Increase Throw Shuriken skill damage by +3*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.
Throw a Shuriken at a target. Damage is ATK + 4*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss.
Throw a Kunai that will hit three times for a total of 300% attack. Kunai's deal a base damage of about 60 per hit which acts as a mastery bonus and bypasses defence, and strikes the target even if you would normally miss. The attack's property is affected by the type of Kunai thrown.
Throw a Huuma Shuriken that will deals splash damage in a 3x3 area. The total amount of damage is divided among the enemies damaged by this skill. Damage is 150+150*SkillLV.
Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. Cost varies between 500*SkillLV and 1000*SkillLV Zeny. Damage is reduced to half against Boss monsters and in PvP.
Flip tatami in 4 directions, kocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and takes damage of (100+10*SkillLV)% ATK. The area affected increased with higher levels of the skill, and only a person in line with these take damage. The ranged attack blocking is like pneuma (only 1 tile though), centered on the caster. If the caster moves, this effect disappears.
Attack an enemy with (100+10*SkillLV)% ATK and hide you afterwards. This hiding is the same as the Thief skill Hiding, consuming the same SP and has the same durration. If you miss the target, you will not be put into hiding.
Instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. Shadow Leap can only be performed when the caster is in Hiding status (attainable through the Mist Slash skill). You cannot jump to cells where you could't stand normally. When used in WoE Shadow Jump will simply cause you to leave hiding.
A combination of Shadow Jump and Mist Slash, this skill leaps from the shadows to deal massive damage. The skill has +(25+5*SkillLV)% Critical Rate, though when you strike the opponent you will not see the crit box but it will still bypass defence of the target (like focused arrow strike). This critical chance is increased by your base crit rate. Hits for (100*SkillLV)% ATK. Like Shadow Jump, Shadow Slash is restricted in WoE, and can only be cast on targets next to you.
An advanced Ninja technique that allows one to dissapear instantly from thier location to avoid damage, however if you are struck you will jump back 7 cells in the direction you were hit (you are not pushed back in WoE). It blocks 1 + SkillLV/2 attacks. Not all skills can be blocked including Magic attacks. If you are in mid cast, this jump will not actually interupt your casting.
When cast, the player will turn bluish color and Ninja SOul will be released. Create a mirror image that will enable the caster to dodge 0.5 + SkillLV/2 number of Melee and Ranged Physical attacks. This does not protect from Magic attacks.
Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Other Notes
Level
Description
1
+3SP/10sec,items +2%
2
+6SP/10sec,items +4%
3
+9SP/10sec,items +6%
4
+12SP/10sec,items +8%
5
+15SP/10sec,items +10%
6
+18SP/10sec,items +12%
7
+21SP/10sec,items +14%
8
+24SP/10sec,items +16%
9
+27SP/10sec,items +18%
10
+30SP/10sec,items +20%
Crimson Fire Blossom(Skill ID# 534, iRO Name: Flaming Petals)
Creates a puddle of water on the ground that reduce the movement speed of all enemies and decrease their AGI, except Ninjas. Aqua Benedicta and Water Ball may be used on this puddle, also Lightning Spear of Ice will do additional damage if casted on the puddle.
Summons the wrath of the wind to destroy everything on a line with a length of 4+SkillLV cells and a width of 5 cells from you into the direction of the targetted mob. Deals +(100+100*SkillLV)% MATK based wind element damage.
Other Notes
You cannot cast more than 5 instances of this skill before the first one expires.
Attack a single target using the rest of your HP to deal massive damage. The more HP you have when casting, the more damage will be done. After using this ability, your HP will be 1.