv 5, Soul Lv 1
EffectAttack a single target using the rest of your HP to deal massive damage. The more HP you have when casting, the more damage will be done. After using this ability, your HP will be 1.


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