Renewal
.:Mechanic Skills:.


Merchant



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Whitesmith








Mechanic Mechanic
Mechanic

Alchemist

Creator

Genetic


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Magic Gear License (Skill ID# 2255, iRO Name: Madogear License)
Type Passive Max Lv 5
Required ForBoost Knuckle (Lv 1), Acceleration (Lv 1), Mainframe Restructure (Lv 4), Repair (Lv 2)
EffectAllows the Mechanic to use Mado Gear (Also known as Magic Gear). Higher Level Increases ATK and decreases the movement penalty in Mado Gear.
Other Notes
LevelDescription
1+15 ATK, Movement Speed -40%
2+30 ATK, Movement Speed -30%
3+45 ATK, Movement Speed -20%
4+60 ATK, Movement Speed -10%
5+75 ATK, No Movement Speed penalty

Boost Knuckle (Skill ID# 2256, iRO Name: Knuckle Boost)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost5+5*SkillLVTargetEnemyRange11 cells
RequirementsMagic Gear License Lv 1
Required ForPile Bunker (Lv 2), Vulcan Arm (Lv 2)
Cast TimeMin-Max Lv: 0.2 / 0.4 / 0.6 / 0.8 / 1 sec
Required StateRequires to have an active Mado
EffectUsing the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Attack increases as caster's Dex gets higher. Max range 11 cells.
Other Notes
LevelDescription
1300% ATK
2400% ATK
3500% ATK
4600% ATK
5700% ATK

Pile Bunker (Skill ID# 2257)
Type Offensive Max Lv 3Attack Type Use Weapon Property, Weapon
SP Cost50TargetEnemyRange3 cells
RequirementsBoost Knuckle Lv 2
Cool Down5 sec
Cast Delay2 sec
Required StateRequires to have an active Mado
Equipment RequiredPile Bunker
EffectPull out deadly drills from the Madogear to inflict damage and nullify Defensive magic skills cast on the target. Nullifies [Kyrie Eleison, Assumptio, Mental Strength, Gentle Touch-Change, Gentle Touch-Revitalize, Auto Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, and Banding]. Requires a Pile Bunker to cast.

A Pile Bunker S, Pile Bunker P or Pile Bunker T can be used to fulfill the equipment requirement.
Other Notes
LevelDescription
13 Cell Range / Chance to cancel Defense magic skill 40%
24 Cell Range / Chance to cancel Defense magic skill 55%
35 Cell Range / Chance to cancel Defense magic skill 70%

Vulcan Arm [Skill can hit trap-type skill] (Skill ID# 2258)
Type Offensive Max Lv 3Attack Type Use Weapon Property, Weapon
SP Cost2TargetEnemyRange13 cells
Area3 x 3 cells
RequirementsBoost Knuckle Lv 2
Required ForFlame Launcher (Lv 1), Cold Slower (Lv 3)
Cast DelayMin-Max Lv: 0.3 / 0.2 / 0.1 sec
Required StateRequires to have an active Mado
Item Required1 Vulcan Bullet
EffectShoot a large-caliber gun equipped on Madogear and attack enemies. Consume 1 Vulcan Bullet to activate the skill. Atk increases as caster's DEX gets higher. Range 13 cells.
Other Notes
LevelDescription
1Area of Effect: 3 x 3 cells / 70% MATK
2Area of Effect: 3 x 3 cells / 140% MATK
3Area of Effect: 3 x 3 cells / 210% MATK

Flame Launcher (Skill ID# 2259)
Type Offensive Max Lv 3Attack Type Fire Property, Weapon
SP Cost20TargetEnemyRange5 cells
Area3 x 3 cells
RequirementsVulcan Arm Lv 1
Required ForArms Cannon (Lv 2)
Stay DurationMin-Max Lv: 7 / 14 / 21 sec
Cast TimeMin-Max Lv: 0.5 / 1 / 1.5 sec
Fixed Cast Time0.5 sec (Renewal only)
Cast DelayMin-Max Lv: 1.5 / 1 / 0.5 sec
Required StateRequires to have an active Mado
Item RequiredFlame Thrower, 1 Magic Gear Fuel
EffectSet flames on the ground with a Flame Thrower to deal fire property damage and inflict [Ignition] status to all targets that are inside the area of effect. Must have a [Flame Thrower] equipped. Consumes 1 Magic Gear Fuel and 20 SP.
Other Notes
  • You cannot cast more than 5 instances of this skill before the first one expires.
LevelDescription
1Fire Property Attack 600% / 30% Chance to cause [Ignition] status
2Fire Property Attack 900% / 40% Chance to cause [Ignition] status
3Fire Property Attack 1200% / 50% Chance to cause [Ignition] status

