Effect: Reduces damage from Undead property and Demon family monsters by 3 * SkillLV + 0.04 * (BaseLV + 1). Damage is subtracted after DEF reductions. Base increment without BaseLV modification:
Required For: Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Effect: Increases damage against Undead property and Demon family monsters by 3 * SkillLV + 0.05 * (BaseLV + 1). Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV. Base increment without BaseLV modification:
Level
Description
1
ATK +3
2
ATK +6
3
ATK +9
4
ATK +12
5
ATK +15
6
ATK +18
7
ATK +21
8
ATK +24
9
ATK +27
10
ATK +30
Ruwach (Skill ID# 24)
Type: Active
Max Level: 1
Required For: Lex Divina (Priest), Teleportation
SP Cost: 10
Target: Self
Range: 5x5 Squares
Attack Type:Holy Property
Cast Time: Instant
After Cast Delay: 1 sec
Duration: 12 sec
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Effect: Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks. This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell. Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel!). You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination. The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point on Indoors map (dungeons and inside buildings in cities). If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point). The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
Effect: Heals a target's HP for [(BLV + INT) / 8] * (4 + 8 * SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift.
Effect: Increases AGI of target by 2 + SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility. This skill consumes some HP along with the SP cost.
Effect: Decreases AGI of target by 2 + SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting. A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. This skill will not work on Boss monsters. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV. The formula for success is believed to be SuccessRate = 40 + SkillLV*2 + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players.
Level
Description
1
-3 AGI
2
-4 AGI
3
-5 AGI
4
-6 AGI
5
-7 AGI
6
-8 AGI
7
-9 AGI
8
-10 AGI
9
-11 AGI
10
-12 AGI
Aqua Benedicta (Skill ID# 31)
Type: Active
Max Level: 1
Required For: Aspersio (Priest)
SP Cost: 10
Target: Self
Cast Time: 1 sec
After Cast Delay: 0.5 sec
Required State: Requires to be standing on a water cell
Item Required: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Effect: Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by 10% + 4% * SkillLV (further modified by target- and caster base levels). The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + SkillLV*4 + BaseLV - TargetLV. The monsters affected are indicated by the sweat drop emotion (/swt). It has been said that this is a rare skill that can work even on a Boss monster, but I have no confirmation of this. The effect of Signum Crucis stacks with the effects of Provoke.
Effect: Increases STR, DEX and INT of the target by 1 * SkillLV and removes any Curse effect. If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK. This effect does not work on Boss monsters.