Renewal
.:Acolyte Skills:.
 


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Divine Protection (Skill ID# 22)
Type Passive Max Lv 10
Required ForDemon Bane (Lv 3), Angelus (Lv 3), Blessing (Lv 5), Iron Hand (Lv 10, Monk)
EffectReduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
LevelDescription
1DEF +3
2DEF +6
3DEF +9
4DEF +12
5DEF +15
6DEF +18
7DEF +21
8DEF +24
9DEF +27
10DEF +30

Demon Bane (Skill ID# 23)
Type Passive Max Lv 10
RequirementsDivine Protection Lv 3
Required ForSignum Crucis (Lv 3), Iron Hand (Lv 10, Monk), Mana Recharge (Lv 10, High Priest)
EffectIncreases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:
Other Notes
LevelDescription
1ATK +3
2ATK +6
3ATK +9
4ATK +12
5ATK +15
6ATK +18
7ATK +21
8ATK +24
9ATK +27
10ATK +30

Ruwach (Skill ID# 24)
Type Active Max Lv 1Attack Type Holy Property
SP Cost10 TargetSelf
Area5x5 cells
Required ForTeleportation (Lv 1), Lex Divina (Lv 1, Priest)
Stay Duration10 sec
EffectReveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Other Notes
  • Skill is blockable by Stasis

Pneuma (Skill ID# 25)
Type Active Max Lv 1
SP Cost10 TargetGroundRange9 cells
RequirementsWarp Portal Lv 4
Stay Duration10 sec
EffectCreates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Other Notes
  • Spell cannot be stacked
  • Skill is blockable by Stasis

Teleportation (Skill ID# 26, iRO Name: Teleport)
Type Active Max Lv 2
SP Cost11 - SkillLV TargetSelf
RequirementsRuwach Lv 1
Required ForWarp Portal (Lv 2)
EffectAt level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Other Notes
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Cannot be used in Aldebaran Turbo Track
  • Cannot be used in Izlude Battle Arena
  • Cannot be used in Sealed Shrine
  • Cannot be used in Endless Tower, Orc's Memory Dungeon or Nidhoggur's Nest
  • Skill is blockable by Stasis
  • Skill is blockable by Kagehumi
LevelDescription
1Random
2Save Point.

Warp Portal (Skill ID# 27)
Type Active Max Lv 4
SP Cost38 - 3*SkillLV TargetGroundRange9 cells
RequirementsTeleportation Lv 2
Required ForPneuma (Lv 4)
Stay DurationMin-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec
Cast Time1 sec (This cast time is fixed for Renewal)
Item Required1 Blue Gemstone
EffectCreates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Cannot be used in Aldebaran Turbo Track
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Spell effects do not overlap
  • Skill is blockable by Stasis
LevelDescription
1Warp to the Save Point.
2Enable to Use 1 Memo point.
3Enable to Use 2 Memo points.
4Enable to Use 3 Memo points.

Heal (Skill ID# 28)
Type Active, Level Selectable Max Lv 10Attack Type Holy Property
SP Cost10 + 3*SkillLV TargetPlayerRange9 cells
Required ForIncrease Agility (Lv 3), Cure (Lv 2), Sanctuary (Lv 1, Priest), Coluceo Heal (Lv 1, Arch Bishop)
EffectHeals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.
Other Notes
  • Skill is blockable by Stasis

Increase Agility (Skill ID# 29, iRO Name: Increase AGI)
Type Active, Level Selectable Max Lv 10
SP Cost15 + 3*SkillLV TargetPlayerRange9 cells
HP Cost15
RequirementsHeal Lv 3
Required ForDecrease Agility (Lv 1), Canto Candidus (Lv 1, Arch Bishop)
Stay DurationMin-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectIncreases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1+ 3 AGI
2+ 4 AGI
3+ 5 AGI
4+ 6 AGI
5+ 7 AGI
6+ 8 AGI
7+ 9 AGI
8+ 10 AGI
9+ 11 AGI
10+ 12 AGI

Decrease Agility (Skill ID# 30, iRO Name: Decrease AGI)
Type Active, Level Selectable Max Lv 10
SP Cost13 + 2*SkillLV TargetEnemyRange9 cells
RequirementsIncrease Agility Lv 1
Stay DurationMin-Max Lv: 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 sec
Cast Time0.75 sec, + fixed cast time 0.25 sec (Renewal only)
EffectDecreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
Other Notes
LevelDescription
1-3 AGI
2-4 AGI
3-5 AGI
4-6 AGI
5-7 AGI
6-8 AGI
7-9 AGI
8-10 AGI
9-11 AGI
10-12 AGI

Aqua Benedicta (Skill ID# 31)
Type Active Max Lv 1
SP Cost10 TargetSelf
Required ForAspersio (Lv 1, Priest)
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Required StateRequires to be standing on a water cell
EffectCreates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Other Notes
  • Skill is blockable by Stasis

Signum Crucis (Skill ID# 32, iRO Name: Signum Crusis)
Type Active Max Lv 10
SP Cost35 TargetSelf
AreaScreen
RequirementsDemon Bane Lv 3
Cast Time0.35 sec, + fixed cast time 0.15 sec (Renewal only)
EffectReduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.
Other Notes
LevelDescription
1-14% DEF
2-18% DEF
3-22% DEF
4-26% DEF
5-30% DEF
6-34% DEF
7-38% DEF
8-42% DEF
9-46% DEF
10-50% DEF

Angelus (Skill ID# 33)
Type Active, Level Selectable Max Lv 10
SP Cost20 + 3*SkillLV TargetSelf
RequirementsDivine Protection Lv 3
Required ForKyrie Eleison (Lv 2, Priest), Assumptio (Lv 1, High Priest)
Stay DurationMin-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec
Cast Time0.35 sec, + fixed cast time 0.15 sec (Renewal only)
EffectIncreases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
Other Notes
LevelDescription
1105% VIT DEF
2110% VIT DEF
3115% VIT DEF
4120% VIT DEF
5125% VIT DEF
6130% VIT DEF
7135% VIT DEF
8140% VIT DEF
9145% VIT DEF
10150% VIT DEF

Blessing (Skill ID# 34)
Type Active, Level Selectable Max Lv 10
SP Cost24 + 4*SkillLV TargetPlayerRange9 cells
RequirementsDivine Protection Lv 5
Required ForClementia (Lv 1, Arch Bishop)
Stay DurationMin-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec
EffectIncreases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1+1 STR, DEX & INT
2+2 STR, DEX & INT
3+3 STR, DEX & INT
4+4 STR, DEX & INT
5+5 STR, DEX & INT
6+6 STR, DEX & INT
7+7 STR, DEX & INT
8+8 STR, DEX & INT
9+9 STR, DEX & INT
10+10 STR, DEX & INT

Cure (Skill ID# 35)
Type Active Max Lv 1
SP Cost15 TargetPlayerRange9 cells
RequirementsHeal Lv 2
Effect Duration6 sec
EffectCures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.
Other Notes
  • Cannot be used in Aldebaran Turbo Track

Holy Light [Quest Skill] (Skill ID# 156)
Type Offensive Max Lv 1Attack Type Holy Property
SP Cost15 TargetEnemyRange9 cells
Cast Time2 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectDoes a single Holy element hit for 125% of your MATK.
Other Notes
  • Skill is blockable by Stasis
Can be learnt from Acolyte Platinum Skills Quests


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