Cold Slower [Skill can hit trap-type skill] (Skill ID# 2260)
Type Offensive Max Lv 3Attack Type Water Property, Weapon
SP Cost40TargetGroundRange7 cells
RequirementsVulcan Arm Lv 3
Required ForArms Cannon (Lv 2)
Stay DurationMin-Max Lv: 7 / 14 / 21 sec
Effect Duration40 sec
Cast Time1 sec
Cast DelayMin-Max Lv: 1 / 2 / 3 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel, 1 Liquid Condensed Bullet
EffectUse a quick freezer to deal water property damage to all enemies in range. May inflict [Freezing] or [Freeze] status to all targets inside the area of effect. Consumes 1 Liquid Condensed Bullet and 1 Magic Gear Fuel.
Other Notes
LevelDescription
1Water property Attack 600 % / 5x5 Area of Effect
2Water property Attack 900 % / 7x7 Area of Effect
3Water property Attack 1200 % / 9x9 Area of Effect

Arms Cannon (Skill ID# 2261, iRO Name: Arm Cannon)
Type Offensive Max Lv 3Attack Type Use Weapon Property, Weapon
SP Cost50TargetEnemyRange9 / 11 / 13 cells
RequirementsFlame Launcher Lv 2, Cold Slower Lv 2
Cast TimeMin-Max Lv: 1.4 / 1.6 / 1.8 sec
Fixed Cast TimeMin-Max Lv: 0.6 / 0.4 / 0.2 sec (Renewal only)
Cast DelayMin-Max Lv: 0.5 / 1 / 2 sec
Ammunition Required1 Cannon Ball
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
EffectLaunch the cannon equipped on the Madogear (Magic Gear) to deal blast damage to the target. Deals lower damage on larger targets. Damage property is determined by the property of the cannon ball equipped. 1 Magic Gear Fuel and 1 cannon ball are required.
Other Notes
  • Skill ignores target's flee
LevelDescription
1Attack (By monster size Small, Medium, Large) 700%, 650%, 600% / Range 9 Cells / 7x7 cells AoE
2Attack 1100%, 1000%, 900% / Range 11 Cells / 5x5 cells AoE
3Attack 1500%, 1350%, 1200% / Range 13 Cells / 3x3 cells AoE

Acceleration (Skill ID# 2262)
Type Support Max Lv 3
SP Cost20*SkillLVTargetSelf
RequirementsMagic Gear License Lv 1
Required ForHovering (Lv 1)
Stay DurationMin-Max Lv: 60 / 90 / 120 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
Equipment RequiredAccelerator
EffectTemporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.

Hovering (Skill ID# 2263, iRO Name: Hover)
Type Support Max Lv 1
SP Cost25TargetSelf
RequirementsAcceleration Lv 1
Required ForFront Side Slide (Lv 1), Back Side Slide (Lv 1)
Stay Duration90 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
Equipment RequiredHovering Booster
EffectThe magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment Hovering Booster equipped and consumes 1 Magic Gear Fuel.

Front Side Slide (Skill ID# 2264, iRO Name: Front Slide)
Type Support Max Lv 1
SP Cost5TargetSelf
Knockback7 cell(s)
RequirementsHovering Lv 1
Cast Delay0.5 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
EffectWhile hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.

Back Side Slide (Skill ID# 2265, iRO Name: Back Slide)
Type Support Max Lv 1
SP Cost5TargetSelf
Knockback7 cell(s)
RequirementsHovering Lv 1
Cast Delay0.5 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
EffectWhile hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.

