You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword. This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate. When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed
If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease. This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active. Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.
Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
Berserk(Skill ID# 359, iRO Name: Frenzy)
Requires you to have a JobLV of at least 50. It triples your HP and replenishes them (to the now tripled maximum), doubles your Damage, increases your ASPD by 30%, increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration. It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect. You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.
Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec. Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade). Although damage will increase with better skill level, so will the Cast Time / Cool Down. Requires One-handed or Two-handed Sword, also works with Spears. Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula: [(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits
150% ATK per attack
200% ATK per attack
250% ATK per attack
300% ATK per attack
350% ATK per attack
Head Crush(Skill ID# 398, iRO Name: Traumatic Blow)
Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK. Can be used with any weapon. Damage is (100+40*SkillLV)% ATK. Does not work on Undead property and Demon-race creatures.
You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments. Possible ailments: 1. Ankle Break: MoveSpeed reduced by 50%. 2. Wrist Break: ASPD reduced by 25%. 3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%. 4. Shoulder Break: DEF reduced by 50%. 5. Waist Break: DEF reduced by 25%, ATK reduced by 25%. 6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment