Attack a single target with a massive amount of 9 arrows. Musical instrument or whip (currently in IRO only 1 arrow is required to use this skill). Damage is (200+100*SkillLV)% ATK, modified by cards and elements.
Skill's delay is not affected by Magic Strings / Bragi
Moonlit Water Mill[Ensemble Skill](Skill ID# 395, iRO Name: Sheltering Bliss)
This skill creates a 9x9 cell around the users that no one can enter. It just prevents entry pushing enemies back, so you can still be hit by ranged attacks or magic. Does NOT WORK during Guild Siege. Can not be canceled by Dispell.
Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX). Your target can not exceed the maximum of 99 stat points. The target must remain within a 7 cell radius, or the skill cancels out. The caster is free to do whatever he/she wants while the stats are halved (but can't use skills). If the skill is canceled, the Clown or Gypsy gets his/her stats back. Multiple Marionette Controls do not stack. Clowns cannot cast it on another Clown/Bard, and Gypsies cannot cast it on another Gypsy/Dancer. While this skill is in effect, caster will lose 1000 max HP.
Longing for Freedom(Skill ID# 487)
SP Upkeep Cost
3 SP every 3 sec (instead of 1 SP every 3 second normally taken when using a duet skill)
Allows the user to move within the ensemble area during the use of an ensemble skill. This skill only affects the caster, so the partner must cast this skill on his or her own in order to move. The ensemble skill will be fixed to the area which it was casted, but if either partner moves out of the ensemble area, cancels the ensemble, or dies, the ensemble skill as well as Longing for Freedom will be canceled. The caster is allowed to move, attack, and use skills, but you cannot use other singing or ensemble skills. Longing for Freedom will not work within a Moonlit Water Mill. Can not be canceled by Dispell.
60% original Movement/ASPD
70% original Movement/ASPD
80% original Movement/ASPD
90% original Movement/ASPD
100% original Movement/ASPD
Wand of Hermode[Ensemble Skill](Skill ID# 488, iRO Name: Hermode's Rod)
All allies within the skills area of effect (AoE) will have their buffs removed (except Berserk), but they will become invulnerable to magic as long as they stay in the AoE. No other skills can be used within the AoE. Requires a map warp point within the AoE and only works in WoE. The Caster is not affected by the song. Can not be canceled by Dispell.
Draw a Tarot card to foresee fate. There are 14 different cards, and the success rate depends on the skill level. The Tarot Cards: The Fool: Mental disease. Beginning. -Enemy's SP reduced to 0. Right Side. The Magician: Taking action. Awareness. -Reduces enemy MATK by half for 30 seconds. Opposite Side. The High Priest: Withdrawal. Mystery. -Removes all buffs. Opposite Side. The Chariot: Victory. Hard control. -Deals 1000 DEF-ignoring damage. Randomly destroys one piece of armor. Opposite Side. Strength: Misled strength. Loss of confidence. Destruction of the nation. -Reduces enemy ATK by half for 30 seconds. Opposite Side. The Lovers: Farewell. Discovered cheating on someone. -Randomly teleports the caster (on maps that allow teleport) and heals 2000 HP. Opposite Side. Wheel of Fortune: Destiny. Turning point. Movement. -Randomly causes the effects of two other Tarot cards. Opposite Side. The Hanged Man: Letting go. Giving up. Sacrifice. -Stun, Frozen, or Stone Curse regardless of anything else. Opposite Side. Death: Ending. Bad luck. Unexpected catastrophe. Difficulty. -Receive Curse, Coma, Poison, all at once. Right Side. Temperance: Impossible to control. Tiredness. Stubborn. Vanity. -Causes Confusion for 30 seconds. Opposite Side. The Devil: Obsession. Danger of sickness. Inevitable curse. Hopelessness. -Deals DEF-ignoring 6666 damage, halves ATK and MATK for 30 seconds, and causes Curse. Right Side. The Tower: Accidents. Loss of command. Failure. Sudden changes. Loss of judgment. -Deals DEF-ignoring 4444 damage. Right Side. The Star: Destruction of hope. Sad future. Chaos. -Causes Stun for 5 seconds. Opposite Side. The Sun: Destruction of the land. Dissatisfaction. Chaos. -Reduces ATK, MATK, HIT, Flee Rate, and DEF by 20% for 30 seconds. Opposite Side.