Mainframe Restructure (Skill ID# 2266, iRO Name: Remodel Mainframe)
Type Passive Max Lv 4
RequirementsMagic Gear License Lv 4
Required ForSelf Destruction (Lv 2), Shape Shift (Lv 2)
EffectRestructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Overheat limit increases the point at which the gear will Overheat.
Other Notes
LevelDescription
1+40 DEF, Overheat Limit +200
2+60 DEF, Overheat Limit +280
3+80 DEF, Overheat Limit +360
4+100 DEF, Overheat Limit +450

Self Destruction [Skill can hit trap-type skill] (Skill ID# 2267, iRO Name: Suicidal Destruction)
Type Offensive Max Lv 3Attack Type Weapon
SP Cost5TargetSelf
Knockback5 cell(s)
RequirementsMainframe Restructure Lv 2
Required ForEmergency Cool (Lv 2)
Cast TimeMin-Max Lv: 2 / 1.5 / 1 sec
Fixed Cast Time0.5 sec (Renewal only)
Cool Down300 sec
Required StateRequires to have an active Mado
Item Required3 Magic Gear Fuel
Equipment RequiredSuicidal Device
EffectMake the Magic Gear self-destruct dealing huge damage in an area around it. Caster will lose the Magic Gear and all SP will be consumed. A [Suicide Device] is required to use this skill. Consumes 3 Magic Gear Fuel.
Other Notes
  • Skill ignores caster's % damage cards
  • Skill ignores target's flee
  • Skill ignores target's defense cards
LevelDescription
15x5 cells Area of Effect
27x7 cells Area of Effect
39x9 cells Area of Effect

Shape Shift (Skill ID# 2268, iRO Name: Elemental Shift)
Type Support Max Lv 4
SP Cost100TargetSelf
RequirementsMainframe Restructure Lv 2
Required ForInfrared Scan (Lv 2)
Stay Duration300 sec
Fixed Cast Time2 sec (Renewal only)
Cast Delay2 sec
Required StateRequires to have an active Mado
Item Required3 Scarlet Point, 3 Lime Green Point, 3 Yellow Wish Point, 3 Indigo Point, 2 Magic Gear Fuel
Equipment RequiredShape Shifter
EffectChanges the Magic Gear's elemental property. The Point Stone used to cast this skill determines the new elemental property. Must have a [Shape Shifter] equipped. Consumes 2 Magic Gear Fuel.
Other Notes
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
  • Skill's cast time is not affected by item bonuses (equip, cards)
LeveliRO Description
1Change to fire property / Consume 1 Scarlet Points
2Change to earth property / Consume 1 Lime Green Points
3Change to wind property / Consume 1 Yellow Wish Points
4Change to water property / Consume 1 Indigo Points

Emergency Cool (Skill ID# 2269, iRO Name: Cool Emergency)
Type Support Max Lv 1
SP Cost20TargetSelf
RequirementsSelf Destruction Lv 2
Required ForMagnetic Field (Lv 1)
Cool Down5 sec
Cast Delay0.5 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
Equipment RequiredCooling Device
EffectRapidly cools the magic gear removing overheat status. Requires the magic gear equipment Cooling System equipped.

A Cooling Device, High Quality Cooler or Special Cooler can be used to fulfill the equipment requirement.

Infrared Scan (Skill ID# 2270)
Type Support Max Lv 1
SP Cost45TargetSelf
Area15 x 15 cells
RequirementsShape Shift Lv 2
Required ForAnalyze (Lv 1)
Stay Duration3 sec
Cool Down3 sec
Cast Delay0.5 sec
Required StateRequires to have an active Mado
EffectScan a 15 x 15 cells area around the caster with a infrared scanner to detect and unhide any hidden enemies.
Affected targets will have their flee rate decreased by 30%. (Chance of success is 100%.)

Analyze (Skill ID# 2271)
Type Support Max Lv 3
SP Cost30TargetEnemyRange9 cells
RequirementsInfrared Scan Lv 1
Required ForStealth Field (Lv 3)
Stay Duration20 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
EffectScans a target for weaknesses, reducing their effective physical and magical defense. Skill range is 9 cells.
Other Notes
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
  • Skill's cast time is not affected by item bonuses (equip, cards)
LevelDescription
1-14% DEF / MDEF
2-28% DEF / MDEF
3-42% DEF / MDEF

Magnetic Field (Skill ID# 2272)
Type Support Max Lv 3
SP Cost90TargetSelf
Area5 x 5 cells
RequirementsEmergency Cool Lv 1
Required ForNeutral Barrier (Lv 2)
Stay DurationMin-Max Lv: 4 / 6 / 8 sec
Cool DownMin-Max Lv: 20 / 15 / 10 sec
Required StateRequires to have an active Mado
Item Required2 Magic Gear Fuel
Equipment RequiredMagnetic Field Generator
EffectCreates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status.
Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment Magnetic Field Generator equipped.
Other Notes
LevelDescription
1Prevents movement for 4 secs. / 50 SP reduction per sec.
2Prevents movement for 6 secs. / 50 SP reduction per sec.
3Prevents movement for 8 secs. / 50 SP reduction per sec.

Neutral Barrier (Skill ID# 2273)
Type Support Max Lv 3
SP Cost90TargetSelf
RequirementsMagnetic Field Lv 2
Required ForStealth Field (Lv 2)
Stay DurationMin-Max Lv: 30 / 45 / 60 sec
Cool DownMin-Max Lv: 20 / 15 / 10 sec
Required StateRequires to have an active Mado
Item Required1 Magic Gear Fuel
Equipment RequiredBarrier Builder
EffectCreates a strong energy barrier around the caster, increasing DEF and MDEF of all targets in the area of effect and preventing all long-range attacks from damaging the targets. Requires a [Barrier Builder] and consumes 1 Magic Gear Fuel.
Other Notes
LevelDescription
1Area of Effect: 3x3 cells / +15% DEF / MDEF
2Area of Effect: 3x3 cells / +20% DEF / MDEF
3Area of Effect: 3x3 cells / +25% DEF / MDEF

Stealth Field (Skill ID# 2274)
Type Support Max Lv 3
SP Cost50+50*SkillLVTargetSelf
RequirementsAnalyze Lv 3, Neutral Barrier Lv 2
Stay DurationMin-Max Lv: 15 / 20 / 25 sec
Cool DownMin-Max Lv: 20 / 15 / 10 sec
Required StateRequires to have an active Mado
Item Required2 Magic Gear Fuel
Equipment RequiredCamouflague Generator
EffectGenerates a 5x5 cell stealth barrier around the caster, cloaking all targets within the area of effect. All targets cloaked by Stealth Field will be semi-visible, and they cannot be targeted by skills. Continually drains caster's SP while the skill is active and reduces 20% of caster's movement speed. If two stealth fields overlap, it cancels the effect. Requires a [Camouflage Generator] and consume 2 Magic Gear Fuel.
Other Notes
LevelDescription
1Duration 15 sec. / 1% SP per 3 sec.
2Duration 20 sec. / 1% SP per 4 sec.
3Duration 25 sec. / 1% SP per 5 sec.

Repair (Skill ID# 2275)
Type Active / Support Max Lv 5Attack Type Magic
SP Cost20+5*SkillLVTargetPlayerRange5 / 6 / 7 / 8 / 9 cells
RequirementsMagic Gear License Lv 2
Cast TimeMin-Max Lv: 0.2 / 0.3 / 0.4 / 0.5 / 0.6 sec
Cast Delay1 sec
Required StateRequires to have an active Mado
Item Required1 Repair A, 1 Repair A, 1 Repair B, 1 Repair B, 1 Repair C
Equipment RequiredRepair Kit
EffectAllows recovery (repair) of your own or other Magic Gears. Requires the caster to have a [Repair Kit] equipped and a Repair A, B or C potion in inventory. Consumes 1 Magic Gear Fuel.
Other Notes
LevelDescription
1Cast Range 5 Cell / MaxHP 4% recovery / Requires Repair A Potion
2Cast Range 6 Cell / MaxHP 7% recovery / Requires Repair A Potion
3Cast Range 7 Cell / MaxHP 13% recovery / Requires Repair B Potion
4Cast Range 8 Cell / MaxHP 17% recovery / Requires Repair B Potion
5Cast Range 9 Cell / MaxHP 23% recovery / Requires Repair C Potion

Axe Training (Skill ID# 2276, iRO Name: Axe Mastery)
Type Passive Max Lv 10
Required ForAxe Boomerang (Lv 1), Axe Tornado (Lv 1)
EffectIncreases attack power and hit rate when using an Axe type weapon. Maces type weapon also receive a small percentage of the skill effect.
Other Notes
LevelDescription
1+5 ATK, Hit Rate +3
2+10 ATK, Hit Rate +6
3+15 ATK, Hit Rate +9
4+20 ATK, Hit Rate +12
5+25 ATK, Hit Rate +15
6+30 ATK, Hit Rate +18
7+35 ATK, Hit Rate +21
8+40 ATK, Hit Rate +24
9+45 ATK, Hit Rate +27
10+50 ATK, Hit Rate +30

Research Fire / Earth (Skill ID# 2277, iRO Name: Fire Earth Research)
Type Passive Max Lv 5
Required ForFAW - Silver Sniper (Lv 2), Magma Eruption (Lv 1)
EffectBy studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
Other Notes
LevelDescription
1+10 ATK, Resistance +10
2+20 ATK, Resistance +20
3+30 ATK, Resistance +30
4+40 ATK, Resistance +40
5+50 ATK, Resistance +50

Axe Boomerang (Skill ID# 2278)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost18+2*SkillLVTargetEnemyRange5 / 6 / 7 / 8 / 9 cells
Knockback2 cell(s)
RequirementsAxe Training Lv 1
Required ForPower Swing (Lv 3)
Cool DownMin-Max Lv: 5 / 4.5 / 4 / 3.5 / 3 sec
Req. Weapon ClassOne-handed Axe, Two-handed Axe
EffectThrows an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
Other Notes
LevelDescription
1300% ATK + Axe Weight / Range 5 cells
2350% ATK + Axe Weight / Range 6 cells
3400% ATK + Axe Weight / Range 7 cells
4450% ATK + Axe Weight / Range 8 cells
5500% ATK + Axe Weight / Range 9 cells

Power Swing (Skill ID# 2279)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost8+2*SkillLVTargetEnemyRange1 cells
RequirementsAxe Boomerang Lv 3
Stay Duration2 sec
Cast Delay1 sec
EffectStrikes a target with an axe dealing damage and cause stun effect. When using an axe type weapon, there is a low chance to auto-casting Axe Boomerang. Caster's STR and DEX increases the damage of this skill.
Other Notes
LevelDescription
1400% ATK
2500% ATK
3600% ATK
4700% ATK
5800% ATK

Axe Tornado [Skill can hit trap-type skill] (Skill ID# 2280)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost16+2*SkillLVTargetSelf
RequirementsAxe Training Lv 1
Cool DownMin-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 sec
Cast Delay0.5 sec
Req. Weapon ClassOne-handed Axe, Two-handed Axe
EffectThis is an Axe exclusive skill (One-handed, Two-handed).
Spins an exe rapidly to cause a tornado, deals damage to all targets around the caster within the area of effect. Caster's VIT increases the damage. Consumes a certain amount of HP when used.
Other Notes
LevelDescription
1300% ATK / Range 5 x 5 cells / Consumes 20 HP
2400% ATK / Range 5 x 5 cells / Consumes 40 HP
3500% ATK / Range 7 x 7 cells / Consumes 60 HP
4600% ATK / Range 7 x 7 cells / Consumes 80 HP
5700% ATK / Range 7 x 7 cells / Consumes 100 HP

FAW - Silver Sniper (Skill ID# 2281, iRO Name: FAW Silver Sniper)
Type Active / FAW Construction Max Lv 5
SP Cost20+5*SkillLVTargetGroundRange2 cells
RequirementsResearch Fire / Earth Lv 2
Required ForFAW - Magic Decoy (Lv 2), FAW - Removal (Lv 1)
Stay DurationMin-Max Lv: 20 / 30 / 40 / 50 / 60 sec
Fixed Cast TimeMin-Max Lv: 1.8 / 1.6 / 1.4 / 1.2 / 1 sec (Renewal only)
Item RequiredMini Furnace, Oridecon Hammer, 1 Iron, 2 Steel
EffectCreates a Fixed Automatic Weapon (FAW) platform that can perform long-ranged attacks. You can set a maximum of 2 active FAWs. Requires 2 Steel, 1 Iron, 1 Mini Furnace and 1 Oridecon Hammer to create.
Other Notes
  • You cannot cast more than 2 instances of this skill before the first one expires.
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
  • Skill's cast time is not affected by item bonuses (equip, cards)
LevelDescription
1+0 ATK / Duration 20 seconds
2+200 ATK / Duration 30 seconds
3+400 ATK / Duration 40 seconds
4+800 ATK / Duration 50 seconds
5+1000 ATK / Duration 60 seconds

FAW - Magic Decoy (Skill ID# 2282, iRO Name: FAW Magic Decoy)
Type Active / FAW Construction Max Lv 5
TargetGroundRange2 cells
RequirementsFAW - Silver Sniper Lv 2
Stay DurationMin-Max Lv: 20 / 30 / 40 / 50 / 60 sec
Fixed Cast TimeMin-Max Lv: 1.8 / 1.6 / 1.4 / 1.2 / 1 sec (Renewal only)
Item RequiredMini Furnace, Oridecon Hammer, 2 Iron, 1 Brigan
EffectCreates a Fixed Automatic Weapon (FAW) platform that can perform long-ranged magic attacks. You can set a maximum of 2 active FAWs. Requires 1 Mini Furnace, 1 Oridecon Hammer, 2 Iron, 1 Brigan, and 1 of Red Blood / Green Live / Wind of Verdure / Crystal Blue.
Other Notes
  • You cannot cast more than 2 instances of this skill before the first one expires.
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
  • Skill's cast time is not affected by item bonuses (equip, cards)
LevelDescription
1+300 MATK / Duration 20 seconds
2+350 MATK / Duration 30 seconds
3+400 MATK / Duration 40 seconds
4+450 MATK / Duration 50 seconds
5+500 MATK / Duration 60 seconds

FAW - Removal (Skill ID# 2283, iRO Name: Divest FAW)
Type Active / FAW Construction Max Lv 1
SP Cost15TargetEnemyRange5 cells
RequirementsFAW - Silver Sniper Lv 1
Cast Time2 sec
Item Required1 Monkey Wrench
EffectRemoves the target FAW. It can be used on other players FAW's.

Magma Eruption (Skill ID# 5006, iRO Name: Lava Flow)
Type Active Max Lv 5Attack Type Fire Property, Misc
TargetGroundRange1 cells
Area7 x 7 cells
RequirementsResearch Fire / Earth Lv 1
Stay Duration5 sec
Effect Duration42 sec
Cast Time1 sec
Cool DownMin-Max Lv: 10 / 9 / 8 / 7 / 6 sec
Cast Delay0.5 sec
EffectCause Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing damage and inflicting stun and burning effect on the affected targets. Erupted lava lasts for 5 seconds, you can create up to 3 active Lava eruption.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelFixed damage per 0.5 second / Chance to cause Stun & Burning effect
11000 / 10%
21200 / 20%
31400 / 30%
41600 / 40%
51800 / 50%

Full Throttle (Skill ID# 5014)
Type Active / Buff Max Lv 5
TargetSelf
Stay DurationMin-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration10 sec
Cool Down1800 sec
Cast Delay0.5 sec
EffectExceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.

After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.

This skill cannot be removed by dispel or clearance.
Other Notes
LevelDescription
1Duration: 10 seconds / Consumes 6% Max SP per second
2Duration: 15 seconds / Consumes 4% Max SP per second
3Duration: 20 seconds / Consumes 3% Max SP per second
4Duration: 25 seconds / Consumes 2% Max SP per second
5Duration: 30 seconds / Consumes 1% Max SP per second

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